Welcome to the class overview page for the Spell Weaver class in Blue Protocol. The Spell Weaver is a ranged spellcaster, Blue Protocol’s take on the wizard or mage archetype.
Table of Contents
Spell Weaver Class Summary
The Spell Weaver is a spellcaster that possesses a variety of ranged spells, with a good mixture of single-target and AOE damage. This class deals quite a lot of elemental damage, with some skills for Fire Damage, Ice Damage and Lightning Damage. The Spell Weaver therefore benefits greatly from effects that debuff the Elemental Resistance of enemies, and it possesses such a debuff itself.
Spell Weaver Basic Skills
Every class in Blue Protocol has its own set of Basic Skills. These are always active and determine how the class’ basic attacks work, along with how the class can defend itself. It also includes a couple of passives that give the class some extra identity.
| Basic Skill |
|---|
| Trinity Bullet |
| Channel Flux |
Trinity Bullet
3-stage attack that fires magic bullets. If you attack while pressing the Left or Right movement direction button, the second stage attack will be a Magic Bullet with an explosive AOE. When the 3rd attack hits, reduce the target’s Elemental Resistance by 50%. If you attack while pressing the Forward movement button, the second stage will be a strong Magic Bullet attack with a small explosion AOE. If you attack while pressing the Backward movement button, the third stage will be a magic bullet that also grants you Minor MP Regen
Channel Flux
Recover MP, holding will perform continuous MP Recovery.
Spell Weaver Tactical Skills
Below is an overview of the Tactical Skills currently available for the Spell Weaver. It is possible that some of them may change for the international release of Blue Protocol, as the developers continue to work on the game.
Tactical Skills are skills in the traditional MMO sense – they are activated by pressing an assigned button on your skill bar, and have a Cooldown.
| Skill Name | Skill Name |
|---|---|
| Fireball | Dragon Breath |
| Static Surge | Electroturret |
| Arcane Attunement | Cryo Pestle |
| Pyro Grenade | Arcane Familiar |
| Levin Pursuit | Arcane Barrage |
| Frostbite | Splinterfrost |
Fireball
A fiery, explosive magic projectile. Can be charged by holding the skill button. The higher the charge level, the greater the damage and larger the AOE.
Static Surge
Fires multiple bolts of lightning at the target. When levelled up, the number of lightning bolts is increased.
Arcane Attunement
Give yourself Continuous Moderate MP Recovery.
Pyro Grenade
Shoot a fireball that explodes and deals Fire Damage in an AOE at the target. Can be charged. Increase Damage with the Charge Level.
Levin Pursuit
Shoot 3 Thunder Elemental spheres to track an enemy. On impact create AOE explosion and inflict damage. Prioritizes locked-on targets.
Frostbite
Creates an AOE that continuously deals Ice Damage. Reduce Movement Speed of enemies in AOE by 30%.
Dragon Breath
Activate skill to perform a continuous flamethrowing attack, dealing Fire Damage. Reactivate skill to stop. Gradually consumes MP while attacking. You can move while attacking but MP Consumption is increased.
Electroturret
While active, create a lightning ball above your head that automatically attacks nearby enemies, dealing Thunder Damage and creating a Thunder Elemental AOE at hit location.
Cryo Pestle
Drop a huge block of ice at the target location, dealing AOE Ice Damage.
Arcane Familiar
Create 2 Crystals around yourself. Attack Tactical Skills used for the Duration will cause the Crystals to shoot 2 Non-Elemental Magic Bullets. Magic Bullets prioritize locked-on targets. Magic Bullets will turn into the element of the held weapon if it has one.
Arcane Barrage
Fires 4 Non-Elemental Magic Bullets in a row. Magic Bullets will turn into the element of the held weapon if it has one.
Splinterfrost
Sends ice shards exploding in all directions around you, inflicting stagger on foes. Create an Ice Elemental AOE centered on yourself, causing hit enemies to be knocked back.
Ultimate Skills for the Spell Weaver Class in Blue Protocol
Ultimate Skills are much more powerful than other skills, but have a very long Cooldown. Careful strategic use of these skills can be the difference between success and failure.
Meteorfall
Summon a powerful Fire Elemental meteor from the sky to crash and burn enemies in a large AOE.
Spell Weaver Weapons
Below is a list of weapons available for the Spell Weaver in Blue Protocol. You can click on the weapons to learn more about them.
| Name | Level | Element |
|---|---|---|
| Training Rod | 1 | N/A |
| Ruined Rod | 1 | N/A |
| Adventurer’s Rod | 2 | Thunder |
| Ancestral Rod of Terra | 40 | Fire |
| Dragonspur Rod of Levin | 10 | Earth |
| Stalwart Rod of Lux | 40 | Light |
| Godsway Rod of Blaze | 25 | Thunder |
| Stinging Rod of Terra | 25 | Fire |
| Soundless Relic Rod of Frost | 35 | Ice |
| Streamrod of Amauro | 40 | Dark |
| Hive Rod of Amauro | 35 | Dark |
| Quickening Steel Rod of Blaze | 40 | Thunder |
| Sanctified Rod of Levin | 40 | Earth |
| Sparking Rod | 50 | Thunder |
| Fortbreaker Icicle | 50 | Ice |
| Fulmencaller | 50 | Earth |
| Refuge Rod of Frost | 40 | Ice |
We hope this article about the Blue Protocol Blade Warden Class was helpful. You can find more content related to Blue Protocol here:
Blue Protocol Class Overview Guides:


