Welcome to our Commander Fighter Build for Solasta II.

The Commander is a Fighter subclass in Solasta II. This guide will explain how to create a powerful Commander Fighter build, including the best weapons, armour, spells, ability distribution, skills, and more.

For more Fighter builds and information, check our Fighter Overview Page. You can find builds for all Solasta II classes from our main Solasta II page.

Table of Contents:


Fighter Class Overview – Solasta II

Fighters are trained in the arts of combat. They are adept with most weapons, but often choose to specialize. All fighters can use armor, shields, and ranged weapons. Heavily armed and armored, fighters live for battle. They are strong, skilled with multiple weapons, and tough enough to stand up to most kinds of foe.

Here is what your Fighter will start the game with at Level 1:

  • Weapon Proficiencies – Simple Weapons, Martial Weapons
  • Armour Proficiencies – Light Armour, Medium Armour, Heavy Armour, Shields
  • Saving Throw Proficiencies – Strength & Constitution
  • Skill Proficiencies – Any 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
  • Smithing – You can craft arrows and bots with Smith’s Tools
  • Fighting Style – Choose one from:
    • Archery – Gain a +2 bonus to ranged weapon attack rolls
    • Defense – While wearing armour, you get a +1 Armour Class bonus
    • Dueling – When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon
    • Great Weapon Fighting – When you roll a 1 or a 2 on a damage die for a melee weapon wielded in both hands, you can reroll the die. You must use the new roll.
    • Protection – When wielding a Sheild, you can use your Reaction to impose Disadvantage on an Attack Roll targeting an ally within 5 feet of you.
    • Two-Weapon Fighting – When using two melee weapons, you add your Ability Modifier to the damage of the second attack.
  • Second Wind – Use a bonus action to regain HP equal to (1d10 + character level)

Commander Subclass – Solasta II

The Commander leads their allies, inspiring them to greater feats and helping them to defend against enemy attacks.

This section explains what your Commander Fighter will unlock as they progress.

Level 3

  • Bonus Proficiencies – You become Proficient in Intimidation and Insight.
  • Rousing Shout – Use a Bonus Action to give all nearby allies Advantage on their next Attack Roll until the start of your next turn.

Level 7

  • Coordinated Defense – You can forgo one of your attacks to grant a nearby ally Dodge until your next turn.

Level 10

  • Invigorating Shout – Doubles the range of Rousing Shout. Allies affected by the shout now get THP equal to your Commander’s level.

Commander Fighter Build Starting Point – Solasta II

This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.

Best Ancestry

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Ability Distribution

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Best Skills

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Spells & Cantrips

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Commander Fighter Build Levelling Up Guide – Solasta II

In this section, we’ll explain what your Commander Fighter will unlock at each level and the best choices to make when levelling up.

Level 2

Action Surge

  • Regain an Action.
  • Recharges on Short or Long Rest.

Level 3

Subclass

  • Choose the Commander subclass.

Bonus Proficiencies

  • Intimidation – Use Charisma to intimidate NPCs in dialogue.
  • Insight – Use Wisdom to read people and situations.

Rousing Shout

  • Use your Bonus Action to shout.
  • Gives nearby allies Advantage on their next Attack Roll.
  • Lasts until the start of your Commander’s next turn.

Level 4

Feat

  • Choose a Feat or improve an Ability score.

Level 5

Extra Attack

  • You can attack one more time per turn when you use attack or shove.

Level 6

Feat

  • Choose a Feat or improve an Ability score.

Level 7

Coordinated Defense

  • When you attack, you can choose to forgo one of your attacks to grant an ally Dodge until the start of your Commander’s next turn.

Level 8

Feat

  • Choose a Feat or improve an Ability score.

Level 9

Indomitable

  • Once per Long Rest, you can reroll a failed Saving Throw. You must use the new roll.

Level 10

Invigorating Shout

  • Your Rousing Shout now has double the range.
  • Allies affected by Rousing Shout now gain THP equal to your Commander’s level.

Level 11

Extra Attack

  • You gain another attack, allowing you to attack three times per turn with your attack or shove actions.

Level 12

Feat

  • Choose a Feat or improve an Ability score.

Commander Fighter Build Best Equipment

In this section, we will list the best equipment for the Commander Fighter in Solasta II, including how to obtain each item.

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Commander Fighter Tips & Tricks

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