Welcome to the best Bardlock Build for BG3 (Bard Warlock Multiclass Build).
Multiclassing is an optional feature in Baldur’s Gate 3 that allows you to combine two or more classes when levelling up. When done well, multiclassing can make your character much stronger. It is important to combine classes that work well together and complement each other in some way.
For our Bardlock Build, we are combining the Warlock class with the College of Lore Bard. Warlock provides access to the Eldritch Blast cantrip, adding strong offensive potential that a Lore Bard alone lacks. In contrast, Bard brings additional proficiencies and superior crowd-control options that Warlock does not offer otherwise. These classes work well together because they both favour Charisma as their most important ability.
Table of Contents:
- Bard Warlock Build Overview
- Character Creation
- Bardlock Levelling Guide
- Bardlock Best Equipment
- Bardlock Extra Info
- Bardlock Build FAQ
BG3 Bard & Warlock Multiclass Build Strengths & Weaknesses:
BARDLOCK PROS
BARDLOCK CONS
Bard & Warlock Multiclass Build Overview
Baldur’s Gate 3 allows players to combine two or more classes when levelling up.
This means that we have to be sure that the payoff of adding new classes to your build is worth it, because every level of a secondary class reduces the highest level we can reach with our primary class.
Character Creation (Level 1) – BG3 Bardlock Build
In this section, we will guide you through the best starting choices for creating your BG3 Bard Warlock Multiclass Build.
Starting Class
We’ll start off by choosing the Bard class. The Warlock elements of the build will be added later on.
The Bard starts the game with the following features, that we’ll build on over the course of this guide:
Best Race
While this build will work fine with any race in the game, there are a few choices that stand out above the rest and can be chosen if you want to optimize the build as much as possible. Here are the five best race choices for the Bardlock Build:
| Race | Strengths | Info |
|---|---|---|
Wood Elf |
|
The Wood Elf enjoys a 1.5 metre bonus to their Movement Speed, which is already a big deal that can provide you with a lot of value.
Your extra Skill and Weapon Proficiencies are very handy, and immunity to magical Sleep is particularly useful in the early-game, when enemy spellcasters love to spam the Sleep spell. Wood Half-Elf provides some of the same benefits. |
Duergar |
|
With their wider choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
Drow, Any |
|
The Drow have many similar bonuses to the Wood Elves, but with even better Darkvision and innate access to Faerie Fire, an excellent debuff spell.
They lack the extra Movement Speed of Wood Elves, however. |
|
Dragonborn, Any |
|
Dragonborns don’t excel in any regard, but their elemental resistance and breath attack are quite useful.
If you want to choose a Dragonborn type that will give you resistance to the most enemy attacks possible, choose one of the Fire or Poison variants. |
|
Human |
|
Humans get an extra Skill choice, allowing your Bardlock to be even more of a jack-of-all trades. |
Wood Elf
The Wood Elf enjoys a 1.5 metre bonus to their Movement Speed, which is already a big deal that can provide you with a lot of value.
Your extra Skill and Weapon Proficiencies are very handy, and immunity to magical Sleep is particularly useful in the early-game, when enemy spellcasters love to spam the Sleep spell.
Wood Half-Elf provides some of the same benefits.
- Proficiency in
Stealth and
Perception
- Extra Weapon Proficiencies:
Shortswords
Longswords
Shortbows
Longbows
Fey Ancestry
Advantage against
Charmed
- Immune to
Magical Sleep
Darkvision
Fleet of Foot – 1.5 metres of extra Movement Speed
Duergar
With their wider choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).
- Can wear
Medium Armour
- Can wield axes and hammers
Dwarven Resilience
Advantage against
Poisoned
- Resistance to
Poison Damage
Superior Darkvision
Duergar Resilience
Advantage on
Saving Throws against illusions
Advantage against
Charmed and
Paralysed
Duergar Magic
Enlarge (Level 3)
Invisibility (Level 5)
Drow, Any
The Drow have many similar bonuses to the Wood Elves, but with even better Darkvision and innate access to Faerie Fire, an excellent debuff spell.
They lack the extra Movement Speed of Wood Elves, however.
Perception Proficiency
Fey Ancestry
Advantage against
Charmed
- Immune to
Magical Sleep
Superior Darkvision
Drow Magic
Dancing Lights (Level 1)
Faerie Fire (Level 3)
Darkness (Level 5)
Dragonborn, Any
Dragonborns don’t excel in any regard, but their elemental resistance and breath attack are quite useful.
If you want to choose a Dragonborn type that will give you resistance to the most enemy attacks possible, choose one of the Fire or Poison variants.
- Draconic Ancestry – Depending on which Dragonborn variant you choose, you’ll gain:
- Resistance to an elemental damage type
- A special AoE elemental breath attack
Human
Humans get an extra Skill choice, allowing your Bardlock to be even more of a jack-of-all trades.
- Can wear
Light Armour and
Shields
- Extra Weapon Proficiencies:
Spears
Pikes
Halberds
Glaives
- Human Versatility
- One unrestricted Skill choice
- Increases
Carrying Capacity by 25%
Background & Skills
For your Bard/Warlock Multiclass Background, we recommend choosing Entertainer. Not only does this feel like a good fit for a Bard from a backstory perspective, it also works really well with this build. The Entertainer background gives us the following Skill Proficiencies:
Choose any Skills that are based on Charisma or Dexterity. We went with Deception,
Intimidation and
Persuasion, which will give you an easier time in most dialogue rolls.
Ability Points
For both the Bard and the Warlock class, the most important ability is Charisma, which is used to determine the effectiveness of our spellcasting. We will be focusing on this ability above all others. Other important abilities are Dexterity, which boosts our Armour Class, and Constitution, which increases our Hitpoints and improves our Concentration Checks.
Strength – 10 Points
- Improves jump distance and carry weight.
- Low priority for this build.
Dexterity – 16 Points
- Boosts Armour Class (AC) and Initiative.
- Helps you act sooner in combat.
Constitution – 14 Points
- Increases Max HP.
- Vital for Concentration Checks to keep spells active.
Intelligence – 8 Points
- Not relevant for our build.
Wisdom – 10 Points
- Used in some Saving Throws.
- Low priority.
Charisma – 16 Points
- Primary stat.
- Boosts our Cantrips, Spells and dialogue checks.
| Ability | Points | Why it matters |
|---|---|---|
| 10 | Mostly for jump distance and carry weight. Low priority for this build. | |
| 16 | Important: Gives you a higher Armour Class and improves initiative. | |
| 14 | Important: Increases HP and helps Concentration checks for spells. | |
| 8 | Not relevant for our build. | |
| 10 | Helps with some Saving Throws. Low importance for this build. | |
| 16 | Our primary stat. Boosts Cantrips, Spells and dialogue checks. |
Spells
To start with, you’ll need to select four first-level Spells for your character to learn. We recommend going with the following options for our Bardlock Build:
Cantrips
In addition to the Spells, you’ll need to choose two Cantrips. These are less powerful spells that do not consume a Spell Slot when cast, meaning you can generally cast them every turn if you want to, with no limitations. We recommend choosing the following Cantrips for your Bardlock build:
BG3 Bard Warlock Multiclass Build Levelling Guide
Now, we are going to look at how to level up your Bardlock Build for Baldur’s Gate 3.
Early-Game Levelling for the BG3 Bardlock Build
In this section, we’ll cover the first four levels.
Level 2
For this level, we will already add the Warlock class to the build. The image above shows where you need to click to add a new class. The preferred subclass is The Fiend, which will give you THP whenever you kill an enemy. But you can choose any Warlock subclass here and the build will still work just fine.
Adding the Warlock to our build gives us the following benefits:
You can now spam Eldritch Blast, which allows you to deal reliable damage from range without spending Spell Slots. Save your Bard Spell Slots for important situations, for example when you need to stun enemies, knock them back with Thunderwave or heal an ally with
Healing Word. To get the best out of the build, remember to combo Eldritch Blast with your new Hex spell.
Level 3
We will add another Warlock Level to the build here, allowing us to quickly rack up a lot of extra power from Eldritch Blast.
Taking two Warlock levels so early gives you a strong, reliable tool to fight with in the early-game, and one that scales up very nicely over the course of your playthrough.
Level 4
We will now return to our base Bard class and begin improving that. Make sure to click on the Bard symbol (shown in the image above) so you don’t keep adding Warlock levels by mistake.
Adding the second level of the Bard class gives you the following benefits:
Mid-Game Levelling – Bardlock Build Levels 5-8
In this section, we’ll cover the mid-game. During these levels, the Bard Warlock Multiclass Build will become much more powerful, accessing a wider array of spells.
Level 5
We will now unlock the next level of the Bard class.
You’ll need to choose your Bard subclass. We recommend choosing the College of Lore, which will play into our spellcasting playstyle as much as possible.
Here are the full list of choices for this level:
Level 6
Once again, we’ll add another Bard level.
This gives the following new features:
The Heat Metal spell is very good because even if the enemy rolls a Saving Throw, they still take full damage and get Disadvantage on their attacks and ability checks, a severe debuff.
Level 7
Add another Bard Level, taking you to Bard Level 5 and Warlock Level 2.
At this level, you get a bunch of upgrades to your Bard class features:
Level 8
We’re adding another Bard Level to the Bardlock build at Level 8.
This will give you the following new features:
Call Lightning is one of the best spells in BG3, and one of the main reasons we went with the College of Lore subclass. If you manage to maintain Concentration for a few turns, you can get insanely good value from one Spell Slot.
Late-Game Bardlock Levelling – Levels 9-12
As we move into the final few levels for the Bard and Warlock Multiclass Build, you’ll continue to gain new spells and features that ramp up your character’s power.
Level 9
We’re adding another Bard Level, taking the total up to Bard Level 7, Warlock Level 2.
You’ll unlock the following benefits:
Level 10
As usual, we’ll be increasing the Bard Level again. You get the following rewards at this level:
Level 11
Once again, add another Bard level, bringing the total to Bard Level 9, Warlock Level 2.
At this level, you unlock the following:
We don’t get much at this level, but the final level will give you quite a lot of new goodies.
Level 12
You have reached the maximum level for your BG3 Bard & Warlock Multiclass Build.
We will add another Bard Level, granting the following features:
BG3 Bardlock Build Equipment
Now, let us take a look at some of the equipment choices you can make for your BG3 Bard & Warlock Multiclass Build. Don’t worry if you miss out on some of the items. Just enjoy your playthrough and try to view this as a wishlist rather than a precise blueprint. The names of the most essential, build-defining items are written in Bold Italic.
Early Game Equipment
This is the early-game gear setup that you can use for your Bard/Warlock Multiclass Build. You don’t need to get all the items, but the build will perform better if you find some of them. You can find these items in Act 1 or early Act 2. Essential items are written in Bold Italic.
A this stage of the game, there isn’t yet much equipment available that synergizes with this build. So for the meantime we are just opting for items that are generally useful to have, such as the Ring of Protection and Disintegrating Nightwalkers.
The only essential items here are the Daredevil Gloves that allow you to use Eldritch Blast in melee range without penalties, and the Disintegrating Night Walkers that greatly improve your mobility and protect you from a range of slowing and immobilizing effects.
We haven’t included anything for the Necklace and Secondary Weapon slots here because there’s nothing that really fits, so just use whatever you have spare.
Endgame Equipment
The endgame gear for the Bardlock can be obtained either in late Act 2 or Act 3 of Baldur’s Gate 3. If you manage to complete all the items below you will be an unstoppable force of power. The Potent Robe is by far the most important item here. Essential items are written in Bold Italic.
Here is a summary of how these items work together to boost this Bardlock Build for Baldur’s Gate 3:
Bardlock Build Extra Info
Here is some extra information that will help you to get the most out of this Bard & Warlock Multiclass Build in Baldur’s Gate 3.
How to Play this Bardlock Build
Early-Game Basics
We only need two Warlock levels for this multiclass build, and we opted to add them very early in the game because you get quick access to the Eldritch Blast & Hex combo, further buffed by the Agonizing Blast and Repelling Blast Invocations.
From Level 2 and above, you can cast Hex on an opponent and then keep hitting them with Eldritch Blast to deal consistent damage. If you maintain Concentration, you can recast Hex on a new target later on, without spending another Spell Slot.
This simple combo will be your bread and butter for most encounters. The Bard class gives you a wider range of spells than what the Warlock alone would have, including buff spells, debuffs for enemies, healing magic and some good AoE spells. Keep in mind that lots of Bard spells require Concentration, so you can’t use them at the same time as Hex.
Finally, note the differences between regular Spell Slots and Warlock Spell Slots:
Maximising the Build for Mid-Late Game
Our Bardlock Build for BG3 is mainly centred around the Eldritch Blast Cantrip. We are aiming to buff this Cantrip as much as possible, since it can be used every turn and can deal up to 78 points of non-crit damage with perfect damage rolls, assuming you’ve Hexed the target, your character is Level 10+ and you managed to obtain all items recommended in the guide. The damage range would be 36-78 if all three blasts hit the target, or 12-26 on each individual blast:
This amount of damage from only a Cantrip, in combination with a level 1 debuff spell, makes this Bard & Warlock build a late-game powerhouse.
On top of this, you get some helpful features from the Bard class, including a range of strong spells like Call Lightning, Haste and Fear. You get to master a huge amount of Skills which will open up a wealth of extra options.
Bardlock Build Illithid Powers (optional)
Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Bardlock Build:
Bardlock Build FAQs
Here are some frequently asked questions related to the BG3 Lore Bard & Warlock Multiclass Build. Most of these questions have already been answered in the guide itself.
- What’s the best race for a Bard Warlock Multiclass Build?
- What roles can the Bardlock fill in my party?
- What abilities are most important for the Bardlock?
- Which Bard and Warlock subclasses should I use?
FAQ: What’s the best race for a Bard Warlock Multiclass Build?
While any race will work just fine for this build, the best options are:
- Wood Elf – Very high mobility, resistance to effects like magical sleep and Charm, innate Darkvision. The extra Movement Speed is an underrated bonus that allows you to outrun foes.
- Duergar – Gives you innate Superior Darkvision. Allows you to wear Medium Armour. Gives you Resistance to Poison Damage and Advantage against the Poisoned, Charmed and Paralysed effects. This wide range of bonuses makes the Duergar very tough.
- Drow – Similar bonuses to the Wood Elf, but doesn’t have the extra Movement Speed. However, you do get Superior Darkvision and can debuff enemies with Faerie Fire.
For more info about the best races, see the Best Race section above.
FAQ: What roles can the Bardlock fill in my party?
The most natural role of the Bardlock is that of a “support damage dealer”. They’re very good at chipping away at enemy health bars with their Eldritch Blast and Hex combo. But when needed, they can use their Bard spells for a range of other purposes; their spells are particularly good at AoE damage, buffing allies and debuffing or stunning enemies.
The Bardlock can also act as a healer in an emergency, but you should not use them as your party’s dedicated healer because it’d be a waste of their potential, and other builds like the Life Domain Cleric do a much better job.
While they can fight in melee in a pinch, you should not try to use the Bardlock as a tank. They are not durable enough for that, and they will be much more effective staying at a distance from enemies and causing havoc with their cantrips and spells.
FAQ: What Abilities are most important for the Bardlock?
- Charisma is the most important ability for your Bardlock build, because it determines the efficacy of your spells and cantrips and will also boost many of your Skills, such as Persuasion, Performance and Intimidation. Put 16 points in Charisma at the start and increase it later in the game.
- Dexterity is also very important. It boosts your Armour Class and Initiative, allowing you to move earlier in the turn. Put 16 points in this.
- Constitution should always be at least 14 for any build in Baldur’s Gate 3, and this one is no different. This gives you a neccessary baseline of HP, and helps you to resist a wide range of hostile effects with Constitution Saving Throws. It also helps you to keep Concentration on spells when you take damage.
FAQ: Which Bard and Warlock subclasses should I use?
- For the Bard, I strongly recommend the College of Lore subclass for this build. It will give you 3 extra Skill Proficiencies, but more importantly allows you to unlock four non-Bard spells throughout your playthrough, giving you a wider array of options for dealing damage.
- For the Warlock, I prefer The Fiend because it gives you some Temporary HP when you kill an enemy. But since we only take a couple of Warlock levels, we don’t reach the higher level effects of the Warlock subclasses and the impact of your subclass choice is quite small.














