Welcome to the Best BG3 Gale Build. Many players find Gale frustrating to manage early on, often feeling he is too “squishy” or hesitant to use his biggest spells for fear of blowing up his own party members.
By optimizing Gale’s Evocation School subclass, we transform him from a fragile scholar into a tactical powerhouse.
This build utilizes the Sculpt Spells feature, allowing you to drop massive Fireballs and Ice Storms onto your teammates without harming them.
Table of Contents for the BG3 Gale Build:
- Gale Build – First Steps
- Gale Build Starting Point (Level 1)
- Gale Leveling Guide (2-12)
- Gale Build Equipment
- Gale Build Extra Info
For more Wizard builds, visit our BG3 Wizard Builds page or explore the complete BG3 Builds Database. You can also check out our BG3 Builds Tier List to see which builds perform best.
Strengths and Weaknesses list for the Gale Evocation School Wizard Build:
Strengths
Weaknesses
BG3 Gale Build Overview
Here is a quick overview of the Wizard class and the Evocation School subclass. We’ll also explain how to recruit Gale, and how & why to respec him. If you’re already familiar with this info, please skip this section.
Wizard Class Summary
The Wizard is the most astute spellcaster in Baldur’s Gate 3, with access to a huge array of spells. We take a look at most spells you get throughout the guide.
Why Choose The Evocation School Subclass for Gale
Gale’s base subclass is Evocation School. It is one of the strongest Wizard Subclasses and fits his playstyle. However, you can take a look at other subclasses in our BG3 Wizard Builds Database if you want.
The Wizard picks its subclass at level 2.
Evocation School focuses on enhancing Evocation Spells, the school that contains some of the strongest attacking spells in the game. This makes this Wizard variant arguably the best Wizard for raw damage potential and AoE capability.
Here are the most important features of the Evocation Wizard for Gale:
How to unlock Gale
Recruiting Gale is quick and can be done minutes after the game begins.
Warning: Be careful not to “slap the hand” or fail the checks repeatedly, or you may lose the chance to recruit him for the rest of the game!
How to Respec Gale
To unlock Gale’s full potential in Baldur’s Gate 3, you must respec him at your camp. If you are starting the game directly as origin story Gale, then you can skip this step.
BG3 Gale Build Starting Point (Level 1)
Gale’s default starting stats are not optimal. To maximize this build, we strongly recommend visiting Withers at your camp to respec Gale. This allows you to fix his ability points and skills, turning him from a decent companion into a powerful caster.
Race
Gale is a Human, a race that is not especially well-suited to magical pursuits. But there is no way to change Gale’s race without modding the game, and the racial differences in Baldur’s Gate 3 are quite minor anyhow, so it’s not a big deal.
Gale gets the following bonuses from being a Human:
Starting Cantrips
The BG3 Gale build can choose three Cantrips to start the game with. Cantrips are basic spells that do not consume a spell slot when cast, effectively meaning you can cast them as often as you like without limitations.
We recommend choosing the following Cantrips to start the game with:
Starting Spells
Wizards use a “Learn vs. Prepare” system. Here is the fast breakdown:
- Learned Spells: You pick 6 spells at Level 1, but these are just in your “library.”
- Prepared Spells: You can only use spells that are currently Prepared (initially 4 slots).
- Swap Anytime: Outside of combat, you can open your spellbook and swap your Prepared Spells for free.
With that in mind, we recommend Learning the following spells:
Recommended Spells to prepare:
This will give you a good spell for any situation. Please keep in mind that if someone else in your party already uses something similar, swap it out for something else!
Background & Skills
Gale’s effectiveness relies on Intelligence (INT) and Dexterity (DEX).
Gale is locked into the Sage Background, which gives you two Skill Proficiencies:
You can now choose two additional Skills to be Proficient with. Plus an extra one because Gale is Human and they get to pick one extra.
Recommended three skills to pick:
Ability Point Distribution
In Baldur’s Gate 3, Gale joins your party with an ability distribution that is a little suboptimal in my opinion.
But when you respec Gale, you will also have the opportunity to fix this:
Strength – 8 Points
- Improves jump distance and carry weight.
Dexterity – 16 Points
- Vital for defense.
- Since Gale wears robes, high Dex provides a higher Armor Class (AC) and helps him act earlier in combat.
Constitution – 14 Points
- Increases Max HP.
- Vital for Concentration Checks to keep spells active.
Intelligence – 16 Points
- Your primary stat. Increases spell accuracy and damage.
Wisdom – 10 Points
- Primary Stat.
- Powers your spell accuracy and damage.
Charisma – 10 Points
- Can be useful in social interactions.
| Ability | Points | Why it matters |
|---|---|---|
| 8 | Not that important. | |
| 16 | Vital for defense. Since Gale wears robes, high Dex provides a higher Armor Class (AC) and helps him act earlier in combat. | |
| 14 | Increases HP and helps Concentration checks for spells. | |
| 16 | Your primary stat. Increases spell accuracy and damage. | |
| 10 | Helps with saving throws, otherwise not that important. | |
| 10 | Can be useful in social interactions. |
Prepare Spells for Gale
Like we already mentioned in the Spells section of this BG3 Gale Build, learning and preparing spells are different mechanics.
- Learned Spells: You pick 6 spells at Level 1, but these are just in your “library.”
- Prepared Spells: You can only use spells that are currently Prepared (initially 4 slots).
- Swap Anytime: Outside of combat, you can open your spellbook and swap your Prepared Spells for free.
Recommended Spells to prepare:
This will give you a good spell for any situation. Please keep in mind that if someone else in your party already uses something similar, swap it out for something else!
BG3 Gale Leveling Guide (2-12)
We will now walk through the process of leveling up Gale in Baldur’s Gate 3. For ease of reading, we’ve split this part up into early, mid and late game leveling sections.
We’ve listed what we think are the strongest or most useful spells and cantrips to unlock at each level, but don’t shy away from experimenting with other spells.
Early-Game Leveling Process (2-4)
We will start with the early-game levels, 2-4.
Level 2 (Subclass Selection)
At Level 2, you need to choose your Subclass for the Gale build. The Wizard class has a total of 9 different subclasses (Abjuration, Evocation, Necromancy, Conjuration, Enchantment, Divination, Illusion, Transmutation and Bladesinging).
For this build, we’ll be going with the Evocation School, which allows you to learn spells from Evocation Scrolls for half of the gold cost and prevents your own Evocation Spells from harming your allies. Evocation spells focus elemental energy into powerful attacks and enchantments.
The full list of unlocks at this level:
Learn 2 more Spells:
What Spells To Slot: The “best” setup depends on your party. Rather than a locked list, we focus on what spells you should learn so you can swap your Prepared Spells depending on your playstyle!
Level 3
At Level 3, Gale gains another Arcane Recovery charge, increasing the number of Spell Slots he can replenish without needing a Long Rest.
You gain another level 1 spell slot and two level 2 slots. We recommend learning the following Spells:
Level 4
At Level 4, it’s time to choose a Feat for Gale, this is a massive boost to his spellcasting power and also give you an extra prepared spell.
You can also select another Cantrip; we recommend:
You’ll be able to Learn 2 more Spells here, too. We recommend picking up the following Spells:
Mid-Game Leveling Process (5-8)
We’ll now go through the leveling process for the Gale Build at levels 5-8.
Level 5
At Level 5, your Proficiency Bonus is improved to +3, meaning you’ll now get a +3 bonus to all Skill rolls that your character has Proficiency for.
Your Arcane Recovery charge is increased to 3, too, again improving the amount of Spell Slots you can replenish with this ability.
You also unlock Third Level Spells at this level, too. Some First and Second-Level spells can be upcasted to the Third Level to make them more powerful.
As usual, you can choose two spells to Learn. We recommend:
Level 6
At Level 6, your Gale gains the following new features:
Potent Cantrips – When a creature succeeds a Saving Throw against one of your Cantrips, it still takes half of the Cantrip’s damage.
- Another Third Level Spell Slot, taking your total up to three.
Learn another two Spells. We recommend:
Level 7
At Level 7, Gale unlocks the following:
Arcane Recovery Slots increased to 4.
- Access to Fourth Level Spells.
- One Fourth Level Spell Slot.
Learn two more Spells. We recommend choosing:
Level 8
At Level 8, you can choose another Feat.
You can Learn two more Spells, as usual. Good options are:
Late-Game Leveling Process (9-12)
Let’s finish off the leveling guide for the BG3 Gale Build by exploring the best options at levels 9-12.
Level 9
At Level 9 of your Gale Build in BG3, he gains access to even more powerful magic. You’ll unlock the following features here:
- Arcane Recovery Slots increased to 5.
- Another Fourth Level Spell Slot, giving you three in total.
- One Fifth Level Spell Slot, and the ability to Learn and Prepare Fifth Level Spells.
Learn two more Spells. We recommend:
Level 10
At Level 10, you unlock the following:
- Choose one more Cantrip. We already picked all the best options, so you can choose whatever you like here.
- Unlock another Fifth Level Spell Slot, giving you two in total.
Learn two more Spells. We recommend:
Level 11
At Level 11, you’ll gain access to the most powerful magic available in Baldur’s Gate 3, making Gale even stronger.
At this point, you’ll get:
- Another Arcane Recovery Charge, bringing your total number to 6.
- One Sixth Level Spell Slot, and the ability to learn Spells of this tier.
Learn two more Spells. We recommend choosing:
Level 12 – Max Level
If you’ve made it to this point, then you’ve now reached the maximum level with your Gale Build in Baldur’s Gate 3. Congratulations!
At Level 12, Gale unlocks the following:
Learn two more Spells. We recommend:
On a final note, if you’re really struggling to keep your party alive in the late game, you can instead replace one of these spells with Globe of Invulnerability. This creates a 6 metre area that makes all creatures and objects within immune to damage for three turns. But beware that enemies inside the sphere can also gain the buff.
Gale Build Equipment for Baldur’s Gate 3
In this section, we will outline the best equipment recommendations for Gale in BG3.
We have included both an early game and a late game section for equipment, so you can use this build no matter how far through the game you are.
Don’t worry if you don’t have all of the listed equipment, and feel free to try out different items and combinations too. This is just a guideline and the build can still work great with some of the equipment changed.
Early-Game Gear for Gale
Early-Game equipment is available in Act I and the earlier parts of Act II. It is generally less powerful than the late-game version of the build.
However, there are still some really handy items you can find fairly early in your BG3 playthrough.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
The Shadespell Circlet |
|
Sold by Omeluum in the Underdark, after helping him to investigate the Parasite |
| Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
| Chest | ![]() |
The Protecty Sparkswall |
|
Looted from a gilded chest at the far end of the trapped bridge in Grymforge |
| Gloves | ![]() |
Bracers of Defence |
|
Looted from a gilded chest in the secret area of the Apothecary’s Cellar |
| Boots | ![]() |
Boots of Genial Striding |
|
Sold by Blurg in the Myconid Colony |
| Necklace | ![]() |
Pearl of Power Amulet |
|
Sold by Omeluum in the Myconid Colony |
| Ring 1 | ![]() |
Ring of Protection |
|
Steal the Sacred Idol in Druid Grove (quest) |
| Ring 2 | ![]() |
Crusher’s Ring |
|
Dropped by Crusher in the Goblin Camp |
| Main Weapon | ![]() |
The Spellsparkler |
|
Rescue Counsellor Florrick from the fire in Waukeen’s Rest |
| Second Weapon | Any |
|
N/A |
Late-Game Equipment
The table below shows the recommended late/end-game setup for the Gale. In the late-game there are many more gear options available, so we can now put more emphasis on improving Gale’s Spell Save DC and Spell Attack Rolls.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Hood of the Weave |
|
Sold by Mystic Carrion in Philgrave’s Mansion |
| Cloak | ![]() |
Cloak of the Weave |
|
Sold by Helsik at the Devil’s Fee, once her special stock is unlocked |
| Chest | ![]() |
Robe of the Weave |
|
Inside a Globe of Invulnerability in Ramazith’s Tower |
| Gloves | ![]() |
Helldusk Gloves |
|
Dropped by Haarlep in the House of Hope. |
| Boots | ![]() |
Helldusk Boots |
|
Looted from a locked gilded chest on the top floor of Wyrm’s Rock Fortress |
| Necklace | ![]() |
Spellcrux Amulet |
|
Looted from the Warden in Moonrise Towers Prison |
| Ring 1 | ![]() |
Ring of Protection |
|
Steal the Sacred Idol in Druid Grove (quest) |
| Ring 2 | ![]() |
Ring of Feywild Sparks |
|
Carried by Auntie Ethel in The Blushing Mermaid – Basement |
| Main Weapon | ![]() |
Markoheshkir |
|
Found inside a Globe of Invulnerability in Ramazith’s Tower |
| Second Weapon | Any |
|
N/A |
Markoheshkir Additional Info
A Legendary quarterstaff, Markoheshkir is one of the strongest weapons in the game for “full spellcaster” characters like Gale. It gives several bonuses:
- +1 bonus to Spell Save DC and Spell Attack Rolls
- Arcane Battery: Once per Long Rest, remove the Spell Slot cost of your next spell.
Gain a special elemental buff of your choice until your next Long Rest, unlocking a special buff and new abilities. This is especially good because it doesn’t require Concentration. You can choose from the following variants:
Gain 50% Resistance to Acid Damage. Can cast Melf’s Acid Arrow and Hunger of Hadar once per Short Rest. Acid Spells deal extra Acid Damage equal to your Proficiency Bonus. When you deal Spell damage, you inflict 1 turn of Noxious Fumes, causing nearby creatures to take 1d4 Acid Damage per turn.
Gain 50% Resistance to Poison Damage. Can cast Cloudkill and Ray of Sickness once per Short Rest. Poison Spells deal extra Poison Damage equal to your Proficiency Bonus. When you deal Spell damage, you inflict 1 turn of Poisoned on the target, causing Disadvantage on Attack Rolls and Ability Checks.
Gain 50% Resistance to Thunder Damage. Can cast Shatter and Destructive Wave once per Short Rest. Thunder Spells deal extra Thunder Damage equal to your Proficiency Bonus. When you deal Spell damage, you inflict 1 turn of Reverberation on the target, causing a -1 penalty to Strength, Dexterity and Constitution Saving Throws.
Gain 50% Resistance to Lightning Damage. Can cast Chain Lightning and Lightning Bolt once per Short Rest. Lightning Spells deal extra Lightning Damage equal to your Proficiency Bonus. When you deal Spell damage, you gain 1 Lightning Charge.
Gain 50% Resistance to Cold Damage. Can cast Cone of Cold and Ice Storm once per Short Rest. Cold Spells deal extra Cold Damage equal to your Proficiency Bonus. When you deal Spell damage, you inflict 1 turn of Encrusted with Frost, causing Disadvantage on Dexterity Saving Throws and possibly Freezing the target if they reach 7 stacks.
Gain 50% Resistance to Fire Damage. Can cast Fireball and Wall of Fire once per Short Rest. Fire Spells deal extra Fire Damage equal to your Proficiency Bonus. When you deal Spell damage, you gain 1 turn of Heat, causing you to take 1d4 Fire Damage per turn but allowing you to use Heat Convergence to convert your Heat stacks to bonus Fire damage on your next attack.
Gale Build Extra Info
Below is some additional info that will help you to play this BG3 Gale Build.
Gale Build Tips & Tricks for Baldur’s Gate 3
Let’s dive into some great tips and tricks for the BG3 Gale Build.
Best Party Composition for Gale
Gale has a Neutral Good alignment at the start of the game. Gale’s alignment is quite rigid and can’t be influenced much by the player. However, he is more open to working with evil characters than other good-aligned companions (as long as they don’t go too far).
While you can use any party composition with Gale, you’ll have an easier time with characters who match up with his alignment. This leaves the following four options as the most obvious choices:
Gale Build Illithid Powers (optional)
Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point.
This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Gale Build:





























