Welcome to our Battle Domain Cleric Build for Solasta II.

Battle Domain is a Cleric subclass in Solasta II. This guide will explain how to create a powerful Battle Cleric build, including the best weapons, armour, spells, ability distribution, skills, and more.

For more Cleric builds and information, check our Cleric Overview Page. You can find builds for all Solasta II classes from our main Solasta II page.

Table of Contents:


Cleric Class Overview – Solasta II

Solasta II Clerics are powerful spellcasters who can also withstand prolonged melee scraps, although they are less talented at this form of fighting than truly martial classes like Fighters, Barbarians and Paladins. The true strength of Clerics lies in their ability to heal and support allies, and debuff and damage many enemies at once with their powerful spellcasting. Clerics also gain special Domain spells and actions, depending on their chosen subclass.

Please note that, for now, the info in this section is a Work in Progress and partially speculative. It will be refined when Solasta II’s early access launches.

Here is what your Cleric will start the game with at Level 1:

  • Weapon Proficiencies – Simple Weapons
  • Armour Proficiencies – Light Armour, Medium Armour, Shields
  • Saving Throw Proficiencies – Wisdom & Charisma
  • Skills – Choose 2 from History, Insight, Medicine, Persuasion, Religion
  • Ritual Casting – You can cast a spell as a Ritual if the spell has the Ritual tag, and you have the spell prepared.
  • Subclass – Clerics choose their subclass at Level 1
  • Scroll Scribing – You can use Scroll Kits to scribe magic scrolls

Battle Domain Subclass – Solasta II

The Battle domain grants powerful combat spells. Its clerics can deal damage as well as providing front-line healing.

Your Battle Domain subclass will grant you the following additional features as you level up.

Level 1

  • Divine Fortitude – As an action, gain 3 temporary HP per cleric level. Recharges on Long Rest.
  • Battle Magic – Can cast spells with a somatic component without a free hand, provided a weapon or shield is being wielded.
  • Bonus Proficiency: Martial Weapons
  • Domain Spells – Automatically unlocked and always Prepared:
    • Magic Missile
    • Shield of Faith

Level 2

  • Decisive Strike – On a successful attack, Channel Divinity to boost the attack’s damage and incapacitate your target (save negates).

Level 3

  • Domain Spells – Automatically unlocked and always Prepared:
    • Acid Arrow
    • Flaming Sphere

Level 5

  • Domain Spells – Automatically unlocked and always Prepared:
    • Fireball
    • Haste

Level 6

  • Herald of Battle – Empower your nearby allies whenever you use Decisive Strike. While empowered, all Attack Rolls are automatically rerolled on a miss, and they deal additional Force Damage once per turn.

Level 7

  • Domain Spells – Automatically unlocked and always Prepared:
    • Stoneskin
    • Phantasmal Killer

Level 8

  • Scholar of Battle – You can attack one more time per combat turn when you use the attack or shove actions.

Level 9

  • Domain Spells – Automatically unlocked and always Prepared:
    • Hold Monster
    • Insect Plague

Battle Domain Cleric Build Starting Point – Solasta II

This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.

Best Ancestry

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Ability Distribution

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Best Skills

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Spells & Cantrips

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Battle Cleric Build Levelling Up Guide – Solasta II

In this section, we’ll explain what your Battle Domain Cleric will unlock at each level and the best choices to make when levelling up.

Level 2

Channel Divinity

  • You can use Channel Divinity Actions once per Short/Long Rest

Channel Divinity: Turn Undead

  • Force nearby undead creatures who can see you to flee, unless they make a Wisdom Save.

Decisive Strike

  • On a successful attack, Channel Divinity to boost the attack’s damage and incapacitate your target (save negates).

Level 3

Domain Spells – Automatically unlocked and always Prepared:

  • Acid Arrow
  • Flaming Sphere

Level 4

Feat

  • Choose a Feat or improve an Ability

Level 5

Turn Undead (Destroy)

  • Upgrades your Turn Undead.
  • Undead creatures with a challenge rating of 0.5 or lower that fail the Saving Throw will instead be destroyed.

Domain Spells – Automatically unlocked and always Prepared:

  • Fireball
  • Haste

Level 6

Channel Divinity Charges

  • You now have two charges per rest

Herald of Battle

  • Empower your nearby allies whenever you use Decisive Strike.
  • While empowered, all Attack Rolls are automatically rerolled on a miss, and they deal additional Force Damage once per turn.

Level 7

Domain Spells – Automatically unlocked and always Prepared:

  • Stoneskin
  • Phantasmal Killer

Level 8

Feat

  • Choose a Feat or improve an Ability

Turn Undead (Destroy)

  • Upgrades your Turn Undead again.
  • Undead creatures with a challenge rating of 1 or lower can now be destroyed.

Level 9

Domain Spells – Automatically unlocked and always Prepared:

  • Hold Monster
  • Insect Plague

Level 11

Turn Undead (Destroy)

  • A final upgrade to Turn Undead.
  • Can now destroy Undead creatures with a challenge rating of 2 or below.

Level 12

Feat

  • Choose a Feat or improve an Ability

Battle Cleric Build Best Equipment

In this section, we will list the best equipment for the Battle Domain Cleric in Solasta II, including how to obtain each item.

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Battle Domain Cleric Tips & Tricks

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