Welcome to the Lore of Vampires magic type for Total War: Warhammer. You will find all the spells that the Lore of Vampires magic type has on this page.

Lore of Vampires Spells:

  • Vanhel’s Danse Macable
  • Invocation of Nehek
  • Raise Dead
  • Gaze of Nagash
  • Curse of Years
  • Wind of Death
  • Drowned Dead (character specific)
  • Command of the Unliving (character specific)
  • Awaken from the Grave (character specific)

Vanhel’s Danse Macabre

Friendly targets are filled with magical energy, making them even more aggressive!

Vanhel’s Danse Macabre Spell
Power Cost: 4
Cooldown: 28
Type: Augment
Duration: 29 seconds
Target: Self, Ally, 200m
Effects:

  • +25% Speed
  • +24 Melee Attack

Vanhel's Danse Macabre spell lore of vampires warhammer magic type


Invocation of Nehek

The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.

Invocation of Nehek Spell
Power Cost: 6
Cooldown: 30
Type: Regeneration
Target: Self, Ally, 200m
Cannot use if: Leadership is broken
Target if: Undead
Cannot target if: On a wall, Hit point replenishment cap reached
Effects:

  • Resurrects dead combatants
  • Heals injured before resurrecting
  • Restores up to 864 Hit Points

Invocation of Nehek spell lore of vampires warhammer magic type


Raise Dead

Necromancers can awaken mortal remains to reinforce their undead legions.

Raise Dead Spell
Power Cost: 7
Cooldown: 39
Type: Augment
Target: Ground, 60m
Cannot use if: Climbing
Cannot target if: Climbing or manning equipment or on a platform
Effects:

  • Summons a unit of Zombies
  • Good at defending spellcaster
  • Summoned units degrade over time

Raise Dead spell lore of vampires warhammer magic type


Gaze of Nagash

Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.

Gaze of Nagash Spell
Power Cost: 7
Cooldown: 44
Type: Magic Missles
Target: Enemy, 250m
Cannot use if: Manning equipment, Climbing
Projectile Range: 250m
Effects:

  • Causes moderate magical damage
  • Good against armour
  • Good from a high angle
  • Good against large combatants
  • Strong vs a single combatant

Gaze of Nagash spell lore of vampires warhammer magic type


Curse of Years

The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate – their hair turning white and skin shriveling up.

Curse of Years Spell
Power Cost: 11
Cooldown: 47
Type: Hex (Area), only acts on targets when in area
Duration: 32 seconds
Target: Ground, Enemy, affects enemies in range, 200m
Effect Range: 40m
Effects:

  • -24 Melee Attack
  • -25% Speed
  • +15 Ability Recharge (seconds)

Curse of Years spell lore of vampires warhammer magic type


Wind of Death

The Wizard calls forth a spectral winds that howl through the enemy ranks, tearing their souls from their bodies.

Wind of Death Spell
Power Cost: 20
Cooldown: 44
Type: Wind
Duration: 5 seconds
Target: Ground, 150m
Cannot use if: Climbing
Cannot target if: Flying, On a wall
Effects:

  • Causes major magical damage
  • Medium, forward moving area of effect
  • Strong vs multiple units
  • Good against armour
  • Weak vs a single combatant

Wind of Death spell lore of vampires warhammer magic type


Drowned Dead (Character specific)

Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties.

Drowned Dead Spell
Power Cost: 7
Cooldown: 41
Type: Augment
Duration: 3 seconds
Target: Ground, 60m
Cannot use if: Climbing
Cannot target if: Climbing or manning equipment or on a platform
Effects:

  • Summons a unit of Zombie Pirate Deckhands Mob
  • Good at defending spellcaster
  • Summoned units degrade over time

Drowned Dead spell lore of vampires warhammer magic type


Command of the Unliving (Character specific)

The once proud Strigoi now dwell in dank recesses, binding foul, crypto dwelling scavengers to their inexorable will.

Command of the Unliving Spell
Power Cost: 9
Cooldown: 57
Type: Augment
Target: Ground, 60m
Cannot use if: Climbing
Cannot target if: Climbing or manning equipment or on a platform
Effects:

  • Summons a unit of Crypt Ghouls
  • Good at flanking enemies
  • Summoned units degrade over time

Command of the Unliving spell lore of vampires warhammer magic type


Awaken from the Grave (Character specific)

Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control.

Awaken from the Grave Spell
Power Cost: 12
Cooldown: 48
Type: Augment
Target: Ground, 60m
Cannot use if: Climbing
Cannot target if: Climbing or manning equipment or on a platform
Effects:

  • Summons a unit of Grave Guards
  • Good at melee combat
  • Summoned units degrade over time

Awaken from the Grave spell lore of vampires warhammer magic type


Now you know everything about the Lore of Vampires spells in the Total War: Warhammer games.