Welcome to our Scavenger Rogue Build for Solasta 2.
The Scavenger is a Rogue subclass in Solasta II. This guide will explain how to create a powerful Scavenger build, including the best weapons, armour, spells, ability distribution, skills, and more.
The Scavenger is a stealthy damage dealer, widely useful thanks to their mastery of many Skills, accurate attacks and bonus sneak attack damage.
For more Scavenger builds and information, check our Rogue Overview Page. You can find builds for all Solasta II classes from our main Solasta II page.
Table of Contents:
- Rogue Class Overview
- Character Creation
- Levelling Guide
- Best Equipment
- Scavenger Rogue Tips & Tricks
Rogue Class Overview – Solasta 2
The Solasta II Rogue is a stealthy class with high mobility, adept at sneaking and thievery. They can deal extra bonus damage when attacking an enemy with an Advantage, or if the enemy is already in melee combat with one of the Rogue’s allies.
Please note that Solasta 2 is an early access game, so most of the information in this guide is a work in progress. Last updated March 2026.
Why Choose the Scavenger Subclass?
The Scavenger adds additional damage to their first weapon attack every turn, further boosting the Rogue’s already impressive sneak damage.
Furthermore, their very presence in your party ensures you get a fairer deal when buying and selling from merchants.
Scavenger Rogue Build Starting Point – Solasta 2
This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.
Best Ancestry
The best Ancestry for the Scavenger build is currently the Human:
Best Background
The best Background for the Scavenger Build is Spy. It gives you the following bonuses:
Another valid option is Academic. This is similar, but with more focus on Intelligence, allowing you to learn 2 Wizard Cantrips.
Ability Distribution
The best Ability Distribution for your Scavenger Rogue Build is:
Best Proficiencies
Assign the following Proficiencies:
Scavenger Rogue Build Levelling Up Guide – Solasta 2
In this section, we’ll explain what your Scavenger Rogue will unlock at each level and the best choices to make when levelling up.
Level 2
At Level 2, Rogues unlock some special Bonus Actions that help them to outmanoeuvre enemies.
Level 3
At Level 3, you must select your Rogue’s subclass. For this build, we are using the Scavenger subclass.
New Rogue Features
Scavenger Subclass Starting Features
Level 4
At Level 4, you must choose a Feat to make your Scavenger more powerful.
Level 5
Early Access currently stops at Level 4; the rest of the levelling-up section is speculative and partially based on Solasta: Crown of the Magister.
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Scavenger Build Best Equipment
In this section, we will list the best equipment for the Scavenger in Solasta II, including how to obtain each item.
In the current early-access version, crafting hasn’t been implemented yet, and the amount of equipment you can loot is quite limited.
We’ll be dual-wielding throughout the game. Once you reach Level 4, you should equip a Rapier in your main hand and the best weapon you can find for your offhand (two Rapiers works fine, or a Rapier and a Scimitar/Shortsword/Longsword).
You should have chosen Weapon Mastery with the Rapier during character creation, so every attack with the Rapier gives you Advantage on your next Attack Roll against the target, which you can immediately use up with your offhand attack.
Look out for better pieces of Light Armour, because your starting gear is a little weak. There are also some useful amulets available in early access; for example, the Poisonous Amulet adds 1d4
Poison Damage to your first attack each turn.
Scavenger Rogue Tips & Tricks
When properly built and geared, the Scavenger is an extremely useful party member with consistent damage output. But just because they deal good melee damage, do not leave them unsupported in melee like you might with a Fighter or Paladin – they will not survive for long at all!
Sometimes you’re better off hanging back and making ranged attacks until you’re sure it’s safe to commit your Rogue. They do perform best in melee, but it’s better to keep them alive first and foremost.
Remember to use their Steady Aim feature whenever you do not need to move during your turn. Activating it first will give you
Advantage on your first attack, guaranteeing an activation of Sneak damage if you hit the enemy. If you hit an opponent with your Rapier, that will also give you
Advantage with your offhand attack.
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