Welcome to the best Magic Missile Build for BG3 (Warlock Wizard Multiclass Build). This build is centred around the bg3 magic missile icon Magic Missile spell. This will allow you to spam an ungodly amount of projectiles towards your enemies, annihilating them easily.

The Magic Missile Build stacks a huge number of damage bonuses onto your Magic Missile projectiles, offering you crazy damage output that can be spammed turn after turn.

Table of Contents:


BG3 Magic Missile Build Strengths & Weaknesses:

MAGIC MISSILE BUILD PROS

  • VERY STRONG SINGLE-TARGET DAMAGE
  • GOOD AT CROWD CONTROL & DEBUFFS
  • ATTACKS CAN’T MISS
  • DECENT AOE DAMAGE
  • EASY TO PLAY

MAGIC MISSILE BUILD CONS

  • NOT VERY TANKY
  • GEAR DEPENDENT

Magic Missile Build Overview

For our Magic Missile Build, we will use a small amount of Multiclassing, combining the Wizard class with the Warlock.

The Wizard will form the vast majority of the build, with 11 out of the 12 levels we will add being from the Wizard class. We will get most of our spells, including the all-important bg3 magic missile icon Magic Missile, from the Wizard class.

In contrast, Warlock gives you the bg3 hex icon Hex spell, which can be used to apply bonus damage to your bg3 magic missile icon Magic Missile spell, along with the bg3 hexblade curse icon Hexblade’s Curse from the Hexblade subclass, which gives another useful damage bonus. The Hexblade subclass also gives you Proficiency with some weapons and armour, affording you much more flexibility.

BG3 Multiclass Explainer:

  • How it works: New classes can be added as you level up. They are added on a level-by-level basis.
  • Example: If you are a level 6 Warlock and decide to add 1 Wizard level, you will only get the features of Wizard level 1.
  • Example 2: If you want the features of a level 6 Warlock and Wizard, you need to be max level and add 6 levels of each class. (We’re not using this class distribution for our build; this is only an example!)

This means that we have to be sure that the payoff of adding new classes to your build is worth it, because every level of a secondary class reduces the highest level we can reach with our primary class.

In this Magic Missile Build, we’ll be combining the following classes:

Wizard

  • Our main class is Wizard. Evocation is an essential choice for the subclass because it will eventually give you a damage bonus to bg3 magic missile icon Magic Missile and other Evocation spells.
  • Wizards are masters of the arcane and have an unmatched selection of spells, making them very versatile.
  • We’ll use 11 levels of the Wizard, allowing us to unlock all of its features, only missing out on the third and final Feat.

Warlock

  • The Warlock provides us with the bg3 hex icon Hex spell, which helps to boost the damage from Magic Missile.
  • The Hexblade subclass gives us another important damage boost for Magic Missile, so choosing it is highly recommended.
  • We’ll only be taking one Warlock level, just enough to unlock the basic Hexblade bonuses.

Here is a quick overview of which class we pick when, this is important!

Magic Missile Build Levelling Progress Overview

  • Level 1: Warlock 1 (Hexblade subclass)
  • Level 2: Wizard 1
  • Level 3: Wizard 2 (Evocation subclass)
  • Level 4: Wizard 3
  • Level 5: Wizard 4
  • Level 6: Wizard 5
  • Level 7: Wizard 6
  • Level 8: Wizard 7
  • Level 9: Wizard 8
  • Level 10: Wizard 9
  • Level 11: Wizard 10
  • Level 12: Wizard 11

Magic Missile Build Character Creation (Level 1)

BG3 Magic Missile Build Guide

In this section, we will guide you through the best starting choices for creating your BG3 Magic Missile Build.

Starting Class (Warlock)

We’ll start by choosing the Warlock class. The Wizard elements of the build will be added later.

The Warlock starts the game with the following features, which we’ll build on over the course of this guide:

Core Warlock Features

  • Item ProficiencySimple Weapons, bg3 light armour icon Light Armour
  • Warlock Magic – To begin with, you can learn 2 Cantrips and 2 Spells from the Warlock Spell List.
  • Warlock Spell Slot – You get one Warlock Spell Slot. Unlike regular Spell Slots, these are replenished on Short Rests and will automatically upcast spells to the highest available level.
  • Subclass Choice – You must choose your Warlock subclass. We’ll be using the Hexblade subclass for this build.

We’ll explain what to choose for these options below.


Best Race

While this build will work fine with any race in the game, there are a few choices that stand out above the rest and can be chosen if you want to optimize the build as much as possible. Here are the five best race choices for the Magic Missile Build:

Race Strengths Info
wood elf icon bg3

Wood Elf

  • Proficiency in Stealth and Perception
  • Extra Weapon Proficiencies:
    • Shortswords
    • Longswords
    • Shortbows
    • Longbows
  • Fey Ancestry
    • Advantage against Charmed
    • Immune to Magical Sleep
  • Darkvision
  • Fleet of Foot – 1.5 metres of extra Movement Speed
Wood Elves are one of the best races in BG3 thanks to their increased Movement Speed, which can give you an edge in many situations.

Their immunity to Sleep is especially useful in the early-game, where your low HP will cause you to fall victim to enemy mages who love to cast the Sleep spell.

You can also choose Wood Half-Elf, which comes with many of the same benefits and gives you proficiency with Shields.

High Elf

  • Proficiency in and Perception
  • Extra Weapon Proficiencies:
    • Shortswords
    • Longswords
    • Shortbows
    • Longbows
  • Fey Ancestry
    • Advantage against Charmed
    • Immune to Magical Sleep
  • Darkvision
  • Choose an extra Cantrip (cast with Intelligence)
 

Very similar to Wood Elf, but missing the Stealth Proficiency and doesn’t get extra Movement Speed.

You can choose an extra Cantrip to learn, which is handy but not super important.

duergar icon bg3

Duergar

With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.

The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).

lolth drow icon bg3

Drow

Drow have similar bonuses to other Elves, but also come with a couple of extra Spells and Superior Darkvision.

Deep Gnome

The Deep Gnome does a good job of shrugging off a variety of hostile conditions, thanks to its Gnome Cunning. They can also see in the dark.

However, their small size means that they have reduced Movement Speed, like the Duergar.

Wood Elf

wood elf icon bg3

Wood Elves are one of the best races in BG3, thanks to their increased Movement Speed, which can give you an edge in many situations.

Their immunity to Sleep is especially useful in the early-game, where your low HP will cause you to fall victim to enemy mages who love to cast the Sleep spell.

You can also choose Wood Half-Elf, which comes with many of the same benefits and gives you proficiency with Shields.

  • Proficiency in Stealth and Perception
  • Extra Weapon Proficiencies:
    • Shortswords
    • Longswords
    • Shortbows
    • Longbows
  • Fey Ancestry
    • Advantage against Charmed
    • Immune to Magical Sleep
  • Darkvision
  • Fleet of Foot – 1.5 metres of extra Movement Speed

High Elf

Very similar to Wood Elf, but missing the Stealth Proficiency and doesn’t get extra Movement Speed.

You can choose an extra Cantrip to learn, which is handy but not super important.

  • Proficiency in and Perception
  • Extra Weapon Proficiencies:
    • Shortswords
    • Longswords
    • Shortbows
    • Longbows
  • Fey Ancestry
    • Advantage against Charmed
    • Immune to Magical Sleep
  • Darkvision
  • Choose an extra Cantrip (cast with Intelligence)

Duergar

duergar icon bg3

With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.

The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).

Drow

lolth drow icon bg3

Drow have similar bonuses to other Elves, but also come with a couple of extra Spells and Superior Darkvision.

Deep Gnome

The Deep Gnome does a good job of shrugging off a variety of hostile conditions, thanks to its Gnome Cunning. They can also see in the dark.

However, their small size means that they have reduced Movement Speed, like the Duergar.


Background & Skills

For your Magic Missile Build’s Background, we recommend choosing Sage.

The Sage background gives us the following Skill Proficiencies:

Sage Background

bg3 arcana iconArcana

An Intelligence-based Skill that helps your character to recognise and manipulate magic, potentially opening up new dialogue options and quest paths.

bg3 history iconHistory

An Intelligence Skill that improves your character’s ability to remember the past. This will sometimes lead to new information or context being revealed during your adventure.

You can manually choose two other Skills in addition to those granted by your Background.

Choose any Skills that are based on Intelligence. We went with bg3 investigation icon Investigation and bg3 nature skill icon Nature, but bg3 religion icon Religion is also a good fit.

If you’re a Human, you’ll get one extra unrestricted Skill Choice, which you should put into bg3 acrobatics icon Acrobatics – this is a good match for our high Dexterity score and it will help you to resist being pushed off ledges by enemies, which can be a lifesaver.


Ability Points

BG3 Magic Missile Build Level 1

Our most important ability is Intelligence, used to determine the effectiveness of our spells. We will prioritise this above all other abilities.

Other important abilities are Dexterity, which boosts our Armour Class, and Constitution, which increases our Hitpoints and improves our Concentration Checks.

Strength – 8 Points

  • We don’t need any points in Strength for this build.

Dexterity – 16 Points

  • Boosts Armour Class (AC) and Initiative.
  • Helps you act sooner in combat.

Constitution – 14 Points

  • Increases Max HP.
  • Vital for Concentration Checks to keep spells active.

Intelligence – 16 Points

  • Used to determine the efficacy of our Wizard spells.
  • Top priority for this build.

Wisdom – 10 Points

  • Used in some Saving Throws.
  • Low priority.

Charisma – 10 Points

  • Low priority.
  • Keeping it at 10 points at least ensures that your persuasion attempts won’t get a debuff.

Ability Points Why it matters
Strength 8 Not needed for our build.
Dexterity 16 Important: Gives you a higher Armour Class and improves initiative.
Constitution 14 Important: Increases HP and helps Concentration checks for spells.
Intelligence 16 Our primary stat. Boosts Cantrips and Spells.
Wisdom 10 Helps with some Saving Throws. Low importance for this build.
Charisma 10 Low priority for our build.

Important Tips:

  • The “Even Number” Rule: In Baldur’s Gate 3, only even numbers (12, 14, 16) increase your ability modifier. This means an 11 is functionally the same as a 10, so we aim for even numbers to maximize efficiency.
  • Concentration is Key: Many important Wizard and Warlock spells (like hold person icon bg3 Hold Person or bg3 hex icon Hex) require Concentration. A high Constitution helps ensure you don’t lose your spell just because you took a hit.

Spells

To start with, you’ll need to select two first-level Warlock Spells for your character to learn. We recommend going with the following options for our Magic Missile Build:

Spell Selection

bg3 hex icon Hex

  • Place a Hex on an enemy, causing them to take additional bg3 necrotic icon Necrotic Damage when you hit them.
  • This makes for an excellent combo with Magic Missile, which we’ll unlock very soon.
  • This is because Magic Missile has several projectiles, and Hex will buff all of them separately!

Pro Tip: When the Hexed enemy dies, you can recast the spell on a new enemy for free, as long as you maintain Concentration on the spell.

bg3 armour of agathys Armour of Agathys

  • Gives you Temporary HP (5 per Spell Slot Level).
  • When you take melee damage, you retaliate against the attacker with bg3 cold icon Cold Damage.

Cantrips

In addition to the Spells, you’ll need to choose two Cantrips.

We’ve built into Intelligence because most of the build will be centred around the Wizard, who casts spells with that ability. But the Warlock casts with Charisma. That means there’s little point in taking any offensive Warlock cantrips because they’ll have a low hit chance, so we’re just taking utility options.

We recommend choosing the following Cantrips for your Magic Missile build:

Warlock Cantrips

bg3 friends icon Friends

  • Gain bg3 Advantage icon Advantage on Charisma checks against a targeted non-hostile creature for 10 turns.
  • People don’t like being manipulated! Beware that using this can make characters like you less when the effect ends.
  • On Tactician and Honour difficulty, using this is considered a crime and may result in combat if you’re not careful.

bg3 mage hand icon Mage Hand

  • Summon a spectral hand that you can control.
  • It can interact with distant objects.
  • Useful for completing puzzles or grabbing items that are out of reach.

Subclass – Hexblade

You must choose your Warlock subclass immediately. I strongly recommend choosing Hexblade, because it synergises nicely with the Magic Missile spell and increases our damage potential.

Hexblade Features

bg3 hex warrior icon Hex Warrior

  • You gain Proficiency with bg3 medium armour icon Medium Armour, bg3 shields icon Shields and bg3 martial weapons icon Martial Weapons

bg3 bind hexed weapon icon Bind Hexed Weapon

  • Bind to your current equipped weapon.
  • Become Proficient with that weapon, if you aren’t already.
  • Attacking with the weapon has a chance to apply bg3 hexblade curse condition Hexblade Curse.
  • The weapon attacks with Charisma instead of Strength/Dexterity (this can actually be detrimental for us depending on which weapon you choose, so be careful).

bg3 hexblade curse icon Hexblade’s Curse

  • The Attack Roll needed for a Critical Hit against the target is reduced by 1.
  • You add your Proficiency Bonus to Damage Rolls against the target.
  • If the target dies, you regain some HP (it will only be 1 HP for this build, because we’re only taking one Warlock level and aren’t building into Charisma).

BG3 Magic Missile Build Levelling Guide (2-12)

Now, we will look at how to level up your Magic Missile Build for Baldur’s Gate 3.

Early-Game Levelling (2-4)

In this section, we’ll cover the first four levels.


Level 2

bg3 magic missile build level 2

As mentioned earlier in the guide, we only need one Warlock level for the build, so we will already be switching to the Wizard class. The image above shows where you need to click to add a new class.

Adding the Wizard class will immediately give you the following new features:

Wizard Class Features:

Wizard Spellcasting

  • You get access to Standard Spell Slots, which will be used to cast your Wizard spells.
  • For now, you get two first-level Spell Slots. But more will be unlocked as you level up, all the way up to sixth-level.
  • Later on, many spells can be “upcast” by using a higher level spell slot than their original spell level, making them stronger.
  • Unlike Warlock Spell Slots, these are only replenished on Long Rests or with special actions.

bg3 arcane recovery icon Arcane Recovery

  • You have one Arcane Recovery charge. You’ll gain more as you level up.
  • You can spend the charges to recover spent Spell Slots.
  • Each Spell Slot Level replenished requires one charge.

Wizard Cantrips:

We need to unlock three Wizard Cantrips. These will be cast with Intelligence, so taking offensive Cantrips is viable this time.

Fire Bolt

  • Hurl a mote of Fire, dealing 1-10 Fire Damage.
  • Use this as your main damage Cantrip.

Ray of Frost

  • Call forth a beam of Frost, reducing the target’s movement speed and dealing 1-8 Cold Damage.
  • Use this when you need to slow down an enemy, or if the target is resistant to Fire.

bg3 toll the dead icon Toll the Dead

  • Deals up to 12 bg3 necrotic icon Necrotic Damage.
  • The damage is reduced against enemies at full HP. Target damaged enemies if possible.
  • Enemies with high Wisdom are likely to roll a Saving Throw. Check the success chance before casting.

Wizard Spells:

The Wizard allows you to learn 6 spells from the Wizard list here, but you can only prepare 4 of them (spell preparation = slotting a spell on your action bar). You can also learn other spells at any time from Scrolls.

Therefore, we won’t recommend every single spell that you should unlock, but we will point out the most important spells at each level, and these are the ones that you should have Prepared most of the time.

Mage Armour

  • Improves your Armour Class to a total of (13 + Dexterity Modifier).
  • Essential if you’re not wearing Armour.
  • If you do equip Armour (Light, Medium or Heavy. Clothes are fine!), this spell won’t do anything.

Magic Missile

  • Shoot three projectiles at a target, each one dealing 2-5 Force Damage.
  • These projectiles home in on the enemy and cannot miss the target, but they occasionally get blocked by the Shield spell.
  • Later on, you can upcast the spell to add extra projectiles.

Chromatic Orb

  • Hurl a Sphere of Energy, dealing up to 24 Thunder, Acid, Cold, Fire, Lightning or Poison Damage (of your choice) and create a surface of that type.
  • Very versatile. Look out for enemies who are weak to a particular element and use that version of the spell.
  • Also, look out for surface and status interactions, such as double damage against Wet enemies if you use the Lightning or Cold version.

Grease

  • Creates an 8 metre wide pool of grease.
  • Slows down enemies and potentially knocks them Prone when they try to move through it.
  • Can also be ignited to set enemies alight.

Level 3

We will add another Wizard Level here; that will be the case for every level henceforth, so you won’t need to worry about switching classes again.

At this level, your Magic Missile Build will unlock the following:

Wizard Subclass

We’ll be using the Evocation subclass, which immediately gives us one useful feature, with more to come later on:

bg3 sculpt spells icon Sculpt Spells

  • Allies will automatically succeed Saving Throws against your Evocation Spells, and take no damage from them.
  • This means you can cast AoE Evocation Spells on top of your allies, and they will only harm enemies.

New Spells

You can learn 2 more Wizard spells and prepare one more. We recommend learning both of the following options.

bg3 enhance leap icon Enhance Leap

  • Gives you or an ally a much stronger jump.
  • Great for reaching locations that would be inaccessible otherwise.
  • Doesn’t cost a Spell Slot if cast outside of combat.

bg3 feather fall icon Feather Fall

  • You and nearby allies are immune to fall damage while the spell lasts.
  • Won’t protect you from falling into bottomless chasms.
  • Doesn’t cost a Spell Slot if cast outside of combat.

Having both of these spells is vital for exploration. They’re very situational, so you don’t need to keep them prepared all the time.


Level 4

At Level 4, you can get a couple of new spells for your Magic Missile build, including Second Level Spells for the first time.

New Spells

You should learn both of these:

bg3 misty step icon Misty Step

  • Teleport to any visible, unoccupied location within 18m.
  • Great for teleporting to the best position for combat, escaping from danger or exploring a hard-to-reach area.

bg3 cloud of daggers icon Cloud of Daggers

  • Creates a small AoE that deals a decent amount of bg3 slashing icon Slashing Damage every turn.
  • Especially good in chokepoints and confined areas.
  • Requires Concentration to maintain.

Mid-Game Levelling (5-8)

In this section, we’ll cover the mid-game. During these levels, the Magic Missile Build will become much more powerful, accessing a wider array of spells.

Level 5

bg3 magic missile build level 5 feat

As usual, you can learn 2 more spells and prepare 1 of them. You’ll also be able to choose your first feat.

New Spells

You can learn two new spells. These two are probably the best options in general:

Enlarge/Reduce

  • Make the target bigger or smaller.
  • Bigger targets deal a little more damage in melee and have Advantage on Strength checks
  • Smaller targets are slightly weakened but can fit into small gaps.
  • Requires Concentration to maintain the effect.

Hold Person

  • Completely paralyse the target.
  • They will attempt a Saving Throw every turn to break free.
  • While stunned, melee attacks against them are guaranteed Critical Hits.
  • Only works on living humanoids.

New Feat

You can choose a Feat to enhance your character:

Dual Wielder

  • You can now dual-wield any weapons that don’t have the Two-Handed property.
  • This will be useful for fitting an extra set of weapon bonuses into the build.

Level 6

We now get access to Third-Level spells, some of which are very strong and will help you out a lot in the fights to come. Remember that you can use these higher-level Spell Slots to upcast your Magic Missile, too.

New Spells

Learn these two spells:

bg3 haste iconHaste

  • Grants the bg3 hastened icon Hasted buff to the target.
  • This gives them an extra bg3 action icon Action each turn, increases their Movement Speed and gives them bg3 Advantage icon Advantage on Dexterity saves.
  • Requires Concentration. If broken, the buff will end immediately.
  • Beware that when the effect ends, the target will become bg3 lethargic icon Lethargic, forcing them to skip one turn.

Fireball

  • Deals 8-48 Fire Damage to everything in a large area.
  • Targets that perform a Saving Throw will still take half of the damage.
  • Thanks to the Evocation subclass, you can cast this on top of allies and only enemies will be damaged.

Level 7

At Level 7, the Magic Missile Build can learn more spells and gains a new feature to boost your Cantrips.

New Spells

Counterspell

  • Spend a Reaction to block an enemy from casting a spell.
  • If the target spell is above Third Level, you must either upcast your Counterspell or pass a dice roll to block it.
  • Only block the most dangerous enemy spells, or you’ll quickly burn through all your Spell Slots.

bg3 lightning bolt icon Lightning Bolt

  • Deals bg3 lightning icon Lightning Damage in a large, linear AoE.
  • Double damage against Wet targets.

New Feature

bg3 potent cantrips icon Potent Cantrips

  • When an enemy succeeds a Saving Throw against your Cantrip, they still take half of the damage instead of negating it.
  • No impact on Cantrips that use an Attack Roll to determine their hit chance.

Level 8

Your Magic Missile build will now gain access to Fourth-Level magic and a host of new spells to choose from.

New Spells

Learn the following 2 spells. You may want to unprepare some obsolete old spells if you haven’t already, so you can slot more of your new acquisitions.

Dimension Door

  • Teleport yourself and one adjacent ally to a location within sight.
  • This is great for getting a couple of characters into an advantageous position or to escape from a dangerous one.

Confusion

  • An AoE Spell that causes enemies within to become Confused, randomly attacking, wandering around or passing their turn.
  • They can resist the effects with a Wisdom Saving Throw.

Late-Game Levelling (9-12)

As we move into the final few levels for the Magic Missile Build, you’ll continue to gain new spells and features that ramp up your character’s power.

Level 9

bg3 magic missile build level 9 feat

As usual, you will unlock two more Spells. You can also choose your second Feat.

New Spells

We recommend learning these two spells, if you haven’t already:

bg3 ice storm icon Ice Storm

  • Deals bg3 cold icon Cold Damage and bg3 bludgeoning icon Bludgeoning Damage in the target area.
  • Enemies may roll a Dexterity Saving Throw to halve the damage.

wall of fire icon bg3 Wall of Fire

  • Create a wall of flames that deals bg3 fire icon Fire Damage to anyone who touches it.
  • Those who try to move through the wall may take multiple ticks of damage.
  • Works especially well in chokepoints and confined spaces.

New Feat

Ability Improvement – Intelligence

  • Put both of the extra points into Intelligence.
  • This will raise your Intelligence Modifier from +3 to +4, making your Wizard spells and Cantrips more potent.

Level 10

As usual, you can pick up two new spells at Level 10. You can now use Fifth-Level Spells, and upcast earlier spells up to fifth-level.

New Spells

bg3 artistry of war icon Curriculum of Strategy: Artistry of War

  • Fires 6 Projectiles, each one dealing up to 12 bg3 force icon Force Damage.
  • This is a massively beefed-up version of Magic Missile.
  • This spell is not learned when levelling up. It comes from a Scroll that is obtained by reading The Red Knight’s Final Strategem in the vault of Sorcerous Sundries.
  • Do not use the scroll to cast the spell! Get your character to transcribe the scroll so they can learn it.
  • Don’t worry if you haven’t got that far in the game yet. Just be sure to pick it up when you get there.

Hold Monster

  • This is the same as Hold Person, but without the restriction of Humanoid-only targets.

Level 11

At Level 11, your Magic Missile Build can get more new spells and also gets another Evocation feature that will boost your Magic Missile damage significantly.

New Spells

Cone of Cold

  • Deals 8-64 Cold Damage to targets in a cone-shaped area.
  • Double damage when used against Wet targets.

Conjure Elemental

  • Summon a powerful elemental creature to help you in combat.
  • Not only are they decent fighters, but they’re great at distracting enemies which means your party takes less damage.
  • Later on, you can upcast it to Sixth Level to summon a mighty Myrmidon.

New Evocation Features

bg3 empowered evocation icon Empowered Evocation

  • You add your Intelligence Modifier to Damage Rolls of Evocation spells.
  • For spells like Magic Missile with multiple projectiles, this bonus applies to every projectile separately.
  • This means that, if you followed the build accurately, every Magic Missile projectile is guaranteed to do an additional 4 damage, just from this one bonus.

Level 12

bg3 magic missile build level 12

This is the final level for your BG3 Magic Missile Build. You will now gain access to Sixth-Level magic, and can choose two more spells to learn.

New Spells

bg3 chain lightning icon Chain Lightning

  • Deals 8-80 bg3 chain lightning iconLightning Damage. Damage is halved if the target Saves.
  • The lightning forks to up to three more targets after the first one, hitting them too.
  • Deals double damage against Wet targets.

bg3 sunbeam icon Sunbeam

  • Deals 6-48 bg3 radiant icon Radiant Damage in a large, linear AoE.
  • You can recast Sunbeam every turn without expending a spell slot.
  • Recasting requires you to maintain Concentration.

bg3 globe of invulnerability icon Globe of Invulnerability (Optional)

  • Summons a globe that protects all within from damage.
  • Can be used to cheese hard fights if you’re struggling to finish the game.

BG3 Magic Missile Build Equipment

Now, let us take a look at some of the equipment choices you can make for your BG3 Magic Missile Build.

Don’t worry if you miss out on some of the items. Just enjoy your playthrough and try to view this as a wishlist rather than a precise blueprint.


Early Game Equipment

This is the early-game gear setup that you can use for your Magic Missile Build. You don’t need to get all the items, but the build will perform better if you find most or all of them. You can find these items in Act 1 or early Act 2. Essential items are written in Bold Italic.

Slot Icon Item Effects Location
Head bg3 the lifebringer icon The Lifebringer
  • When you gain a bg3 lightning icon Lightning Charge, you get 3 THP.
  • Requires the Spellsparkler (see Main Weapon) to do anything useful.
Sold by Blurg in the Myconid Colony.
Cloak cloak of protection Icon BG3 Cloak of Protection
  • +1 to Armour Class and Saving Throws
  • Leave empty for now if another character needs the cloak more.
Purchased from Quartermaster Talli in Last Light Inn
Chest the protecty sparkswall icon bg3 The Protecty Sparkswall
  • +1 Spell Save DC, making your spells harder to resist.
  • Whenever you have one or more bg3 lightning icon Lightning Charges, gain +1 to Armour Class and Saving Throws
Looted from a gilded chest at the far end of the trapped bridge in Grymforge
Gloves bg3 gloves of belligerent skies icon Gloves of Belligerent Skies
  • When you deal bg3 thunder icon Thunder, bg3 lightning icon Lightning or bg3 radiant icon Radiant damage,  inflict 2 turns of Reverberation on the target.
  • Each remaining turn of Reverberation debuffs STR, DEX and CON Saving Throws by -1.
  • At 5 turns, the target takes extra bg3 thunder icon Thunder Damage and must roll a Saving Throw or fall bg3 prone icon Prone.
  • Synergises with the Spellsparkler and Phar Aluve.
In the elegant chest in the Inquisitor’s Chamber of the Githyanki Creche
Boots disintegrating night walkers Icon BG3 Disintegrating Night Walkers
  • Cast Misty Step for free every Short Rest
  • Immune to Enweb, Entangle and Ensnare
  • Can’t slip on Grease or Ice
Looted from True Soul Nere in Underdark – Grymforge
Necklace bg3 psychic spark icon Psychic Spark
  • Each Magic Missile cast has an extra projectile.
Sold by Blurg in the Myconid Colony.
Ring 1 ring of protection Icon BG3 Ring of Protection
  • +1 to Armour Class and Saving Throws
Steal the Sacred Idol in Druid Grove (quest)
Ring 2 bg3 ring of absolute force icon Ring of Absolute Force
  • Increases all of your bg3 thunder icon Thunder Damage by 1.
  • Good synergy with Phalar Aluve and Gloves of Belligerent Skies.
  • Only works if you have the Brand of the Absolute. Talk to True Soul Gut in Shattered Sanctum to get it.
Carried by Sergeant Thrinn in Underdark: Grymforge
Melee Mainhand the spellsparkler icon bg3 The Spellsparkler
  • Gain 2 Lightning Charges when you deal damage with a Spell or Cantrip
  • Each charge gives a +1 bonus to Attack Rolls and +1 bonus Lightning Damage on attacks
  • Reaching 5 charges consumes them all to deal 1d8 bonus Lightning Damage
  • Each Magic Missile projectile interacts with this item separately, quickly dealing huge bonus damage.
Rescue Counsellor Florrick from the fire in Waukeen’s Rest
Melee Offhand phalar aluve Icon BG3 Phalar Aluve
  • Can use  Phalar Aluve: Shriek to cause nearby enemies to take 1d4 extra bg3 thunder icon Thunder Damage from all attacks.
  • This damage bonus will apply to each Magic Missile projectile separately.
  • You need to get the Dual Wielder feat to equip both weapons at the same time.
Stuck in a rock in the Underdark. Requires a Strength or Religion check to free it.

Head: bg3 the lifebringer icon The Lifebringer

  • When you gain a bg3 lightning icon Lightning Charge, you get 3 THP.
  • Requires the Spellsparkler (see Main Weapon) to do anything useful.
  • Sold by Blurg in the Myconid Colony.

Cloak: cloak of protection Icon BG3 Cloak of Protection

  • +1 to Armour Class and Saving Throws
  • Leave empty for now if another character needs the cloak more.
  • Purchased from Quartermaster Talli in Last Light Inn

Chest: the protecty sparkswall icon bg3 The Protecty Sparkswall

  • +1 Spell Save DC, making your spells harder to resist.
  • Whenever you have one or more bg3 lightning icon Lightning Charges, gain +1 to Armour Class and Saving Throws
  • Looted from a gilded chest at the far end of the trapped bridge in Grymforge

Hands: bg3 gloves of belligerent skies icon Gloves of Belligerent Skies

  • When you deal bg3 thunder icon Thunder, bg3 lightning icon Lightning or bg3 radiant icon Radiant damage,  inflict 2 turns of Reverberation on the target.
  • Each remaining turn of Reverberation debuffs STR, DEX and CON Saving Throws by -1.
  • At 5 turns, the target takes extra bg3 thunder icon Thunder Damage and must roll a Saving Throw or fall bg3 prone icon Prone.
  • Synergises with the Spellsparkler and Phar Aluve.
  • In the elegant chest in the Inquisitor’s Chamber of the Githyanki Creche

Feet: disintegrating night walkers Icon BG3Disintegrating Night Walkers

  • Cast Misty Step for free every Short Rest
  • Immune to Enweb, Entangle and Ensnare
  • Can’t slip on Grease or Ice
  • Looted from True Soul Nere in Underdark – Grymforge

Necklace: bg3 psychic spark icon Psychic Spark

  • Each Magic Missile cast has an extra projectile.
  • Sold by Blurg in the Myconid Colony.

Ring 1: ring of protection Icon BG3 Ring of Protection

  • +1 to Armour Class and Saving Throws
  • Steal the Sacred Idol in Druid Grove (quest)

Ring 2: bg3 ring of absolute force icon Ring of Absolute Force

  • Increases all of your bg3 thunder icon Thunder Damage by 1.
  • Good synergy with Phalar Aluve and Gloves of Belligerent Skies.
  • Only works if you have the Brand of the Absolute. Talk to True Soul Gut in Shattered Sanctum to get it.
  • Carried by Sergeant Thrinn in Underdark: Grymforge

Melee Mainhand: the spellsparkler icon bg3 The Spellsparkler

  • Gain 2 Lightning Charges when you deal damage with a Spell or Cantrip
  • Each charge has a +1 bonus to Attack Rolls and +1 bonus Lightning Damage on attacks
  • Reaching 5 charges consumes them all to deal 1d8 bonus Lightning Damage
  • Rescue Counsellor Florrick from the fire in Waukeen’s Rest

Melee Offhand: phalar aluve Icon BG3 Phalar Aluve

  • Can use  Phalar Aluve: Shriek to cause nearby enemies to take 1d4 extra bg3 thunder icon Thunder Damage from all attacks.
  • This damage bonus will apply to each Magic Missile projectile separately.
  • You need to get the Dual Wielder feat to equip both weapons at the same time.
  • Stuck in a rock in the Underdark. Requires a Strength or Religion check to free it.

We aren’t using a Ranged weapon because it isn’t required – you’re best off using your spells and cantrips to deal ranged damage.

The most important items here are the two weapons, the spellsparkler icon bg3 The Spellsparkler and phalar aluve Icon BG3 Phalar Aluve. These alone add so much extra Lightning and bg3 thunder icon Thunder damage to each projectile from your Magic Missile. bg3 psychic spark icon Psychic Spark is also very important because it gives all of your Magic Missile casts an additional projectile.

Most of the other items are intended to either synergise with these bonuses or to give general buffs to your defensiveness.

For example, bg3 gloves of belligerent skies icon Gloves of Belligerent Skies add the Reverberation effect when you deal Lightning or bg3 thunder icon Thunder Damage, which will quickly stack up for even more bg3 thunder icon Thunder Damage as well as debuffing your enemies. The bg3 ring of absolute force icon Ring of Absolute Force adds a little extra Thunder damage into the mix.

the protecty sparkswall icon bg3 The Protecty Sparkswall gives you a small buff to your Armour Class and Saving Throws whenever you have a Lightning Charge. Once you have the Spellsparkler, this will be pretty much all the time.


Endgame Equipment

The endgame gear for the Magic Missile Build can be obtained either in late Act 2 or Act 3 of Baldur’s Gate 3. If you manage to complete all the items below, you will be an unstoppable force of power. Essential items are written in Bold Italic.

Slot Icon Item Effects Location
Head bg3 hat of the sharp caster icon Hat of the Sharp Caster
  • Rerolls spell damage dice once, if they land on 1 or 2.
  • Boosts Magic Missile’s average damage output.
  • For a better spell success chance, you can buy hood of the weave Icon BG3 Hood of the Weave from Mystic Carrion instead.
Sold by Tara on the roof of the Devil’s Fee.
Cloak cloak of displacement icon bg3 Cloak of Displacement
  • Enemies have bg3 disadvantage icon Disadvantage on Attack Rolls against you.
  • The effect ends when you take damage, but will be renewed on the next turn.
Sold at Danthelon’s Dancing Axe in Wyrm’s Crossing.
Chest robe of the weave icon bg3 Robe of the Weave
  • +2 Armour Class
  • +1 Spell Save DC and Spell Attack Rolls
  • Whenever you succeed a Saving Throw against a spell, restore 1d6 HP
Inside a Globe of Invulnerability in Ramazith’s Tower
Gloves bg3 gloves of belligerent skies icon Gloves of Belligerent Skies
  • When you deal bg3 thunder icon Thunder, bg3 lightning icon Lightning or bg3 radiant icon Radiant damage,  inflict 2 turns of Reverberation on the target.
  • Each remaining turn of Reverberation debuffs STR, DEX and CON Saving Throws by -1.
  • At 5 turns, the target takes extra bg3 thunder icon Thunder Damage and must roll a Saving Throw or fall bg3 prone icon Prone.
In the elegant chest in the Inquisitor’s Chamber of the Githyanki Creche
Boots disintegrating night walkers Icon BG3 Disintegrating Night Walkers
  • Cast Misty Step for free every Short Rest
  • Immune to Enweb, Entangle and Ensnare
  • Can’t slip on Grease or Ice
Looted from True Soul Nere in Underdark – Grymforge
Necklace bg3 psychic spark icon Psychic Spark
  • Each Magic Missile cast has an extra projectile.
Sold by Blurg in the Myconid Colony.
Ring 1 callous glow ring icon bg3 Callous Glow Ring
  • Deals 2 bonus Radiant Damage when you hit an enemy who is partially or fully illuminated
  • Activates multiple times on Eldritch Blast or Scorching Ray!
In an opulent chest in the vault room of the Gauntlet of Shar
Ring 2 bg3 ring of absolute force icon Ring of Absolute Force
  • Increases all of your bg3 thunder icon Thunder Damage by 1.
  • Only works if you have the Brand of the Absolute. Talk to True Soul Gut in Shattered Sanctum to get it.
Carried by Sergeant Thrinn in Underdark: Grymforge
Melee Mainhand markoheshir Icon BG3 Markoheshkir
  • Once per Long Rest, use Arcane Battery to cast a spell for free
  • +1 to Spell Attack Rolls and Spell Save DC
  • Cast  Kereska’s Favour once per Short Rest. Use the Lightning version to generate Lightning Charges.
Inside Sorcerous Sundries
Melee Offhand bg3 rhapsody icon Rhapsody
  • Slaying a foe gives you a +1 bonus to Attack Rolls, damage and Spell Save DC. Stacks up to 3 times.
  • You can consume the stacks to heal yourself or guarantee a Critical Hit, but it’s usually better to keep the 3 stacks.
  • This gives you a strong bonus to all of your attacks and spells.
Loot from Cazador Szarr in Act III
Ranged Weapon Darkfire Shortbow Icon BG3 Darkfire Shortbow
  • Gives Fire & Cold Resistance
  • Cast the Haste Spell for free
  • We don’t use this bow for ranged attacks. We’re just equipping it for the two bonuses mentioned above.
Buy or steal from Dammon in Last Light Inn.

Head: bg3 hat of the sharp caster icon Hat of the Sharp Caster

  • Rerolls spell damage dice once, if they land on 1 or 2.
  • Boosts Magic Missile’s average damage output.
  • For a better spell success chance, you can buy hood of the weave Icon BG3 Hood of the Weave from Mystic Carrion instead.
  • Sold by Tara on the roof of the Devil’s Fee.

Cloak: cloak of displacement icon bg3 Cloak of Displacement

  • Enemies have bg3 disadvantage icon Disadvantage on Attack Rolls against you.
  • The effect ends when you take damage, but will be renewed on the next turn.
  • Sold at Danthelon’s Dancing Axe in Wyrm’s Crossing.

Chest: robe of the weave icon bg3 Robe of the Weave

  • +2 Armour Class
  • +1 Spell Save DC and Spell Attack Rolls
  • Whenever you succeed a Saving Throw against a spell, restore 1d6 HP
  • Inside a Globe of Invulnerability in Ramazith’s Tower

Hands: bg3 gloves of belligerent skies icon Gloves of Belligerent Skies

  • When you deal bg3 thunder icon Thunder, bg3 lightning icon Lightning or bg3 radiant icon Radiant damage,  inflict 2 turns of Reverberation on the target.
  • Each remaining turn of Reverberation debuffs STR, DEX and CON Saving Throws by -1.
  • At 5 turns, the target takes extra bg3 thunder icon Thunder Damage and must roll a Saving Throw or fall bg3 prone icon Prone.
  • In the elegant chest in the Inquisitor’s Chamber of the Githyanki Creche

Feet: disintegrating night walkers Icon BG3 Disintegrating Night Walkers

  • Cast Misty Step for free every Short Rest
  • Immune to Enweb, Entangle and Ensnare
  • Can’t slip on Grease or Ice
  • Looted from True Soul Nere in Underdark – Grymforge

Necklace: bg3 psychic spark icon Psychic Spark

  • Each Magic Missile cast has an extra projectile.
  • Sold by Blurg in the Myconid Colony.

Ring 1: callous glow ring icon bg3 Callous Glow Ring

  • Deals 2 bonus Radiant Damage when you hit an enemy who is partially or fully illuminated
  • Activates multiple times on Eldritch Blast or Scorching Ray!
  • In an opulent chest in the vault room of the Gauntlet of Shar

Ring 2: bg3 ring of absolute force icon Ring of Absolute Force

  • Increases all of your bg3 thunder icon Thunder Damage by 1.
  • Only works if you have the Brand of the Absolute. Talk to True Soul Gut in Shattered Sanctum to get it.
  • Carried by Sergeant Thrinn in Underdark: Grymforge

Melee Mainhand: markoheshir Icon BG3 Markoheshkir

  • Once per Long Rest, use Arcane Battery to cast a spell for free
  • +1 to Spell Attack Rolls and Spell Save DC
  • Cast  Kereska’s Favour once per Short Rest. Use the Lightning version to generate Lightning Charges.
  • Inside Sorcerous Sundries

Melee Offhand: bg3 rhapsody icon Rhapsody

  • Slaying a foe gives you a +1 bonus to Attack Rolls, damage and Spell Save DC. Stacks up to 3 times.
  • You can consume the stacks to heal yourself or guarantee a Critical Hit, but it’s usually better to simply keep the 3 stacks.
  • This gives you a strong bonus to all of your attacks and spells.
  • Loot from Cazador Szarr in Act III

Secondary Weapon: Darkfire Shortbow Icon BG3 Darkfire Shortbow

  • Gives Fire & Cold Resistance
  • Cast the Haste Spell for free
  • We don’t use this bow for ranged attacks. We’re just equipping it for the two bonuses mentioned above.
  • Buy or steal from Dammon in Last Light Inn.

Here is a summary of how these items work together to boost this Magic Missile Build for Baldur’s Gate 3:

Attacking Items:

  • bg3 hat of the sharp caster icon Hat of the Sharp Caster – Rerolls spell damage dice that land on a 1 or a 2. This will help to increase your average damage output.
  • cloak of the weave Icon BG3 Cloak of the Weave – Gives another +1 bonus to Spell Attack Rolls. Also increases the number required for a Saving Throw against your spells by 1.
  • robe of the weave icon bg3 Robe of the Weave – Boosts your Spell Save DC, making spells more likely to succeed. Also boosts your Armour Class.
  • bg3 psychic spark icon Psychic Spark – Adds an extra projectile to your Magic Missile casts.
  • bg3 ring of absolute force icon Ring of Absolute Force – A small boost to your damage output, provided you got the Absolute’s Brand from True Soul Gut in Act I.
  • callous glow ring icon bg3 Callous Glow Ring – Deals extra damage against illuminated enemies.
  • markoheshir Icon BG3 Markoheshkir – Gives another +1 bonus to Spell Attack Rolls and Spell Save Difficulty Class. Generates Lightning Charges.
  • bg3 rhapsody icon Rhapsody – Gives you a further bonus of up to +3 Attack Rolls and Spell Save DC.

Defensive Items:

  • robe of the weave icon bg3 Robe of the Weave – Gives you +2 to Armour Class.
  • cloak of displacement icon bg3 Cloak of Displacement – Enemies have bg3 disadvantage icon Disadvantage on Attack Rolls against you until you take damage.
  • Darkfire Shortbow Icon BG3 Darkfire Shortbow – Gives you Resistance to Fire and Cold Damage. You’ll take half damage from these attack types.

Mobility & Utility:

  • bg3 gloves of belligerent skies icon Gloves of Belligerent Skies – Applies Reverberation to enemies when you hit them with Lightning or Thunder damage. This will deal additional damage and debuff enemy Saving Throws.
  • disintegrating night walkers Icon BG3 Disintegrating Night Walkers – You can use Misty Step to teleport and you get immunity to a lot of effects that hinder your mobility.

Magic Missile Build Extra Info

bg3 magic missile multiclass build

Here is some extra information that will help you to get the most out of this Magic Missile Build in Baldur’s Gate 3.

How to Play this Magic Missile Build

Early-Game Basics

In the early-game, you do not have many Spell Slots available, so you are limited in terms of how often you can cast bg3 magic missile icon Magic Missile and your other spells.

Against high-priority enemies, combine bg3 hex icon Hex with bg3 magic missile icon Magic Missile to deal a high amount of undodgeable damage. The rest of the time, you will want to use your Cantrips (usually bg3 fire bolt icon Fire Bolt) to deal consistent damage without spending Spell Slots.

You can also spend your Spell Slots on other spells when the situation demands it, for example using bg3 cloud of daggers icon Cloud of Daggers to create a small but deadly AoE, or hold person icon bg3 Hold Person to paralyse an enemy.

the spellsparkler icon bg3 The Spellsparkler is by far the most important item you’ll grab in Act I, and once you get the Dual Wielder Feat, you can combine it with phalar aluve Icon BG3 Phalar Aluve to add lots of bonus damage to your bg3 magic missile icon Magic Missile.

It has to be said that, even in the early-game, this build is very gear-dependent. You should prioritise getting to the recommended items as quickly as you can (just be careful about blundering into areas that are too high level for your party) because getting all of them will massively increase the damage on your Magic Missile casts.

Maximising the Build for Mid-Late Game

The build continues to be played in largely the same way throughout the game.

Remember to upcast your bg3 magic missile icon Magic Missile when needed – every additional Spell Slot level will add an extra Magic Missile projectile.

The only change in playstyle to mention is that when you eventually get markoheshir Icon BG3 Markoheshkir to replace the Spellsparkler, you need to activate its special ability and use the Lightning variant, which will allow you to continue to generate Lightning Charges every time one of your Magic Missile projectiles hits an enemy.

Once again, getting the recommended gear (particularly the items that buff your Magic Missile’s damage) is vital for getting the most out of this build.

Below, you can see how much each Magic Missile projectile can do if you manage to obtain everything.

Maximising Magic Missile’s Damage

Each projectile in your Magic Missile can do:

  • 1d5 base bg3 force icon Force Damage
  • +4 damage from Empowered Evocation
  • +4 damage from Hexblade’s Curse
  • +2 bg3 radiant icon Radiant Damage from Callous Glow Ring
  • +1 bg3 lightning icon Lightning Damage from Lightning Charges
    • or 1d8 bg3 lightning icon Lightning if you have 5 stacks. Every projectile adds 1 stack.
  • +3 damage from Rhapsody
  • 1d4 bg3 thunder icon Thunder if you have 5 stacks of Reverberation
    • +1 bg3 thunder icon Thunder from the Ring of Absolute Force
  • 1d6 bg3 necrotic icon Necrotic Damage if Hex is active on the target

This means that, if you acquire every recommended item and apply Hex and Hexblade’s Curse to the target (in practice this won’t always be possible), each Magic Missile projectile will deal between 16-37 damage.

If you have the Psychic Spark, you get an extra projectile in each cast, so even the basic level 1 Magic Missile deals 64-148 damage in total (up from 3-15 with no buffs), and upcasting to fifth level increases that to 128-296. And this damage cannot miss the target. The only way enemies can avoid it is by being resistant/immune to bg3 force icon Force Damage (very rare) or if they have a Wizard ally who casts the Shield spell (also quite rare).

To add to the above, remember that the bg3 artistry of war icon Artistry of War spell works in the same way as Magic Missile, but has way higher base damage. You should use this against the most dangerous enemies to take them out before they get a chance to cause problems for your party.


Magic Missile Build Illithid Powers (optional)

BG3 Illithid Powers Skill tree

Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Magic Missile Build:

 Concentrated Blast

  • Allows you to deal extra damage to a target when you are Concentrating on a spell, potentially also healing if the target is Concentrating too.
  • Ideally, you will spend a lot of time concentrating on either Hex or an AoE like Hunger of Hadar, so you should be able to get good use from this.

 Cull the Weak

  • When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4 Psychic Damage to nearby enemies.
  • This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.

 Fly

  • This can be used to reach hard to get to places or change positions in combat.
  • Use this to stay out of range of enemy attacks, so your Concentration won’t get disrupted as easily.

 Black Hole

  • This power creates an area-based effect that pulls in and slows targets.
  • It’s particularly useful for crowd control, allowing you to cluster enemies together for area-of-effect attacks or to isolate them from vulnerable allies.

Pro Tip: Try getting the Haste buff from a Potion of Speed or the Haste spell (lets you perform 2 Actions on one turn), then casting Black Hole and then Hunger of Hadar to cause a world of pain for a group of enemies.

 Psionic Backlash

  • This is a top-tier reaction from the Illithid Powers skill tree in BG3.
  • This allows you to deal psychic damage when a nearby enemy casts a spell.
  • This is especially useful if the target is casting a Concentration Spell.
  • The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.

Magic Missile Build FAQs

BG3 best Magic Missile Build

Here are some frequently asked questions related to the BG3 Magic Missile Build. Most of these questions have already been answered in the guide itself.


FAQ: What’s the best race for a Magic Missile Build?

While any race will work just fine for this build, the best options are:

  • Wood or High Elf – Resistance to effects like magical sleep and Charm, innate Darkvision. Wood Elves are slightly better because they have bonus movement speed that will allow you to outrun most enemies.
  • Duergar – Gives you innate Superior Darkvision. Gives you Resistance to Poison Damage and Advantage against the Poisoned, Charmed and Paralysed effects. This wide range of bonuses makes the Duergar very tough.
  • Drow – Similar bonuses to the Wood Elf, but doesn’t have the extra Movement Speed. However, you do get Superior Darkvision and can debuff enemies with Faerie Fire.

For more info about the best races, see the Best Race section above.


FAQ: What roles can the Magic Missile Build fill in my party?

The Magic Missile Build is primarily a consistent damage dealer. Your primary spell cannot miss its target because it homes in on them, so you will chip away at your enemies turn after turn.

Because Magic Missile fires homing projectiles, you do not need to stand in a clear line of sight of enemies to target them. This allows you to take cautious positioning, which is sometimes essential because it will be a big damage loss if your Magic Missile caster is stunned or killed.

While constant single-target damage output is our main priority, you do also have a range of AoE and utility spells, allowing you to buff allies and debuff or stun enemies.


FAQ: What Abilities are most important for the Magic Missile Build?

  • Intelligence is the most important ability for your Magic Missile build, because it determines the efficacy of your spells and cantrips and will also boost many of your Skills, such as Arcana and History. Put 16 points in Intelligence at the start and increase it later in the game.
  • Dexterity is also very important. It boosts your Armour Class and Initiative, allowing you to move earlier in the turn. Put 16 points in this.
  • Constitution should always be at least 14 for any build in Baldur’s Gate 3, and this one is no different. This gives you a necessary baseline of HP and helps you to resist a wide range of hostile effects with Constitution Saving Throws. It also helps you to keep Concentration on spells when you take damage.

FAQ: Which Wizard and Warlock subclasses should I use?

  • For the Wizard, using the Evocation subclass is very important because, after sufficient levelling up, you will get a flat damage bonus to all of your Evocation Spells, including Magic Missile. This is essential for your late-game damage output. It is, of course, up to you if you want to use a different subclass, but you will lose out on a lot of damage in Act III if you don’t use Evocation.
  • For the Warlock, we recommend using the Hexblade because applying the Hexblade’s Curse to enemies will significantly increase Magic Missile’s damage potential against them. While the final choice is up to you, choosing any other Warlock subclass will make the build weaker overall.

Related Guides for Baldur’s Gate 3