solasta 2 rogue builds guides

Rogue Builds & Guides | Solasta 2

Welcome to the Rogue Builds & Guides Page for Solasta 2. From here, you can find powerful builds for each subclass of the Rogue, as well as a comprehensive overview of all Rogue Class & Subclass Features.

Please note this page is currently a Work in Progress and will be continuously updated as more information about Solasta 2 becomes available.

Table of Contents


Rogue Builds Solasta 2

Here you will find a selection of powerful builds for the Rogue in Solasta II. We aim to have one build for each subclass.

Work in Progress


Rogue Class Guide Solasta 2

Here you will find a comprehensive breakdown of the Rogue Class in Solasta 2, including all innate Proficiencies, Actions and Passives, and what you can expect to unlock at each Rogue Level.

Work in Progress – Currently based on Solasta I info and may change. 


Rogue Starting Features

Here is an overview of what your Rogue can do at the start of the game in Solasta 2:

  • Weapon Proficiencies – Simple Weapons, Longswords, Shortswords, Rapiers, Hand Crossbows
  • Armour Proficiencies – Light Armour
  • Saving Throw Proficiencies – Dexterity & Intelligence
  • Rogue Skills – Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
  • Expertise – Select 2 of your Proficient Skills and double their Proficiency Bonus.
  • Rogue Tools – You have Proficiency with Thieves’ Tools
  • Smithing – You can craft arrows and bolts with Smith’s Tools
  • Sneak Attack – Make an attack and deal an extra 1d6 damage (increased by another 1d6 every 2 levels) with a finesse or ranged weapon, once per turn. Requires either Advantage against the target, or an ally to be next to the target.

Rogue Higher Level Features

This section explains what your Rogue will get after each level up in Solasta 2.

Level 2

  • Cunning Action – You can Dash, Disengage or Hide with a Bonus Action.

Level 3

  • Subclass – Choose which subclass your Rogue will use.

Level 4

  • Feat – Select a Feat or improve an Ability score.

Level 5

  • Uncanny Dodge – When an attacker you can see hits you with an attack, you can use your Reaction to halve the damage.

Level 6

  • Improved Expertise – Select another 2 Proficient Skills and double their Proficiency Bonus.

Level 7

  • Evasion – When subjected to a Dexterity Saving Throw to halve the damage of an AoE, you will instead take no damage if you succeed the throw, and half damage if you fail.

Level 8

  • Feat – Select a Feat or improve an Ability.

Level 10

  • Feat – Select a Feat or improve an Ability.

Level 11

  • Reliable Talent – Whenever you make an ability check that lets you add your Proficiency Bonus, you can treat rolls of 9 or lower as a 10.

Level 12

  • Feat – Select a Feat or improve an Ability.

Level 14

  • Blindsense – You can see Invisible creatures within 2 cells of your current location.

Level 15

  • Slippery Mind – You gain Proficiency in Wisdom Saving Throws.

Level 16

  • Feat – Select a Feat or improve an Ability.

Rogue Subclasses Solasta 2

Here, you will find an overview of all Rogue subclasses in Solasta 2, detailing what extra features will be added to the basic Rogue  class outlined above.

Scavenger

One man’s trash is another man’s treasure. In places where resources are scarce and danger aplenty, Scavengers are expert survivalists who know how to put every last piece of scrap to good use.

Level 3

  • Serrated Edge – Once per turn when you hit a creature with a weapon attack, you deal an additional 1d6 Slashing Damage to the target.