The Dragon’s Dogma 2 Magick Archer Vocation Class is a hybrid vocation that has supportive features like the Mage Vocation, but still carries a large array of elemental ranged attacks for offense. It uses a “Lock On” system allowing you to lock in targets while charging up attacks. Similarly to the Mage Vocation, the Magick Archer Vocation can heal allies and even resurrect them with Remedy Arrow. A notable feature in the Magick Archer’s Core Skills is that is can readily swap between Single and Multi Targeting when firing off attacks, allowing this vocation to adapt for crowds or focusing its power on a larger foe.
The Magick Archer is not available at the start of the game but needs to be unlocked. Check our guide on How to Unlock the Magick Archer to learn more.
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The Magick Archer Vocation is not as nimble as its counter-part in the Archer Vocation. It will heavily rely on positioning and distancing itself in fights to setup attacks. For the full effect, skills require charge times and being interrupted will bring your attacks to a close. Having a pawn on a Fighter Vocation will complement the Magick Archer Vocation greatly, allowing for time to execute fully charged attacks while supporting with healing when needed.
The stat growth of the Magick Archer Vocation is that of a hybrid, maintaining an average to low on physical attributes such as stamina and health but higher in magick defense. This vocation may be viewed more “Magick” than “Archer” in its attacks and tools. The “Archer” portion is present in its method of delivery, firing arrows. This is highly beneficial in pinpoint targeting of weak spots and also wide area target locking for precision striking. Ultimately, this is a highly versatile supportive class that still provides damage in all situations with a unique aspect of extended range and accuracy.
Here is a list of Pros and Cons of the Magick Archer Vocation Class in Dragon’s Dogma 2.
Pros | Cons |
---|---|
High Range Targeting | Lower Survivability |
Dynamic Single/Multi Targeting System | Limited Evasive Tools |
Versatile Elemental Attacks for Enemy Weaknesses | Charged Attacks Require Spacing and Timing |
Able to Heal, Revive, and Buff Party | No Melee Counter Options |
Below are all of the Magick Archer Vocation Class Skills, Core Skills, and Augments in Dragon’s Dogma 2.
Dragon’s Dogma 2 MAgick Archer Skills
Now we are going to take a look at all of the Skills for the Magick Archer Vocation in Dragon’s Dogma 2.
Skill | Element | Rank | DP | Description |
---|---|---|---|---|
Frostseeker Bolt | Ice | 0 | 0 | Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite. |
Irradiant Orb | Fire | 1 | 200 |
|
Ricochet Seeker | Lightning | 2 | 300 | Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters. |
Sedative Bolt | ? | 2 | 300 | Fires a magickal bolt that adds to the target’s sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective. |
Flamefang Arrow | Fire | 3 | 450 | Fires an arrow of magickal flame that explodes on impact. Can control the arrow’s trajectory after it is loosed. |
Hailstone Bolt | Ice | 4 | 700 | Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes. |
Sparkchain Stake | Lightning | 5 | 1100 | Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes. |
Remedy Arrow | Holy | 1 | 200 | Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health if any allies it strikes. |
Vimtaking Arrow | Dark | 3 | 450 | Looses an arrow hexed with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered. |
Frosthunter Bolt | Ice | 4 | 1000 | An advanced form of Frostseeker Bolt that extends the effect’s duration. |
Candescent Orb | Fire | 4 | 1000 | An advanced form of Irradiant Orb that extends the effect’s duration. |
Ricochet Hunter | Lightning | 5 | 1300 | An advanced form of Ricochet Seeker that extends the duration of the magickal arrow’s effect. |
Recovery Arrow | Holy | 5 | 1300 | An advanced form of Remedy Arrow that requires less time to charge. |
Bartizan | ? | 6 | 1800 | Erects a barrier around an ally, blocking incoming attacks and dealing damage to the attacker. The stronger the attack received, the more powerful the counterattack unleashed. |
Soporiphic Bolt | ? | 6 | 1600 | An advanced form of Sedative Bolt that requires less time to charge. |
Lifetaking Arrow | Dark | 6 | 1600 | An advanced form of Vimtaking Arrow that extends the effective range when absorbing Health from hostile targets. |
Blazefang Arrow | Fire | 7 | 2000 | An advanced form of Flamefang Arrow with an extended effective range. |
Arctic Bolt | Ice | 7 | 2000 | An advanced form of Hailstone Bolt that inflicts greater harm when fully charged. |
Sagittate Downpour | ? | 7 | 2500 | Conjures and fires a multitude of magickal arrows. Arrows can be concentrated on a single target or on a single point on a target. |
Fortalice | ? | 8 | 2500 | An advanced form of Bartizan that extends the barrier’s duration. |
Boltchain Stake | Lightning | 8 | 2500 | An advanced form of Sparkchain Stake that extends the effect’s duration. |
Sagittate Avalanche | ? | 9 | 3000 | An advanced form of Sagittate Downpour that increases the number of conjurable arrows. |
Martyr’s Bolt | ? | – | – | Spellbow’s Paradox: Fires the ultimate magickal bolt in exchange for a temporary decrease to the user’s maximum Health. Reduced amount determines the bolt’s potency. The loss gauge accumulates while charging. |
Martyr’s Bolt is a Maister Skill, which means it cannot be unlocked via normal Vocation progression but is instead unlocked via quests. To find out how to unlock Martyr’s Bolt, check our Maister Skill Unlock Guide.
Magick Archer Vocation Core Skills – Dragon’s Dogma 2
Now we are going to take a look at all of the Core Skills for the Magick Archer Vocation in Dragon’s Dogma 2.
Skill | Rank | DP | Description |
---|---|---|---|
Quickfire | 0 | – | <light attack> [Lets loose a bolt] |
Conversion | 0 | – | <heavy attack> [Switches Vocation Actions) |
Pinpoint Volley | 0 | – | <vocation action> [Switch to Multi target mode] |
Rivet Shot | 0 | – | <vocation action> [Switch to Single target mode] |
Climactic Arrow | 1 | 150 | Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn. |
Scopic Sight | 2 | 250 | Extends lock-on range when using Pinpoint Volley or Rivet Shot. |
Tracker’s Sight | 3 | 400 | Increases the maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot. |
Protracting Arrow | 4 | 600 | After the user employs a fire, ice, or lightning weapon skill, that element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time. |
Magick Archer Vocation Augments
Now we are going to take a look at all of the Augments for the Magick Archer in Dragon’s Dogma 2.
Augment | Rank | DP | Description |
---|---|---|---|
Sustainment | 2 | 300 | Augments the physical Defense and Magick Defense of pawns in your party. |
Voracity | 4 | 900 | Recovers a small amount of Stamina when you deliver the killing blow to a target. |
Prolificity | 6 | 1800 | <No Information Available> |
Ascendancy | 8 | 3000 | <No Information Available> |
Amelioration | 9 | 5000 | <No Information Available> |
We hope you found our Magick Archer Vocation Class Guide for Dragon’s Dogma 2 useful.