Today we are going to look at Daggers Weapon Type Class in Throne and Liberty. Longbows are popular among many MMOs, Throne and Liberty is no exception to that. The Daggers are a melee weapon with immense critical chance and high damage output.
Daggers are often combined with a Greatsword, a Longbow, or a Crossbow as a secondary weapon. If you are looking for builds, please visit the Throne and Liberty Daggers Builds page. Additionally, you can also visit the All Weapon Builds page.
Table of Contents:
In case you want to take a look at all available Weapons that exist in Throne and Liberty:
- Weapons Database: Visit the Throne and Liberty Weapons Database for information on all weapon items.
Daggers Active Skills in Throne and Liberty
The Active Dagger Skills in Throne and Liberty go on your skill bar. Most of these skills have a cooldown once they are used. Daggers are great at ambushing targets in PvP and offer high damage and mobility.
Hover over the Active Skill Name to see advanced Tooltip info.
| Active Skill Name | Icon | Description (Max Level) |
|---|---|---|
| Predatory Strike | ![]() |
|
| Shadow Strike | ![]() |
Moves behind a target, and deals 200% of Base Damage. Has a 80% chance to inflict Bind for 2s and Silence: Poison for 6s. |
| Inject Venom | ![]() |
Adds Weaken: Poison effect to all attacks for 9s. The poison lasts 6s and deals damage equal to 3.6% of Base Damage + 2 per stack each second while stopping Health Regen. Stacks up to 20 times. |
| Brutal Incision | ![]() |
Deals 710% of Base Damage + 212 damage. Increases Critical Hit by 700 when the target’s remaining Health is 50% or less. Critical Damage increases by 50%. |
| Knife Throwing | ![]() |
Throws 5 daggers to the designated direction up to 6 times the Attack Range. Each dagger deals 60% of Base Damage, with a 80% chance of decreasing the target’s Move Speed by 68.5% and Incoming Heal by 60% for 6s. |
| Ankle Strike | ![]() |
Deals 430% of Base Damage + 12 damage, and inflicts Collision: Prone with a 96% chance against Bind, Sleep, or Stun targets. Cannot be used while moving. |
| Camouflage Cloak | ![]() |
Becomes Hidden for 10.5s, unable to be targeted. The first attack while being hidden is a guaranteed critical hit. Hiding is canceled when you attack or morph. |
| Black Wind Spirit | ![]() |
Deals 370% of Base Damage + 101 to all enemies within a 4m radius. Delivers additional 2 attacks against targets you’ve Poisoned, each attack dealing 37% + 10. |
| Fatal Stigma | ![]() |
Leaves a Mark, dealing damage equal to 450% of Base Damage + 110 after 3s. For targets afflicted with your Poison, damage increases by 12.1% of Damage per stack of Poison. |
Deals 490% of Damage + 80 damage, and then additional 40% of Damage consecutively. The damage is increased by 9% for targets under the effect of your Burning, Curse, or Poison Damage over Time.
Moves behind a target, and deals 200% of Base Damage. Has a 80% chance to inflict Bind for 2s and Silence: Poison for 6s.
3. Inject Venom
Adds Weaken: Poison effect to all attacks for 9s. The poison lasts 6s and deals damage equal to 3.6% of Base Damage + 2 per stack each second while stopping Health Regen. Stacks up to 20 times.
Deals 710% of Base Damage + 212 damage. Increases Critical Hit by 700 when the target’s remaining Health is 50% or less. Critical Damage increases by 50%.
Throws 5 daggers to the designated direction up to 6 times the Attack Range. Each dagger deals 60% of Base Damage, with a 80% chance of decreasing the target’s Move Speed by 68.5% and Incoming Heal by 60% for 6s.
6. Ankle Strike
Deals 430% of Base Damage + 12 damage, and inflicts Collision: Prone with a 96% chance against Bind, Sleep, or Stun targets. Cannot be used while moving.
Becomes Hidden for 10.5s, unable to be targeted. The first attack while being hidden is a guaranteed critical hit. Hiding is canceled when you attack or morph.
Deals 370% of Base Damage + 101 to all enemies within a 4m radius. Delivers additional 2 attacks against targets you’ve Poisoned, each attack dealing 37% + 10.
9. Fatal Stigma
Leaves a Mark, dealing damage equal to 450% of Base Damage + 110 after 3s. For targets afflicted with your Poison, damage increases by 12.1% of Damage per stack of Poison.
Daggers Passive Skills in Throne and Liberty
Dagger Passives in Throne and Liberty are skills that are not actively slotted on your skill bar. However, they are always active no matter which of the two weapons you have currently equipped. This makes for good combos.
| Passive Skill Name | Icon | Description |
|---|---|---|
| Assassin’s Step | ![]() |
Increases Move Speed by 37.2%, Attack Speed by 20% and Mana Regen by 84 for 6s upon defeating the target. The first skill used within the Duration will not consume any Mana. The effect lasts 9s at night. |
| Assassin’s Instincts | ![]() |
Increases Melee, Ranged, and Magic Critical Hit by 290. |
| Profuse Poison | ![]() |
Increases Poison Duration by 51% and Poison Damage by 11% during the day. Increases Poison Damage by 51% at night. |
| Shadow Walker | ![]() |
Increases Ranged and Magic Evasion by 690 and Damage Reduction increases by 14 for 6s after using Mobility skill. |
| Vicious Fangs | ![]() |
Attacking targets afflicted by your Poison, increases Melee, Ranged, Magic Critical Hit by 326. |
| Assassination Stance | ![]() |
When evading an attack, has a 15% chance of decreasing the remaining Cooldown of Camouflage Cloak by 15.4%. |
| Wrathful Edge | ![]() |
Increases Critical Damage by 21%. |
Increases Move Speed by 37.2%, Attack Speed by 20% and Mana Regen by 84 for 6s upon defeating the target. The first skill used within the Duration will not consume any Mana. The effect lasts 9s at night.
Increases Melee, Ranged, and Magic Critical Hit by 290.
Increases Poison Duration by 51% and Poison Damage by 11% during the day. Increases Poison Damage by 51% at night.
Increases Ranged and Magic Evasion by 690 and Damage Reduction increases by 14 for 6s after using Mobility skill.
Attacking targets afflicted by your Poison, increases Melee, Ranged, Magic Critical Hit by 326.
When evading an attack, has a 15% chance of decreasing the remaining Cooldown of Camouflage Cloak by 15.4%.
Increases Critical Damage by 21%.
Daggers Weapon Mastery Throne and Liberty
Like any other weapon in Throne and Liberty, the Dagger also has a Weapon Mastery tree. The Daggers Mastery Tree is divided into Disguise, Poisonย and Assassination.
Disguise Mastery Tree
The Dagger Disguise Mastery Tree focuses on evasion and debuffing.
- Ranged Defense
- Health Regen
- Debuff Immunity
- Mana Cost Efficiency
- Cooldown Speed
- Master of Evasion
- Buff Duration
- Ranged Defense
- Strong Will
Poison Mastery Tree
The Poison Tree focuses on utilizing poison to debuff and weaken enemies.
- Melee Hit
- Off-hand Weapon Attack Chance
- Enfeebling Terror
- Mana Regen
- Buff Duration
- Sorrowful Silence
- Mana Cost Efficiency
- Melee Hit
- Shrewd Judgment
Currently, we recommend taking up the Assassination tree for maximum damage output.
Assassination Mastery Tree
The Assassination Tree focuses on high damage output.
- Melee Critical Hit
- Base Damage
- Ambidexterity
- Melee Critical Hit
- Cooldown Speed
- Deep Grudge
- Base Damage
- Skill Damage Boost
- Maddening Excitement
Popular Dagger Builds in Throne and Liberty
Dagger Builds are very popular in Throne and Liberty. The Dagger weapon is agile and hits heavy with crits.
The Dagger is often mixed with a Greatsword in melee. But also with ranged weapons such as the Longbow and Crossbow.
Popular builds are Melee Greatsword and Dagger Crit DPS Build, Dagger and Longbow DPS Build, Dagger and Crossbow DPS Build, or the Ranged Wand/ Tome and Dagger DPS Build.
For builds on all Weapon Class Types in Throne and Liberty please visit the TL Builds Overview Page.


















