Welcome to our Oblivion Domain Cleric Build for Solasta II.

Oblivion Domain is a Cleric subclass in Solasta II. This guide will explain how to create a powerful Oblivion Cleric build, including the best weapons, armour, spells, ability distribution, skills, and more.

For more Cleric builds and information, check our Cleric Overview Page. You can find builds for all Solasta II classes from our main Solasta II page.

Table of Contents:


Cleric Class Overview – Solasta II

Solasta II Clerics are powerful spellcasters who can also withstand prolonged melee scraps, although they are less talented at this form of fighting than truly martial classes like Fighters, Barbarians and Paladins. The true strength of Clerics lies in their ability to heal and support allies, and debuff and damage many enemies at once with their powerful spellcasting. Clerics also gain special Domain spells and actions, depending on their chosen subclass.

Please note that, for now, the info in this section is a Work in Progress and partially speculative. It will be refined when Solasta II’s early access launches.

Here is what your Cleric will start the game with at Level 1:

  • Weapon Proficiencies – Simple Weapons
  • Armour Proficiencies – Light Armour, Medium Armour, Shields
  • Saving Throw Proficiencies – Wisdom & Charisma
  • Skills – Choose 2 from History, Insight, Medicine, Persuasion, Religion
  • Ritual Casting – You can cast a spell as a Ritual if the spell has the Ritual tag, and you have the spell prepared.
  • Subclass – Clerics choose their subclass at Level 1
  • Scroll Scribing – You can use Scroll Kits to scribe magic scrolls

Oblivion Domain Subclass – Solasta II

The Oblivion domain exerts some control over death itself, preventing allies from dying while speeding up the demise of enemies with debilitating magic.

Your Oblivion Domain subclass will grant you the following additional features as you level up.

Level 1

  • Gate Keeper – You and nearby party members have Advantage on Death Saving Throws. You can spend a Bonus Action to wake up unconscious allies.
  • Bonus Cantrip: Chill Touch
  • Domain Spells – Automatically unlocked and always Prepared:
    • Sleep
    • Inflict Wounds

Level 2

  • Channel Divinity: Herald of Pain – Channel Divinity to Poison and deal Necrotic Damage to nearby enemies, unless they succeed a Wisdom Saving Throw.

Level 3

  • Domain Spells – Automatically unlocked and always Prepared:
    • Blindness
    • Ray of Enfeeblement

Level 5

  • Domain Spells – Automatically unlocked and always Prepared:
    • Vampiric Touch
    • Fear

Level 6

  • Strike of Oblivion – The first attack of your turn deals additional Necrotic Damage.

Level 7

  • Domain Spells – Automatically unlocked and always Prepared:
    • Black Tentacles
    • Confusion

Level 8

  • Mark of Fate – Mark a creature, causing it to take additional damage.

Level 9

  • Domain Spells – Automatically unlocked and always Prepared:
    • Contagion
    • Cloudkill

Oblivion Domain Cleric Build Starting Point – Solasta II

This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.

Best Ancestry

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Ability Distribution

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Best Skills

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Spells & Cantrips

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Oblivion Cleric Build Levelling Up Guide – Solasta II

In this section, we’ll explain what your Oblivion Domain Cleric will unlock at each level and the best choices to make when levelling up.

Level 2

Channel Divinity

  • You can use Channel Divinity Actions once per Short/Long Rest

Channel Divinity: Turn Undead

  • Force nearby undead creatures who can see you to flee, unless they make a Wisdom Save.

Channel Divinity: Herald of Pain

  • Poison and deal Necrotic Damage to nearby enemies, unless they succeed a Wisdom Saving Throw.

Level 3

Domain Spells – Automatically unlocked and always Prepared:

  • Blindness
  • Ray of Enfeeblement

Level 4

Feat

  • Choose a Feat or improve an Ability

Level 5

Turn Undead (Destroy)

  • Upgrades your Turn Undead.
  • Undead creatures with a challenge rating of 0.5 or lower that fail the Saving Throw will instead be destroyed.

Domain Spells – Automatically unlocked and always Prepared:

  • Vampiric Touch
  • Fear

Level 6

Channel Divinity Charges

  • You now have two charges per rest

Strike of Oblivion

  • The first attack of your turn deals additional Necrotic Damage.

Level 7

Domain Spells – Automatically unlocked and always Prepared:

  • Black Tentacles
  • Confusion

Level 8

Feat

  • Choose a Feat or improve an Ability

Turn Undead (Destroy)

  • Upgrades your Turn Undead again.
  • Undead creatures with a challenge rating of 1 or lower can now be destroyed.

Mark of Fate

  • Mark a creature, causing it to take additional damage when attacked.

Level 9

Domain Spells – Automatically unlocked and always Prepared:

  • Contagion
  • Cloudkill

Level 10

Divine Intervention

  • You attempt to request the help of your deity, with a success chance of 1% per cleric level.

Level 11

Turn Undead (Destroy)

  • A final upgrade to Turn Undead.
  • Can now destroy Undead creatures with a challenge rating of 2 or below.

Level 12

Feat

  • Choose a Feat or improve an Ability

Oblivion Cleric Build Best Equipment

In this section, we will list the best equipment for the Oblivion Domain Cleric in Solasta II, including how to obtain each item.

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Oblivion Domain Cleric Tips & Tricks

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