Welcome to our Oblivion Domain Cleric Build for Solasta II.

Oblivion Domain is a Cleric subclass in Solasta II. This guide will explain how to create a powerful Oblivion Cleric build, including the best weapons, armour, spells, ability distribution, skills, and more.

The Oblivion Domain Cleric has made an ally of death itself, preventing allies from passing through the gates and cripping several enemies at once with their necrotic powers.

For more Cleric builds and information, check our Cleric Overview Page. You can find builds for all Solasta II classes from our main Solasta II page.

Table of Contents:


Cleric Class Overview – Solasta II

Solasta II Clerics are powerful spellcasters who can also withstand prolonged melee scraps, although they are less talented at this form of fighting than truly martial classes like Fighters, Barbarians and Paladins. The true strength of Clerics lies in their ability to heal and support allies, and debuff and damage many enemies at once with their powerful spellcasting. Clerics also gain special Domain spells and actions, depending on their chosen subclass.

Please note that Solasta 2 is an early access game, so most of the information in this guide is a work in progress. Last updated March 2026

Here is what your Cleric will start the game with at Level 1:

  • Cleric Weapon Training – You are Proficient with Simple Weapons
  • Cleric Armour Training – You are Proficient with Light Armour, Medium Armour and Shields
  • Cleric Spellcasting – You start the game with 3 Cleric Cantrips of your choice, and 4 Cleric Spells that can be changed after a Long Rest. Your Spells are cast with Spell Slots, replenished on Long Rests, and their potency is influenced by your Wisdom score.
  • Saving Throw Proficiencies – Wisdom & Charisma

Why Choose the Oblivion Domain Cleric?

The Oblivion Domain Cleric is defined by its ability to dish out AoE Solasta 2 Necrotic Damage Necrotic Damage that also debuffs multiple enemies at a time. This can make tricky fights much more forgiving for your party.

In addition, your party members have a much easier time succeeding on Death Saving Throws. The Oblivion Domain Cleric is a good choice for beginners because it is quite easy to play and helps to stave off disaster just by being present in your party.


Oblivion Domain Cleric Build Starting Point – Solasta II

This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.

Divine Order

Clerics must choose a Divine Order during character creation. Choosing wisely can help to gear your Cleric to a particular playstyle.

We recommend choosing Protector, which gives you proficiency with martial weapons and heavy armour.


Best Ancestry

The best Ancestry for the Oblivion Domain Cleric is currently the Human:

  • Resourceful (Heroic Inspiration) – Once per Long Rest, you can reroll a failed roll.
  • Versatile – Choose an Origin Feat:
    • Skilled – I recommend choosing Skilled, which will give you a free choice of three Skill or Tool Proficiencies.

However, the differences between the races in Solasta 2 are currently quite small, so feel free to choose the option you like the most.


Best Background

The best Background for the Oblivion Domain Cleric Build is Solasta 2 ascetic background Ascetic. It gives you the following bonuses:

  • Allows you to further improve Dexterity, Constitution and Wisdom scores.
  • Proficiency with the Nature and Acrobatics Skills.
  • You can use the Herbalism Kit to craft potions.
  • You get the Robust Origin Feat, which increases your maximum HP.

If you choose a different background, it’s vital to pick one that can boost Wisdom!


Ability Distribution

Solasta 2 Oblivion Domain Cleric Build Character Creation

The best Ability Distribution for your Oblivion Domain Cleric Build is:

Strength – 10

Strength may be used for your Cleric’s melee attacks, depending on which weapon you equip. But because we won’t be focusing on being a good melee fighter, Strength is not a priority choice.

Dexterity – 14

Dexterity is used to increase your Armour Class (unless you wear Heavy Armour) and also helps with a variety of Saving Throws. Putting a few points here is almost always worth it.

Constitution – 16

The Cleric has a lot of concentration spells, and having high Constitution makes it easier to maintain them when you take damage. It also ensures you’ll have plenty of HP.

To attain a score of 16, put in 15 basic points and use 1 of the extra points from your Ascetic Background (press Next after assigning the basic points, and you’ll be prompted to assign your Background points).

Intelligence – 8

We don’t need any Intelligence points for this build.

Wisdom – 17

Wisdom is the Cleric’s spellcasting attribute. The damage and success chance of your spells are influenced by your Wisdom Modifier, so starting with as many points as possible is strongly recommended.

To attain a score of 17, put in 15 basic points and use 2 of the extra points from your Ascetic Background.

Charisma – 8

Charisma is not important for our build. Just ensure someone else in your party has good Charisma, so they can handle the Charisma Skill rolls in dialogue.

Solasta 2 warning icon Important: The Even Number Rule:

  • Every second point in an ability score over 10 adds +1 to that ability modifier, which is what actually improves your dice rolls.
  • This means that increasing a score from 10 to 11 makes no difference, but increasing it to 12 will add a +1 buff to any rolls made with that ability.
  • Therefore, we will usually avoid leaving any abilities on an odd number.
    • Exception: You can leave one ability on an odd number in character creation if you are planning to bump it up by 1 with your first Feat unlock at Level 4. That is why we have 17 starting points in Wisdom in this Oblivion Domain Cleric build.

Best Skills

Assign the following Skill Proficiencies:

Source: Cleric Class

  • Insight – Helps you to determine the true intentions of creatures.
  • Medicine – Used for crafting and to stabilize a dying companion.

Source: Human Ancestry

  • Animal Handling – Used to tame and calm animals.

Source: Skilled Feat

  • Perception – Detect traps and ambushes.
  • Survival – Detect and avoid hazards in the wild, and increase your chance of foraging for food when travelling.
  • Stealth – Makes it easier to remain undetected when sneaking.

As you can see, between these skill picks and the two already granted from your Background, this build gives you a wide range of Skill Proficiencies – that’s the primary reason why Human is such a good ancestry choice in the current version of Solasta 2.


Cantrips

To begin with, your Cleric can choose three Cantrips.

We recommend the following Cantrips:

Solasta 2 light icon Light

  • Allows you to Solasta 2 light source icon illuminate dark areas without holding a lantern.
  • Your Cleric will automatically cast it when it’s dark.
  • Useful because Solasta 2 involves a lot of dungeon crawling, and you get a big attack debuff if you can’t see in the dark.

Solasta 2 sacred flame icon Sacred Flame

  • Deals 1d8 Solasta 2 radiant damage icon Radiant Damage (increased at higher levels).
  • Often suffers a low hit chance because enemies will perform Dexterity Saving Throws to negate the damage.
  • Alternatively, you can use Solasta 2 holy conduit icon Holy Conduit, which has a better hit chance but can only be used in melee range.

Solasta 2 guidance icon Guidance

  • You can activate Guidance during dialogue skill check prompts to boost the success chance of any option by adding a bonus 1d4 dice to the skill check.

Spells

Clerics start the game with four spells prepared. You have to wait until your first Long Rest if you want to change them.

To begin with, you have these spells prepared:

Solasta 2 bane icon Bane

  • Target 3 enemies, and subtract 1d4 from their attack rolls and saving throws for the next minute.
  • They will roll a Charisma save to attempt to block the debuff.

Solasta 2 bless icon Bless

  • Target 3 allies, and add 1d4 to their attack rolls and saving throws for the next minute.

Solasta 2 cure wounds icon Cure Wounds

  • Heal a target for 2d8 HP + your Wisdom Modifier.
  • They must be within melee range.

Solasta 2 inflict wounds icon Inflict Wounds

  • Touch an enemy to deal 2d10 Solasta 2 Necrotic Damage Necrotic Damage.
  • The target will attempt a Constitution Saving Throw to halve the damage.

Oblivion Cleric Build Levelling Up Guide – Solasta II

In this section, we’ll explain what your Oblivion Domain Cleric will unlock at each level and the best choices to make when levelling up.

Level 2

At this level, you will unlock some new features from both your basic Cleric class. We will also replace one of our starting spells, and unlock another spell.

Channel Divinity

  • You can use Channel Divinity Actions once per Short/Long Rest

Solasta 2 divine spark heal icon Divine Spark

  • You can spend Channel Divinity to heal an ally by 1d8 HP + your Wisdom Modifier.
  • Alternatively, Divine Spark can deal Solasta 2 radiant damage icon Radiant or Solasta 2 Necrotic Damage Necrotic Damage to an enemy.

Solasta 2 Turn Undead Icon Channel Divinity: Turn Undead

  • Force nearby undead creatures who can see you to flee, unless they make a Wisdom Save.

Replace Spell – Solasta 2 cure wounds icon Cure Wounds > Solasta 2 healing word icon Healing Word

  • While it offers a smaller amount of healing than Cure Wounds, Healing Word is much easier to use because it can be cast at long range and only requires a Solasta 2 bonus action icon Bonus Action.
  • If you want both equipped, consider dropping Solasta 2 bane icon Bane instead.

New Spell Unlock – Solasta 2 guiding bolt icon Guiding Bolt

  • Guiding Bolt is a great spell that deals 4d6 Solasta 2 radiant damage icon Radiant Damage at long range.
  • The next attack roll made against the target will have Solasta 2 advantage icon Advantage.
  • The target will temporarily shed dim light in a small radius.

Level 3

At Level 3, you finally get to choose your Cleric subclass. In this build, we’ll use the Oblivion Domain subclass, which maximises your restorative abilities.

Subclass – Oblivion Domain

The Oblivion Domain subclass immediately grants you three new features:

Oblivion Domain Spells

The following spells are automatically Solasta 2 prepared tick icon Prepared alongside your existing spells:

  • Solasta 2 inflict wounds icon Inflict Wounds – Deal 2d10 Solasta 2 Necrotic Damage Necrotic Damage in melee range.
  • Solasta 2 sleep icon Sleep – Cast a spherical AoE. All creatures within who fail a Wisdom Saving Throw will fall become Incapacitated until the end of their next turn. The effect ends early if they take damage or are awoken.
  • Solasta 2 calm emotions icon Calm Emotions – All friendly creatures in the area become immune to Frightened and Charmed.
  • Solasta 2 Ray of Enfeeblement icon Ray of Enfeeblement – The target has Solasta 2 Disadvantage icon Disadvantage on all Strength checks, and subtracts 1d8 from all damage rolls. They will roll a Constitution Saving Throw at the end of every turn, recovering on a success.

Solasta 2 gatekeeper icon Gate Keeper

  • Heal a Solasta 2 dying condition Dying ally within 9m for 1 HP at the start of their turn.
  • Can be used a number of times equal to your Wisdom modifier per short rest.
  • Allies within 9m of you have Solasta 2 advantage icon Advantage on Death Saving Throws.
  • You always have Solasta 2 advantage icon Advantage on your own Death Saving Throws.

Solasta 2 herald of pain icon Herald of Pain

  • Channel Divinity to deal Solasta 2 Necrotic Damage Necrotic Damage equal to 2d8 + Cleric Level to each hostile creature within 9m of you.
  • Targets also have Solasta 2 Disadvantage icon Disadvantage on Attack Rolls and Ability Checks for up to 1 minute.
  • Targets will attempt a Wisdom Saving Throw to half the damage and block the Solasta 2 Disadvantage icon Disadvantage debuff.
  • Targets who fail the first Saving Throw will roll a new one at the end of every turn, removing the debuff on a success.

New Spell Unlock – Solasta 2 prayer of healing icon Prayer of Healing

  • Gives a 2d8 heal to your entire party and the benefits of a short rest.
  • You can only benefit from this spell once per Long Rest.
  • Allows you to Short Rest even in dangerous areas that usually disallow it.

Level 4

At Level 4, you can choose a new Feat and one more spell to prepare.

New Feat – Casting Virtuoso

  • Use this Feat to increase your Wisdom by 1, taking it up to 18.
  • Important: Equipping a shield or a weapon in both hands will no longer prevent you from casting spells.
  • Ranged spell attack rolls (for example, Guiding Bolt) will no longer have Solasta 2 Disadvantage icon Disadvantage when you are in melee range of an enemy.
  • You have Solasta 2 advantage icon Advantage on Saving Throws against Counterspell.

New Spell Unlock – Solasta 2 life drain icon Life Drain

  • Deals 2d8 Solasta 2 Necrotic Damage Necrotic Damage to an enemy.
  • Grants you the same amount as Temporary HP.

Level 5

Solasta 2 warning icon Early Access currently stops at Level 4; the rest of the levelling-up section is speculative and partially based on Solasta: Crown of the Magister.

Turn Undead (Destroy)

  • Upgrades your Turn Undead.
  • Undead creatures with a challenge rating of 0.5 or lower that fail the Saving Throw will instead be destroyed.

Domain Spells – Automatically unlocked and always Prepared:

  • Vampiric Touch
  • Fear

Level 6

Channel Divinity Charges

  • You now have two charges per rest

Strike of Oblivion

  • The first attack of your turn deals additional Necrotic Damage.

Level 7

Domain Spells – Automatically unlocked and always Prepared:

  • Black Tentacles
  • Confusion

Level 8

Feat

  • Choose a Feat or improve an Ability

Turn Undead (Destroy)

  • Upgrades your Turn Undead again.
  • Undead creatures with a challenge rating of 1 or lower can now be destroyed.

Mark of Fate

  • Mark a creature, causing it to take additional damage when attacked.

Level 9

Domain Spells – Automatically unlocked and always Prepared:

  • Contagion
  • Cloudkill

Level 10

Divine Intervention

  • You attempt to request the help of your deity, with a success chance of 1% per cleric level.

Level 11

Turn Undead (Destroy)

  • A final upgrade to Turn Undead.
  • Can now destroy Undead creatures with a challenge rating of 2 or below.

Level 12

Feat

  • Choose a Feat or improve an Ability

Oblivion Cleric Build Best Equipment

In this section, we will list the best equipment for the Oblivion Domain Cleric in Solasta II, including how to obtain each item.

In the current early-access version, crafting hasn’t been implemented yet, and the amount of equipment you can loot is quite limited.

I recommend replacing your starting solasta 2 mace icon Mace with a solasta 2 morningstar icon Morningstar weapon, which will slightly increase its damage.

At the start of the game, you are forced to unequip your solasta 2 shield icon Shield because it prevents you from casting spells. When you reach Level 4 and get the Casting Virtuoso Feat, you can equip it again for a valuable +2 boost to your Solasta 2 Armour Class icon Armour Class.

Keep an eye out for +1 versions of weapons and shields, and new armour with a higher armour class than your starting armour.


Oblivion Domain Cleric Tips & Tricks

The Oblivion Domain Cleric is great at supporting your party, preventing them from slipping through death’s door.

Their Solasta 2 herald of pain icon Herald of Pain feature can deal a huge amount of Solasta 2 Necrotic Damage Necrotic Damage when you are surrounded by a large number of enemies, and it also debuffs those enemies making it hard for them to fight you for the next couple of turns.

When you are not using these features, the Oblivion Domain plays very similarly to our Life Domain Cleric Build – it is still good at healing allies and chipping away at enemy HP with weapon or cantrip attacks. You should always check the hit chance of your attack options before deciding which one to use.

Clerics at higher levels get a lot of AoE spells that will complement the Oblivion Domain very nicely indeed, but for now this hasn’t been implemented in Solasta 2’s early access.


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