In this short guide, we have listed the equipment in Baldur’s Gate 3 that buffs your weapon attacks when you cast a spell, or buffs your spells when you perform a weapon attack.
These items are particularly useful for hybrid classes – meaning classes that make plentiful use of both weapon attacks and spell attacks. Examples of such classes are the Cleric, Paladin, Bard and Warlock.
We have also included the locations of these items to help you to find them in-game.
Table of Contents:
- Strange Conduit Ring
- Ring of Elemental Infusion
- Ring of Arcane Synergy
- Band of the Mystic Scoundrel
- Diadem of Arcane Synergy
- Helmet of Arcane Acuity
- Gloves of Battlemage’s Power
Strange Conduit Ring
The Strange Conduit Ring is an uncommon ring that allows spellcasters to deal extra Psychic Damage.
When the wearer of this ring is Concentrating on a spell, their weapon attacks will deal an extra 1d4 Psychic Damage. This is especially useful for classes like the Cleric, who are decent at attacking with weapons but also have a wide selection of powerful Concentration Spells, for example Spirit Guardians.
The Strange Conduit Ring is located inside a chest in the Inquisitor’s Chamber in Crèche Y’llek. This is found inside the Rosymorn Monastery, which is encountered when taking the Mountain Pass route to Act II, at the end of Act I.
Ring of Elemental Infusion
The Ring of Elemental Infusion is an uncommon ring that infuses your weapon attacks with your elemental magic.
Whenever you deal damage with a Spell or Cantrip that does Acid, Cold, Fire, Lightning or Thunder damage, your next weapon attack will deal 1d4 bonus damage of that type (provided you make the follow-up weapon attack before the end of the next turn).
The Ring of Elemental Infusion can be looted from Gish Umr’a’ac in the Infirmary of Crèche Y’llek.
Ring of Arcane Synergy
The Ring of Arcane Synergy is a rare ring that lets you infuse your weapon attacks with extra damage.
Whenever you deal damage with a Cantrip while wearing this ring, you gain the Arcane Synergy condition for 2 turns. Arcane Synergy will add your Spell Casting Ability Modifier to the damage of your weapon attacks. Depending on your class, your Spell Casting Ability is either Intelligence, Wisdom or Charisma.
The Modifier stat of an Ability increases by 1 point for every 2 points in the respective ability you have over 10. For example:
- 10 Wisdom = 0 Wisdom Modifier
- 12 Wisdom = 1 Wisdom Modifier
- 14 Wisdom = 2 Wisdom Modifier
- et cetera
So if you’ve increased your spell casting ability to 20, for example, you will gain a +5 bonus to Weapon Damage whenever you have Arcane Synergy active. This is a pretty substantial bonus to damage, making this ring pretty useful and certainly worth picking up.
The Ring of Arcane Synergy is looted from Gish Far’Aag in Crèche Y’llek.
Band of the Mystic Scoundrel
The Band of the Mystic Scoundrel is a a rare ring that allows you to cast some spells with Bonus Actions instead of Actions.
Whenever the wearer hits a creature with a Weapon Attack, they will be able to cast either an Illusion or Enchantment Spell as a bonus action. This is useful for adding extra spells into your turns without needing to make any sacrifices on your damage output. It makes for a simple but interesting item that’s definitely worth a try.
(Act III Side Quest Spoilers) The Band of the Mystic Scoundrel is easy to miss – early in Act III when you encounter the Djinn called Akabi, you need to win the jackpot in his wheel-spin game. To do this, you must first steal his Djinni Ring (by Pickpocketing). This ring allows him to cheat in the game to prevent you from winning. When you have done this, you can play the game and win. Akabi will teleport you to a jungle. The Band of the Mystic Scoundrel is located in a backpack inside the Jungle.
Diadem of Arcane Synergy
The Diadem of Arcane Synergy is a rare helmet that lets the wearer gain Arcane Synergy via a different method to the one mentioned above.
With this item, you can gain 2 turns of Arcane Synergy by inflicting any Condition on an enemy. This provides another useful method of dealing bonus damage to enemies.
The Diadem of Arcane Synergy is dropped by Ardent Jhe’rezath in the Inquisitor’s Chamber of Crèche Y’llek.
Helmet of Arcane Acuity
The Helmet of Arcane Acuity is an uncommon helmet that can make your Spells more potent.
Whenever the wearer deals damage with a weapon attack, they gain 2 turns of Arcane Acuity. You also get a +1 bonus to Dexterity Saving Throws at all times.
Arcane Acuity is a condition that grants you a +1 bonus to Spell Attack Rolls and Spell Difficulty Class per turn of the buff remaining. This makes your spells more accurate, and if the spell imposes a Saving Throw, then the Saving Throw will be more difficult to pass.
The Helmet of Arcane Acuity is found in a gilded chest in the basement of the Mason’s Guild in Act II. To access the basement, you must pass through a trap door, either by Lockpicking or by finding and using the Tower-Shaped Key which can be obtained from Mattis at Last Light Inn.
Gloves of Battlemage’s Power
The Gloves of Battlemage’s Power are rare gloves that provide another way to gain Arcane Acuity.
When the wearer of these gloves inflicts a Condition via a Weapon Attack Roll, they will gain 2 turns of Arcane Acuity (mentioned above). As an extra bonus, you gain a +1 bonus to all Strength Saving Throws when you are wearing them.
The Gloves of Battlemage’s Power are located in an opulent chest in the Tollhouse in Act II, on the second floor, in the room with two locked doors.