Welcome to The First Descendant A-TAMS Build (Sniper Rifle). This A-TAMS Build is updated for Season 3 Episode 2. The A-TAMS is a powerful sniper rifle that deals increased damage based on the charge of the gauge. 

Table of Contents:

You can also check out all our Weapon Builds and Character Builds Database if you are looking for more optimized builds. We also have a The First Descendant Character Tier List and a META Weapon Tier List if you wonder what to prioritize first.

Wiki: Additionally, we also created tfd.alcasthq.com. This subdomain is a Wiki & Database for anything related to The First Descendant. You can view info and stats on all Descendants, Weapons, Leaderboards, use the Compare Tool & more. You can also create your own builds with the Character Builder and the Weapon Builder.


A-TAMS Summary

A-TAMS Ability Electronic Arche Infusion The First Descendant

The A-TAMS is an Ultimate Sniper Rifle. A powerful anti-materiel sniper rifle that condenses the user’s Arche to accelerate bullets

  • Name: A-TAMS
  • Type: Sniper Rifle
  • Bullets: High-Power Rounds
  • Tier: Ultimate
  • Unique Ability: Electronic Arche Infusion

Unique Ability “Electronic Arche Infusion”

When aiming, continuously consumes MP to infuse Arche and fill the gauge. When firing, deals increased damage based on the charge of the gauge.

Basic Information

Effect Level 0 Level 1 Level 2 Level 3 Level 4
MP Cost 3.0 MP per 0.1s 2.0 MP per 0.1s 2.0 MP per 0.1s 1.0 MP per 0.1s 0.5 MP per 0.1s
Max Gauge 100% 100% 100% 100% 100%
Gauge Increase 3.0% per 0.01s 3.4% per 0.01s 4.0% per 0.01s 4.5% per 0.01s 5.0% per 0.01s
Additional Max Damage Firearm Damage x 260% Firearm Damage x 260% Firearm Damage x 260% Firearm Damage x 260% Firearm Damage x 260%

 


Base Weapon Stat Info

Here is the full weapon stat breakdown of the A-TAMS Sniper Rifle in The First Descendant.

Attribute Value
Firearm ATK 228,622
Fire Rate 52
Weak Point Damage 1.65
Effective Range (Drop-off start) 5,500
Effective Range (Drop-off end) 8,500
ATK Drop-off Modifier 0.6
Max Range 15,000
Hip Fire Accuracy 27.777
Aimed Shot Accuracy 100
Rounds per Magazine 3
Reload Time 2
Sprint Speed 800
Movement Speed 400
Movement Speed While Firing 220
Movement Speed While Aiming 130
Crush 10
Penetration 100
Firearm Critical Hit Rate 50
Firearm Critical Hit Damage 1.5
Attribute Status Effect Trigger Rate 33.33
Multi-Hit Damage 0.1

A-TAMS Build for The First Descendant

This is a Single-Target DPS setup.

Next, let us take a look at an optimized A-TAMS Build for The First Descendant. The A-TAMS is best optimized to deal as much damage as possible with a single shot.

Here is all the info you need to create a powerful A-TAMS Build:

Note: High-Level Weapon Cores boost your weapons’ damage numbers into insanity. Make sure to get weapon cores as soon as possible!


A-TAMS Modules

Best A-TAMS Build Modules The First Descendant

Modules are an important part of every weapon build in The First Descendant. For the A-TAMS sniper rifle, we want to focus on Multi-hit, elemental damage, and increase the explosion radius.

  • Elemental Damage: Adjust the elemental modules depending on what enemies you fight (Enemy elemental weakness).
A-TAMS Module Configuration Table
Module Slot Module Name Socket Type
1 Rifling Reinforcement Malachite
2 Action and Reaction Malachite
3 Fire Enhancement Almandine
4 Superheated Gunbarrel Almandine
5 Weak Point Expansion Malachite
6 Weak Point Sight Malachite
7 Charge Amplification Cerulean
8 Better Insight Almandine
9 Better Concentration Almandine
10 Edging Shot Almandine

Weapon Readjustment

A-TAMS Build Weapon Readjustment The First Descendant

You can use the Weapon Readjustment at the Weapon Workbench in Albion. Here are the best Weapon Readjustments for the A-TAMS:

  • Firearm ATK
  • Elemental Damage (Preferably whatever the enemy is weak to that you are trying to defeat)
  • Weak Point Damage
  • Firearm Critical Hit Damage

Try to upgrade the Weapon Readjustments to at least purple quality.


Weapon Cores

A-TAMS Build Weapon Cores Setup The First Descendant

Weapon Cores juice up your damage quite tremendously. However, especially the later-level Weapon Cores are difficult to get. So start with whatever weapon cores you have available. Weapon Cores drop in the Void Erosion Purge endgame activity.

Higher level Weapon Cores drop in the higher level Void Erosion Purge levels in The First Descendant. However, you can gradually work towards the highest level. I recommend trying to get to level six as soon as possible, since it won’t require clearing many stages and will already increase the power of your weapon tremendously.

Best Weapon Cores for the A-TAMS:

  • Free Augmentation Icon TFDElemental Damage (Free Augmentation)
  • Hit Augmentation Icon tfdFirearm Critical Hit Damage (Hit Augmentation)
  • precision augmentation icon tfdSprint Speed or Grapple Hook (Precision Augmentation)
  • precision augmentation icon tfdSprint Speed or Grapple Hook (Precision Augmentation)
  • special augmentation icon tfdFlex (Special Augmentation)

The Elemental Damage and Critical Hit Damage cores are important for the A-TAMS sniper rifle, the others not that much!


A-TAMS optimized for Ultimate Luna with Battlefield Concert Module

A-TAMS Ultimate Luna Module Setup

This A-TAMS build is optimized for the Ultimate Luna Build with the Battlefield Concert transcendent module. Change the elemental damage to whatever your boss is weak to.

A-TAMS Ultimate Luna Module Configuration Table
Module Slot Module Name Socket Type
1 Rifling Reinforcement Malachite
2 Fire Rate UP Xantic
3 Charge Amplification Malachite
4 Toxic Enhancement Rutile Icon Rutile
5 Weak Point Sight Malachite
6 Action and Reaction Malachite
7 Poison Priority Rutile Icon Rutile
8 Fixed Shot Rutile Icon Rutile
9 Weak Point Detection+ Malachite
10 Special Sight Malachite

Lastly, the Readjustments and Cores.

Readjustments:

  • Firearm ATK
  • Elemental Damage (Preferably whatever the enemy is weak to)
  • Weak Point Damage
  • Bonus Firearm ATK vs Colossus

Weapon Cores:

  • Free Augmentation Icon TFDElemental Damage (Free Augmentation)
  • Hit Augmentation Icon tfdFirearm Critical Hit Damage (Hit Augmentation)
  • precision augmentation icon tfdSprint Speed or Grapple Hook (Precision Augmentation)
  • precision augmentation icon tfdSprint Speed or Grapple Hook (Precision Augmentation)
  • special augmentation icon tfdFlex (Special Augmentation)

A-TAMS Sniper Rifle Lore

A-TAMS Build Lore The First Descendant

The Arche Injection-Type Anti-Materiel Sniper Rifle, A-TAMS, is a weapon that represents the pinnacle of human military technology today, by condensing the user’s Arche to accelerate the bullets. It is both a Descendant exclusive weapon and the symbol of Deslin’s love for humanity.

The Arche-injection bullet acceleration technology was originally only intended to be used in Hailey’s unique weapon, Piercing Spike, which was developed as a one-off.

This is because in addition to being prohibitively expensive to mass produce, the weapon was also developed for Hailey’s Arche and thus very limited in versatility.

But the sight of the Descendants taking to the front lines with their shoddy sniper rifles was enough to irritate Deslin. The cranky craftsman, who is filled with love for humanity, roared his armory into action.

And so began the development of A-TAMS, a more versatile version of Piercing Spike.

Of course, A-TAMS is not a downgraded weapon with reduced price and performance. It’s a weapon that blends top-of-the-line technology and outstanding Arche versatility and causes more losses to Deslio Armory the more it is produced.

However, its production is strangely well funded, almost to the point of being suspicious.

“Money? You mean the thing that comes out when I beat up Silion?” – Deslin


Related Guides for The First Descendant

You can also check out our Ultimate Weapons Database for The First Descendant or the Builds Database for The First Descendant.