Welcome to our Sung Jinwoo Ruler Build Guide for Solo Leveling: ARISE OVERDRIVE.
In this guide, we will explain how to create a powerful Ruler Build for Sung Jinwoo, including the best Stat Points, Skills, Blessing Stones and Equipment.
This page is currently a work in progress. It will be updated over the course of Arise Overdrive’s early access and after the release.
Sung Jinwoo Ruler Build Table of Contents:
Sung Jinwoo Ruler Strengths
Sung Jinwoo Ruler Weaknesses
Ruler Build Overview
In this Sung Jinwoo Ruler Build for Solo Leveling: ARISE OVERDRIVE, we’ll be combining the Polearm with a Firearm to give you a versatile setup that excels at melee, range and can damage many enemies at once. This build will also feature a decent amount of stagger, allowing you to stop monsters and some bosses in their tracks.
Our primary weapon bar will be equipped with a Polearm and skills that focus entirely on a mixture of AoE damage and stagger. While they are AoE, these skills can also be used against bosses to decent effect.
The secondary weapon will use a firearm. This is intended for fighting several enemies at once, because the firearm actually fires at all enemies in front of you simultaneously, allowing you to deal good AoE damage if you position Sung Jinwoo properly. This will be combined with two skills that pull enemies to the middle of an area, damaging them in the process. With this, you will be able to gather up lots of enemies and hit them all with your firearm (or with the AoE skills from your frontbar).
Ruler Build Best Stat Points – Arise Overdrive
The most important Stats for the Sung Jinwoo Ruler Build are Strength, Vitality, Agility and Perception.
Strength increases your Attack stat which is vital for boosting your maximum damage output, and it also increases the amount of damage you can block.
Vitality boosts your HP, Defence and the HP regain when using potions. The amount of points you should put here typically depends on how confident you are with avoiding enemy attacks, but for most players I would suggests putting at least 15 percent of your points here.
Agility increases your Critical Hit Rate and Critical Hit Damage.
Perception increases your minimum damage on attacks, so for a well-rounded damage profile it should be combined with Strength.
For every 10 points you earn, put 3 in Strength, 3 in Perception, 2 in Vitality and 2 in Agility.
Ruler Build Best Skills – Arise Overdrive
Your Skills are split between Class Skills, Weapon Skills and Enhancement Skills. The latter two groups only consist of passive effects that boost your stats or grant a bonus under specific conditions.
Best Class Skills
Here is our Class Skill layout for the Sung Jinwoo Ruler Build in Solo Leveling: Arise Overdrive:
| Slot | Skill | Description |
|---|---|---|
| Basic Skill A1 | Liberation | Summon a large hand that slams down on enemies. Deals AoE damage and knocks the targets over. |
| Basic Skill A2 | Dispersion | Shadow Soldier spears erupt from the ground, dealing AoE damage. |
| Basic Skill B1 | The Commander’s Touch | Pulls all enemies in the area to the centre, damages them and slams them to the ground. Most bosses resist the pull, but this skill is great for stacking many weaker monsters into one spot. |
| Basic Skill B2 | Black Hole | This skill performs a very similar role to Commander’s Touch, and has an even stronger pull. We alternate between these two skills to keep stacking monsters during prolonged trash fights. |
| QTE Skill 1 | Collapse | When an enemy is knocked down, you slam into them dealing extra damage and more stagger. |
| QTE Skill 2 | Obliteration | When a normal monster falls below 50% HP, teleport behind them and instakill the weakest enemies. |
| QTE Skill 3 | Rebuttal | When you use Deflect, you kick the target and inflict a powerful stagger. This is really good against bosses and can stun them for a few seconds. |
| Overdrive | Ruler Overdrive | Summon a Shadow Soldier to help you in battle. If you save up all three Overdrive charges and use it three times in a row, you’ll get three different Shadow Soldiers, including a powerful mage assassin who can freeze enemies. |
Ruler Class Skill Tree
The table above shows you which skills to slot, but what about the passive features in the Ruler Skill tree? For this, I recommend following the priority list below when leveling up your Ruler in Solo Leveling: ARISE OVERDRIVE:
- The Commander’s Touch
- Dispersion
- Increased Damage to Knocked Down Targets
- Liberation
- Sustain Efficiency
- Suppression I
- Full Moon Wheel
- Contempt
- Feast on the Weak
- Black Hole
- Suppression II
- Battlefield of Domination
Once you’ve purchased all of the Skills listed above, continue to progress through the Gravitational Shift tree until you reach the bottom.
Important: You also need to unlock your Overdrive quite early on. This is the large skill in the middle of the tree, and it allows you to summon Shadow Soldiers to help you in battle. This is unlocked with a different resource type to the regular skills, so just unlock it as soon as the game allows you to (progress through the first couple of main story chapters).
Weapon Skills
It takes quite a long time to upgrade the Skills in this category. We recommend following this priority order:
- Polearm -> Deflected Spearhead
- Polearm Skill Damage Increase
- Smash
- Weapon Parry
- Pulverizing Attack
- Opening Strike
- Deflected Spearhead
- Smash Rank 2
- Smash Rank 3
- Polearm -> Brutal Swing
- Polearm Skill Damage Increase
- Forged Flesh
- Firearm -> Aim of Patience tree
- Reload (After you switch weapons, you increase the damage of firearm skills)
- Firearm -> Kata tree
- Firearm Skill Damage Increase (rank 1 only)
- Massacre (increases damage proportionally to the number of targets hit by a firearm skill. This is great for rapidly clearing trash packs)
- Swift Attack (using Extreme Evasion decreases skill cooldowns)
- Firearm Skill Damage Increase (upgrade to rank 3)
It will take you quite a while to purchase all of these upgrades. After this point, you can gradually finish purchasing the missing nodes in the trees we started investing in.
Enhancement Skills
The Enhancement Skills are split into a Physique and Monarch’s Awakening category. We will be focusing on upgrading Physique in this guide. Once you’ve finished with that, you can choose to either fully upgrade all of the defensive Physique skills, or start upgrading your Monarch’s Awakening form (if you don’t know what that is, just keep playing the main story until you do).
Here is our upgrade priority for Sung Jinwoo’s Enhancement Skills for the Ruler Build:
- Physique -> Body Enhancement I tree
- Attack Increase (upgrade to rank 3)
- Defense Increase (rank 1 only)
- HP Increase (rank 1 only)
- Attack Increase (upgrade to rank 3)
- Defense Increase (rank 1 only)
- HP Increase (rank 1 only)
- Attack Increase (upgrade to rank 3)
- Physique -> Body Enhancement II tree
- Critical Hit Rate Increase (upgrade to rank 3)
- Defense Penetration Increase (buy rank 1 of both of them, don’t upgrade them)
- Critical Hit Rate Increase (upgrade to rank 3)
- Left branch Defense Penetration Rank 1
- Left branch Damage Taken Decrease Rank 1
- Left branch Critical Hit Rate Increase Rank 3
- Right branch Defense Penetration Rank 1
- Right branch Damage Taken Decrease Rank 1
- Right branch Critical Hit Rate Increase Rank 3
- Now you can either fully upgrade the rest of these trees, or start upgrading your Monarch’s Awakening tree.
Ruler Build Best Equipment – Arise Overdrive
Your equipment comes in two categories – weapons and armour. We will discuss these separately:
Sung Jinwoo Ruler Build Best Weapons
You can have two weapons equipped at a time. The top weapon is your primary weapon and it will be associated with your Basic Skill Set A. The secondary weapon is associated with Basic Skill Set B. This allows you to have two different Basic Skills equipped depending on which weapon you are currently wielding.
For our Ruler Build, we are using a Polearm as our main weapon (this is a rather loose grouping of weapons that includes Glaives, a Staff and even a Scythe), and a Firearm as our secondary.
Main Weapon – Polearm
See the table below for good Polearms you can use as you progress through Solo Leveling: ARISE OVERDRIVE. The end goal of the build is to get the weapon at the bottom of the table, but that will take a lot of grind so you should obtain the lower level options along the way to make the process easier.
Some weapons can be looted, but most of the time you obtain them via crafting.
| Weapon | Description |
|---|---|
Lizard Glaive I |
We’ll start with a Lizard Glaive, which has to be crafted unless you find one in loot. You don’t start the game with this weapon, it has to be crafted.
Crafting it requires Broken Swords, which can be obtained from the Cerberus Encore Mission in Chapter 3. Just use any other weapon you want for the first two chapters – it shouldn’t take too long to reach Chapter 3. To find out how to get the materials for the other weapons in these tables, find the weapon in the in-game crafting menu, click on an ingredient you’re missing and then click on “Source”. |
Lizard Glaive III |
When possible, upgrade to Lizard Glaive II and then Lizard Glaive III, the highest tier of this weapon.
You should be able to get this weapon by the time you’re Level 20 – remember to check out the crafting menu to find out how to obtain the materials. Next, we’ll be switching to a different weapon entirely, but it takes a while to level up enough to get the materials so we’ll be using this one for a while. The Lizard Pierce Skill that comes with this weapon now creates two explosions. |
Naga Guardian Dragon’s Trident II |
You need to craft the E-rank version of this weapon before you can make this C-rank version. I recommend using the Lizard Glaive III until you have crafted Dragon’s Trident II, because the Trident I has significantly worse stats than the Glaive.
Trident II is better though, and it’s very futureproof because we can upgrade it all the way up to S-Rank. It comes with a skill that creates a water AoE and buffs your Attack. |
Naga Guardian Dragon’s Trident V |
Progressing from the C-Rank to this S-Rank version of the Trident is quite a grind that will take you from around level 30 all the way up to max level. |
Shadow Scythe III (optional) |
You can stop at the Dragon’s Trident V – that weapon is good enough to handle anything in the game. But you can get even better stats by switching to the Shadow Scythe III. You first need to craft Shadow Scythes I and II, then upgrade to this version.
Getting this weapon is a pretty big grind that will require you to fight a lot of juiced-up max level bosses (including Fores from chapter 6 who is notorious for his very annoying shield mechanic), so it’s up to you if you want to do it. You’ll be rewarded for your efforts with a really cool looking weapon that has excellent Attack and allows you to sustain a rapid spinning attack (you can move around while using it if you hold the skill button down). |
Secondary Weapon – Firearm
Just like with the Polearm, progressing through the Firearm crafting tree will take quite a lot of grinding and crafting. The table below shows several important milestones along the way.
| Weapon | Description |
|---|---|
Lycan Slayer I |
This is your starting firearm. Upgrade it to green/blue if you want, but don’t put too much effort into this one because we’ll be replacing it around level 20-30. |
Black Falcon I |
Black Falcon comes with an epic skill that allows you to randomly teleport around and hit nearby targets. This is a great multi-target skill.
Craft this weapon as soon you feel strong enough to gather the ingredients without too much trouble (remember to check the Source of the materials in the crafting menu) and then replace Lycan Slayer. Now you can start upgrading the Black Falcon as you continue to level up. It can go up to B-rank, at which point we’ll transition to the next weapon in the tree. |
West Wind I |
West Wind comes with Secret Bullet, a powerful single-shot sniper skill that’s awesome for dealing boss damage from a distance.
You’ll have to do quite a lot of leveling up from the previous stage until you can craft West Wind, but once you’re here you only have two more upgrades to go until you have the best firearm in the game. |
West Wind III |
West Wind III is the best firearm in ARISE OVERDRIVE.
It’s an S-Tier weapon and you’ll have to complete several juiced-up max level bosses to get the materials, so don’t worry about settling for the C or A-tier versions until you’re strong enough to farm them. |
Ruler Build Best Armour
Your Armour includes four armour slots and four jewelry slots.
Always ensure you combine items from the same set so you get access to the additional 2x and 4x bonuses. Prioritise sets that boost your Attack (or Defense/HP if you’re struggling to beat some of the bosses).
Important: You can click on your armour and artefacts to Enhance them. Prioritise Enhancing your Bracelet and Gloves, because this will give you a decent buff to your Attack stat. I don’t recommend enhancing any of the other item slots until you’ve settled on a high-level set of armour, otherwise you’ll waste a lot of gold on low level items.
Here are our recommended armor/artefact sets for early game, mid game and late game.
Early Game Best Sets
In the early game, there aren’t many strong sets, so we just take whatever items we can get that will boost damage output. The Apprentice Mage set gives us a modest boost to Attack and Critical Damage, which makes for a decent DPS boost.
- Armour Set: Apprentice Mage
- [2 Items] Slightly Increases Attack
- [4 Items] Increases Critical Hit Damage
- Jewelry Set: Put any items on Jewellery, none of the early sets are good for the Jinwoo Ruler Build.
Mid Game Best Sets
High-Ranking Demon is a well-rounded set that boosts your attack and defense. This should help you out with the rather tricky bosses you’ll encounter around this time. Viridescent gives more damage boosts and slightly reduces your skill cooldowns.
- Armour Set: High-Ranking Demon
- [2 Items] Increases Attack and Defense
- [4 Items] Using a Basic Skill triggers a moderate chance to grant Super Armor, and will increase the user’s Basic Skill damage for a certain amount of time.
- Jewelry Set: Viridescent
- [2 Items] Very slightly reduces the user’s Basic Skill cooldown, but slightly increases their MP Consumption.
- [4 Items] Using the Basic Skill very slightly increases the user’s Basic Skill Damage Increase effect for a certain amount of time, stacking up to 10 times.
Late Game Best Sets
We’re using the Corrupted Knight and Beast sets because they synergise quite well. The Beast Set boosts your Critical Damage and makes it so your Critical Chance ramps up over the course of a fight. Corrupted Knight boosts your Basic Skill damage whenever you land a Critical Hit. The Corrupted Knight set only requires 3 pieces, so we also equip the Burning Blessing Robe which grants a standalone bonus to Critical Hit Damage.
- Armour Set: Corrupted Knight
- [2 Items] Slightly Increases Attack and Critical Hit Rate
- [3 Items] When the user lands an attack as a Critical Hit, it slightly increases their Basic Skill damage for a certain amount of time, stacking up to 10 times.
- Standalone Armour Piece: Burning Blessing Robe
- [1 Item] Using a Basic Skill twice increases Critical Hit Damage of team members, including user, for a long period of time.
- Jewelry: Beast
- [2 Items] Increases Critical Hit Damage
- [4 Items] If a Critical Hit isn’t activated, the chance of the next attack landing as a Critical Hit increases very slightly, stacking up to 30 times.
Ruler Build Best Blessing Stones – Arise Overdrive
Work in Progress.
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