In this guide we will be exploring the equipment items in Baldur’s Gate 3 that trigger when you heal yourself or another creature. These items generally either give extra healing or a buff, either to the one healing or the one being healed.

These are great items to obtain for classes that have high healing ability, such as Cleric and Paladin.

Table of Contents:

Periapt of Wound Closure

The Periapt of Wound Closure is a rare amulet that is very good for a tank build in BG3. It gives the wearer the following bonuses:

  • When you are Downed, you automatically stabilize at the start of the next turn (this means you will not “bleed out” due to suffering failed Death Saving Throws, it does not mean you heal yourself and get back up)
  • Restored Hit Points are always maximised. This only applies to healing received by the wearer of the amulet, it won’t work when the wearer is healing someone else. However this does mean that when the wearer is healed, for example by a spell that can restore between 5 and 20 HP, they will always get the maximum value, removing the RNG element.

This amulet works really well on a melee characters such as the Barbarian or Fighter who tends to take a lot of damage – healing them will always have the highest possible value and help them to stay alive in tough situations.

You can obtain the Perpiapt of Wound Closure by purchasing it from Lady Esther on the Rosymorn Monastery Trail directly at the start of Act 2.

Broodmother’s Revenge

The Broodmother’s Revenge is an uncommon amulet, and is another item that triggers on healing in BG3, but like the Periapt of Wound Closure probably isn’t something that you want to equip on your main healer.

When the wearer is healed, their weapon becomes coated in Poison and deals 1-4 bonus Poison damage for the next 3 turns. To get the most out of this, it’s best to equip it on a class like the Fighter, Barbarian or Rogue who can make several attacks with their weapon each turn. This can turn into considerable amounts of extra poison damage on your weapon attacks.

Obtaining this item does however require you to kill Kagha in the Emerald Grove inside the Druid Grove in Act I – after doing this you can loot it from her.

The Whispering Promise

The Whispering Promise is an uncommon ring, and this time it’s absolutely an item that should be equipped on your healer like the Cleric Healer Build or the Bard Healer Build.

Whenever the wearer of the Whispering Promise heals a creature, that creature with get the Blessed buff for 2 turns (this is the same buff that you get from the Bless spell, so it will not stack with a buff from that spell). This gives a 1d4 bonus to that creature’s Attack Rolls and Saving Throws, making them a little more effective and resilient in combat. This works especially well on AOE healing spells, as it allows you to apply the Bless buff to your entire team without needing to concentrate on the Bless spell.

I highly recommend obtaining this early on in the game and equipping it on whichever character is doing most of the healing.

There are several ways to obtain the Whispering Promise in BG3:

  • Buy it from Volo, first found in the Druid Grove, and later can be recruited to your camp after rescuing him from Shattered Sanctum.
  • Buy it from Grat the Trader in the Goblin Camp
  • Buy it from Roah Moonglow in Moonrise Towers

Ring of Salving

The Ring of Salving is an uncommon ring. It’s a bit less powerful than the Whispering Promise, but nevertheless, it makes for a decent item to use in the second Ring slot on your healer character.

This item has a simple effect – whenever you heal another creature, you restore an extra 2 HP to them. This doesn’t sound like a lot, but it’s still a pretty decent effect especially early in the game when your max HP is considerably lower – it helps you to add a little bit more consistency to your healing output.

The Ring of Salving is sold by Omeluum in the Myconid Colony in the Underdark. You must complete the quest to help him investigate the parasite before you can buy the ring from him.

Wapira’s Crown

Wapira’s Crown is an uncommon helmet that makes for a really useful bit of equipment for your healer.

Whenever the wearer of Wapira’s Crown heals another creature, they themselves will also receive 1-6 HP. This is giving extra healing pretty much for free, which is a great deal. I definitely recommend equipping this on your healer character like the Cleric or a Bard, especially if they are spending a lot of their time in melee range of enemies.

Wapira’s Crown is found in the Patched-Together Sack given to you by Zevlor as a reward for the Save the Refugees quest in Act I (Kill the 3 Goblin Leaders).

Baldur's Gate 3 Healing Items

Slippery Chain Shirt

The Slippery Chain Shirt is an uncommon Medium Armour chest piece. It’s not as powerful as many of the other items on this list, but it does trigger on healing so it makes it into this list anyway.

Whenever the wearer heals a creature, that creature will automatically Disengage on their next turn, allowing them to move away from a melee enemy without triggering an Opportunist Attack. This can be useful in some situations, for example if one of your ranged characters is under attack and you want to avoid having to waste a turn Disengaging manually, but it’s a little bit niche and you’re likely to find other items that you would rather use instead of this.

The Slippery Chain Shirt is found in a chest on a cliff in the Festering Cove, in the Underdark in Act I.

Herbalist’s Gloves

One of several healer gloves in BG3, the Herbalist’s Gloves let you cure poison from your allies.

With these gloves equipped, whenever you heal a Poisoned creature, the poison will be cured from them. You probably won’t want to have these equipped all the time, but it’s useful to keep them for encounters with a lot of poisonous enemies, especially since Poison doesn’t just deal damage but also debuffs the victim’s Attack Rolls.

The Herbalist’s Gloves are sold by Derryth Bonecloak in the Myconid Colony in the Underdark, in Act I.

Hellrider’s Pride

Hellrider’s Pride is an uncommon gloves item that lets you give a creature resistance to forms of physical damage.

When you heal a creature, they receive the Blade Ward condition for 2 turns, granting Resistance to Piercing, Slashing and Bludgeoning damage for 2 turns. This will not stack with the Blade Ward cantrip, since it gives exactly the same buff. This is particularly useful for healing your melee characters (Barb, Fighter, Monk, Rogue), as they will be much better at withstanding attacks from melee enemies (although it also helps against enemy archers, which usually do Piercing damage). Note that if the wearer heals themselves, they will not get the buff.

I recommend using these gloves most of the time on your healer, at least until you can eventually obtain the next item on this list.

To obtain Hellrider’s Pride, you need to go to Zevlor in the Druid’s Grove. You then have several options for obtaining them:

  • Buy the gloves from him
  • Steal the gloves via Pickpocketing
  • Earn the gloves as a reward for completing the Investigage Kagha quest

The Reviving Hands

The Reviving Hands are very rare gloves that work in a similar way to Hellrider’s Pride, but have extra benefits not provided by that item.

This item will also give the Blade Ward condition to creatures you heal. In addition, when you revive a creature they will get the Death Ward condition, which heals them by 1 HP the next time their health falls to zero (basically a one-time death resist effect). This is useful for buying time for that character to be further healed or moved to a safer position. These gloves also grant the wearer a free use of the Revivify spell once per Long Rest.

I recommend using Hellrider’s Pride on your Cleric healer until you can obtain these gloves, and then using these instead.

You can buy the Reviving Hands from Vicar Humbletoes in Stormshore Tabernacle in the Lower City (Act III).

Boots of Aid and Comfort

The final item on this list, the Boots of Aid and Comfort are uncommon boots found quite early in the game, and are pretty useful for augmenting your healing, especially in the early game in BG3.

Whenever the wearer heals a creature, that creature will receive 3 Temporary Hit Points as a bonus. This basically acts as an extra shield that protects their normal health pool from damage, and you can pretty much view it as extra healing that you get for free. The amount isn’t huge, so when you reach higher levels this effect will become less valuable and you may want to replace these boots, but in the early game 3 HP is quite a lot so using them there is a good option.

This item also becomes more powerful if you use it on AoE healing spells like the Mass Cure Wounds or any other healing spell on your Cleric Build. If you hit several group members with the heal, they all get the extra temporary hit points.

The Boots of Aid and Comfort are sold by Grat the Trader in the Goblin Camp, in Act I. If he doesn’t have it, do a long rest and check again. Traders sometimes rotate items in their shops.


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