
Best Wizard Builds – Baldur’s Gate 3
Welcome to our BG3 Wizard Builds category page. Here, you can find the best Wizard builds for Baldur’s Gate 3. We have builds for all Wizard subclasses in the game, as well as a Gale build.
Abjuration Wizard Build
Bladesinging Wizard Build
Conjuration Wizard Build
Divination Wizard Build
Enchantment Wizard Build
Evocation Wizard Build
Illusion Wizard Build
Necromancy Wizard Build
Transmutation Wizard Build
Best Gale Build
Abjuration Wizard Build
With the BG3 Abjuration Wizard Build, you can twist and harden the Weave into arcane wards to protect yourself and others.
Casting Abjuration spells forms a magical Ward that protects from damage. Each time they cast an Abjuration spell, the Ward becomes stronger. Taking hits will diminish the strength of the Ward.
At Level 6 and above, their Ward can be extended to protect nearby allies too, by spending a Reaction. At Level 10 and above, performing a Short Rest will increase the Ward’s intensity by an amount equal to your Wizard level.
Bladesinging Wizard Build
The BG3 Bladesinging Wizard Build merges swordplay with wizardry. Expect new spellcasting animations when casting spells with your weapon, a new Bladesong ability to grant you supernatural speed, agility, and focus, plus gives you a bonus to any Constitution saving throw you make.
Conjuration Wizard Build
While underwhelming at low levels compared to other Wizard types, later on the BG3 Conjuration Wizard Build becomes a spellcasting powerhouse with excellent mobility.
Conjuration School Wizards can use the Create Water spell without using a Spell Slot once per Short Rest. From Level 6 and above, they can teleport to a position within 9 metres or swap their position with an ally in the same range. This feat can be repeated whenever you cast a Conjuration Spell with a Spell Slot (i.e. not a Cantrip), or after your next Long Rest.
At Level 10 and above, taking damage can no longer break your Concentration on Conjuration Spells.
Divination Wizard Build
With the BG3 Diviniation Wizard Build, you peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.
Divination School Wizards receive two Portent Dice after every Long Rest. These are rolled randomly, and during combat, you can use your Reaction to swap any dice rolled within 18 metres of you to one of your Portent Dice, allowing you to manipulate the outcome of various events in your vicinity.
At Level 6, you get another Portent Die and the ability to restore them after every Short Rest by fulfilling prophecies.
At Level 10 and above, you can use your Third Eye to see in the dark and see invisible targets, once per Long Rest.
Enchantment Wizard Build
The BG3 Enchantment Wizard Build influences, beguiles, and bends the will and conviction of those around you.
Once per Long Rest, Enchantment School Wizards can use their Hypnotic Gaze to Charm and Incapacitate an enemy for 2 turns. They can attempt to extend the effect before it ends. If the target takes damage or passes a Wisdom Saving Throw, they’ll resist the effect.
From Level 6, you can spend a Reaction to attempt to Charm a creature who is about to attack you. If you succeed, they must choose a new target or pass their turn without attacking.
From Level 10, your Enchantment Spells that usually target one creature can now target two instead.
Evocation Wizard Build
You are known as an evoker – striding unharmed through the unfettered chaos you call.
Evocation School Wizards can create pockets of safety in their spells, allowing allies to automatically succeed Saving Throws if they get hit by your spells.
At Level 6, your Cantrips will still deal half of their damage if your target succeeds their Saving Throw against it. At Level 10 and above, your Intelligence Modifier is added as a bonus to the damage of your Evocation Spells.
The BG3 Evocation Wizard Build ensures you’ll get the most out of this subclass, one of the best in the game for damage spells.
Illusion Wizard Build
The BG3 Illusion Wizard Build specialises in unravelling and restitching the fabric of reality to fool the unwary, the gullible, and the monstrous.
Illusion School Wizards can cast Minor Illusion as a Bonus Action, allowing them to deceive nearby enemies. You can also cast this spell while Silenced.
At Level 6, you gain the ability to See Invisibility once per Short Rest, without spending a Spell Slot. From Level 10, you can use a Reaction when you are attacked to forge an illusory copy of yourself, forcing the attack to miss. This can only happen once per Short Rest.
Necromancy Wizard Build
You walk through the valley of the shadow of death, and make lots of friends there. The BG3 Necromancy Wizard Build is a great choice for players who want to build their character around raising undead minions.
Once per turn, you can regain some HP by killing a living enemy with one of your spells. The HP is equal to twice the Spell Slot Level used, or three times higher if it was a Necromancy Spell. This means that Cantrips will not trigger this healing.
At Level 6, you’ll automatically unlock the Animate Dead spell, and your Animate Dead will raise an additional minion. Your animated dead are also more powerful than usual.
Finally, at Level 10, you’ll get a 50% Resistance to Necrotic Damage and immunity to all debuffs that reduce your maximum HP.
Transmutation Wizard Build
Your innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation. The BG3 Transmutation Wizard Build helps to support your party and ensure you have a plentiful supply of crafted potions.
Whenever Transmutation Wizards attempt to brew an alchemical creation, they can create a second copy of their creation if they succeed on a DC 15 Medicine Skill Check.
From Level 6, you can create a Transmuter’s Stone that gives you (or another creature carrying the stone) a special buff. The potential buffs are Proficiency in Constitution Checks, extra Movement Speed, Darkvision or Resistance to a chosen damage type. Only one stone can be active at a time.
At Level 10, you can transform into a Blue Jay, able to fly to otherwise inaccessible locations.
Best Gale Build
In our BG3 Gale Build, we used the Evocation Wizard subclass to give Gale higher damage output. and combined it with armour and equipment that make his spells as accurate and potent as possible.




















