Welcome to the Lore of Vampires magic type for Total War: Warhammer. You will find all the spells that the Lore of Vampires magic type has on this page.
Lore of Vampires Spells:
- Vanhel’s Danse Macable
- Invocation of Nehek
- Raise Dead
- Gaze of Nagash
- Curse of Years
- Wind of Death
- Drowned Dead (character specific)
- Command of the Unliving (character specific)
- Awaken from the Grave (character specific)
Vanhel’s Danse Macabre
Friendly targets are filled with magical energy, making them even more aggressive!
| Vanhel’s Danse Macabre Spell |
|---|
| Power Cost: 4 |
| Cooldown: 28 |
| Type: Augment |
| Duration: 29 seconds |
| Target: Self, Ally, 200m |
Effects:
|
Invocation of Nehek
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
| Invocation of Nehek Spell |
|---|
| Power Cost: 6 |
| Cooldown: 30 |
| Type: Regeneration |
| Target: Self, Ally, 200m |
| Cannot use if: Leadership is broken |
| Target if: Undead |
| Cannot target if: On a wall, Hit point replenishment cap reached |
Effects:
|
Raise Dead
Necromancers can awaken mortal remains to reinforce their undead legions.
| Raise Dead Spell |
|---|
| Power Cost: 7 |
| Cooldown: 39 |
| Type: Augment |
| Target: Ground, 60m |
| Cannot use if: Climbing |
| Cannot target if: Climbing or manning equipment or on a platform |
Effects:
|
Gaze of Nagash
Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
| Gaze of Nagash Spell |
|---|
| Power Cost: 7 |
| Cooldown: 44 |
| Type: Magic Missles |
| Target: Enemy, 250m |
| Cannot use if: Manning equipment, Climbing |
| Projectile Range: 250m |
Effects:
|
Curse of Years
The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate – their hair turning white and skin shriveling up.
| Curse of Years Spell |
|---|
| Power Cost: 11 |
| Cooldown: 47 |
| Type: Hex (Area), only acts on targets when in area |
| Duration: 32 seconds |
| Target: Ground, Enemy, affects enemies in range, 200m |
| Effect Range: 40m |
Effects:
|
Wind of Death
The Wizard calls forth a spectral winds that howl through the enemy ranks, tearing their souls from their bodies.
| Wind of Death Spell |
|---|
| Power Cost: 20 |
| Cooldown: 44 |
| Type: Wind |
| Duration: 5 seconds |
| Target: Ground, 150m |
| Cannot use if: Climbing |
| Cannot target if: Flying, On a wall |
Effects:
|
Drowned Dead (Character specific)
Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties.
| Drowned Dead Spell |
|---|
| Power Cost: 7 |
| Cooldown: 41 |
| Type: Augment |
| Duration: 3 seconds |
| Target: Ground, 60m |
| Cannot use if: Climbing |
| Cannot target if: Climbing or manning equipment or on a platform |
Effects:
|
Command of the Unliving (Character specific)
The once proud Strigoi now dwell in dank recesses, binding foul, crypto dwelling scavengers to their inexorable will.
| Command of the Unliving Spell |
|---|
| Power Cost: 9 |
| Cooldown: 57 |
| Type: Augment |
| Target: Ground, 60m |
| Cannot use if: Climbing |
| Cannot target if: Climbing or manning equipment or on a platform |
Effects:
|
Awaken from the Grave (Character specific)
Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control.
| Awaken from the Grave Spell |
|---|
| Power Cost: 12 |
| Cooldown: 48 |
| Type: Augment |
| Target: Ground, 60m |
| Cannot use if: Climbing |
| Cannot target if: Climbing or manning equipment or on a platform |
Effects:
|
Now you know everything about the Lore of Vampires spells in the Total War: Warhammer games.









