Welcome to our guide about hidden mechanics in Baldur’s Gate 3.

BG3 is often a tricky game for new players to learn, especially players who aren’t familiar with tabletop-style RPG games. Many players find that BG3’s game and combat mechanics aren’t explained very well, and as a result, waste a lot of their turns on missed attacks and failed spells.

In this guide, we will explain all of these mechanics. By the end, you should have lots of new ideas about how to get better at the game.

Table of Contents


How Turns Work in BG3

We’ll start with the basics of combat, giving a brief introduction to what happens turn by turn.

As you have probably figured out, Baldur’s Gate 3 is a turn-based RPG. Everything that happens in the game outside of dialogue is divided into turns, even when you are exploring outside of combat.

You can hit the Turn-Based Mode button at any time to play through the game turn by turn. This is useful when you are trying to avoid traps or need to give very precise instructions to your party members in a short window.

Action Economy

By default, every character has the following resources to spend every turn:

  • bg3 action icon Action – Most attacks, spells and other actions in BG3 cost an Action. Some classes will unlock the bg3 extra attack icon Extra Attack passive that lets them make two weapon attacks with their Action. But usually, you just get one.
    • There are some ways to get multiple actions per turn, such as the bg3 hastened icon Hastened buff, the Fighter‘s bg3 action surge icon Action Surge or the Elixir of Bloodlust.
  • bg3 bonus action icon Bonus Action – These are usually less impactful than Actions, but are still very important. An action’s tooltip will tell you whether it costs a full Action or a Bonus Action.
    • There are some (but not many) ways to get more than one Bonus Action per turn, such as the Thief subclass.
  • bg3 reaction icon Reaction – Usually spent when it’s not your turn, and a certain passive feature you have is triggered by an enemy’s actions. This often involves attacking an enemy when they move past you, or a variety of special reactions available to some classes.
    • Each character almost always has one Reaction per turn. One way to get a second one is to equip the duellists perogative Icon BG3 Duellist’s Prerogative weapon.
  • bg3 movement icon Movement – Each character has a certain amount of Movement per turn. This will be their base Movement Speed (usually 9 metres, but modified by your race) plus any modifiers that you have from spells or equipment.
    • Some actions, like jumping, will cost a portion of your Movement for the turn.

You don’t have to use up all of your resources every turn, but figuring out good ways to make use of all of them regularly is a good way to maximise the efficiency of all of your party members.

There are special actions in BG3 that don’t require any of the above resources to use, such as the Swarmkeeper’s special swarm attacks. These are typically regulated by a separate cooldown instead.

How Turn Order is Calculated

Have you found that one of your characters always moves last in the turn order and gets pummelled as a result? It’s not totally down to random chance or favouritism; there’s a hidden mechanic at play here that you can use to your advantage!

At the beginning of a combat encounter, every creature involved will roll a D4 for Initiative (D4 means the dice can land between 1 and 4). The highest rolling creature moves first, followed by the second-highest, etc.

While there is an RNG element at play here, you can increase your character’s Initiative to greatly increase their chance of moving first:

How to Boost Initiative in BG3

  • Dexterity – Every 2 points in Dexterity above 10 will add a +1 bonus to Initiative Rolls. Because Initiative only uses a D4 die, even a modest investment of 14 Dexterity goes a long way.
  • Alert – When levelling up, you can sometimes choose a Feat. Adding the Alert Feat will give a whopping +5 bonus to Initiative, so you’ll almost always move first.
  • Elixir of Vigilance – Can be crafted with the alchemy menu. When a character drinks this, they’ll get a +5 Initiative Bonus until their next Long Rest (or until they die).
  • Equipment – Some items improve your Initiative when equipped. bg3 bow of awareness icon Bow of Awareness and bg3 soulbreaker greatsword icon Soulbreaker Greatsword are two examples of this.

This is not an exhaustive list of ways to improve Initiative in BG3, but these are the most common and easiest to access.

Since we’ve started talking about Dice Rolls, it’s high time to explain those properly, so the next section of the guide will explain this vital mechanic in detail.


How Dice Rolls Work in BG3

bg3 attack rolls explained

Dice rolls are intrinsic to BG3’s gameplay, both in and out of combat. Almost all situations involving chance will use a dice roll to determine the outcome.

Most dice rolls are influenced by one of your six ability scores. For example, when you swing a Martial Weapon, your Strength Modifier will be added to the result of both the Attack Roll and the Damage Roll.

Types of Dice Roll

Here are the most important types of dice rolls in Baldur’s Gate 3:

Attack Roll

Weapon and unarmed attacks, and some spells and cantrips, use Attack Rolls to determine whether or not they will hit their target.

The result of the Attack Roll, after modifiers, must be equal to or greater than the target’s Armour Class; otherwise, the attack will miss.

As mentioned above, the most common way to improve your odds with these Attack Rolls is to increase your Ability Score.

  • Martial Weapons use Strength.
  • Finesse Weapons and Unarmed attacks use either Strength or Dexterity, whichever is higher.
  • Cantrip and Spell Attack Rolls use either Intelligence, Wisdom or Charisma, depending on your class.
    • Note that many spells do not use an Attack Roll to determine their success chance. We’ll talk about these next.

Saving Throws

A wide variety of detrimental effects can be reduced or nullified by rolling a successful Saving Throw.

  • When you pick up a negative condition from an enemy attack or the environment, your character will attempt a Saving Throw.
    • Enemies will undergo a Saving Throw when you target them with a Spell or Action that doesn’t use an Attack Roll.
  • The Ability associated with the Saving Throw depends on the attack or condition.
    • For example, many conditions that hinder movement impose a Strength Save, debilitating health-related debuffs tend to roll a Constitution Save, and mind-altering magic tends to impose a Wisdom Save.
  • The hostile effect always has a Difficulty Class (DC) associated with it. If the Saving Throw rolls higher than the DC (after modifiers are applied), it is successful, and the effect is resisted or reduced. Otherwise, the full effects will be applied.

Important: If you are a spellcaster, you can make your spells more likely to succeed by increasing your Spell Save Difficulty Class. This is done by increasing your primary spellcasting ability, or finding equipment like the Cloak of the Weave.

Ability Checks

These work in a very similar way to Saving Throws, but instead occur when you are trying to perform a difficult action, rather than when trying to resist a hostile effect.

One of the most common types is the Skill Check. Every Skill in BG3 is associated with one of the six ability scores.

For example, having high Dexterity boosts your bg3 sleight of hand icon Sleight of Hand score. When picking a lock, you roll with the bg3 sleight of hand icon Sleight of Hand Skill, and if you roll higher than the lock’s Difficulty Class (DC), you will open it.

The same mechanic plays out in a variety of other situations in BG3, such as:

  • Trying to convince NPCs in dialogue (usually with the bg3 persuasion icon Persuasion, bg3 intimidation icon Intimidation or bg3 deception icon Deception Skills)
  • Remaining hidden when an enemy looks at you (bg3 stealth icon Stealth Skill)
  • Finding or missing out on a buried treasure stash (bg3 survival icon Survival Skill)

Damage Rolls

When your Attack Roll has been successful, or an enemy has failed a Saving Throw against your spell, the game rolls damage dice to determine how much damage is done.

Each damaging action in the game has a set amount of damage dice associated with it, which are displayed on the tooltip. The colour of the dice determines the damage type, such as bg3 piercing icon Piercing, bg3 radiant icon Radiant, or bg3 force icon Force.

Damage rolls usually involve one or several D4, D6, D8, D10 or D12 dice. After all dice have been rolled, any relevant modifiers are added or subtracted to determine the damage amount. This may be doubled, halved or nullified, depending on whether the target is vulnerable, resistant or immune to the damage type being applied.

Advantage and Disadvantage

You will often encounter these terms when reading tooltips in BG3. Here’s what they mean:

bg3 Advantage icon Advantage

The dice will be rolled twice, and the highest roll will be chosen.

bg3 disadvantage icon Disadvantage

The dice will be rolled twice, and the lowest roll will be chosen.

These effects significantly increase or reduce the chance of a successful roll. There are so many ways these can happen that I won’t list them here. Pay attention to the UI, always read tooltips, and look out for the bg3 Advantage icon Advantage and bg3 disadvantage icon Disadvantage icons.

Critical Rolls

There are two types of Critical Rolls in BG3 – Critical Success and Critical Failure. For Attack Rolls, these are renamed to Critical Hit and Critical Miss.

They only apply on D20 rolls and some Saving Throws are exempt from this mechanic. Here’s what they mean:

Critical Success/Hit

The D20 landed on a 20 (before any modifiers were applied). The action will succeed automatically, regardless of Difficulty/Armour Class. If it’s an Attack Roll, an additional damage dice will be rolled.

Later in the game, you may encounter some ways to reduce the number rolled for a Critical Hit, but this only applies to Attack Rolls.

Critical Failure/Miss

The D20 landed on a 1 (before any modifiers were applied). The action will fail automatically, regardless of Difficulty/Armour Class.


How Spellcasting Works in BG3

BG3 spellcasting explained

We touched on spellcasting earlier in the guide, but in this section, we’ll go into more detail about what exactly is happening when you cast a Cantrip or Spell, what Concentration means and how you can manipulate all of these rules to make your spellcasters stronger.

Saving Throw Spells

Most hostile spells in BG3 impose a Saving Throw on the target. They must roll a d20 against your spellcaster’s Spell Save Difficulty Class. If successful, they will not take the full effects of the spell.

Therefore, to make these spells more potent, you must boost your Spell Save Difficulty Class. This is accomplished by boosting your Spellcasting Ability Score (INT, WIS or CHA, depending on class) or finding equipment that gives you additional boosts to Spell Save DC, like the cloak of the weave Icon BG3 Cloak of the Weave.

A star is shown on the character creation or levelling up screen next to your class’ spellcasting ability, which is the easiest way to tell which one you should prioritise.

Attack Roll Spells

These work in almost the same way as attacking with a ranged weapon. You roll a D20 Attack Roll. If you roll above the target’s Armour Class, you hit. If you roll below, you miss. If you roll a 20, you get a Critical Hit and will apply a bonus Damage Die.

Friendly/Neutral Spells

Spells that impose a beneficial effect or affect the surrounding environment in some way (like bg3 grease icon Grease) typically do not involve dice rolls, but simply apply their effects immediately. However, environmental hazards created by these spells may impose Saving Throws when an enemy walks on them.

There are also some spells that do impose negative conditions on enemies but don’t involve any dice rolls. For example, the bg3 sleep spell icon Sleep spell is guaranteed to work against any enemy that isn’t too strong for the spell (unless they are immune to magical sleep).

What is Concentration in BG3

One of the most important mechanics for spellcasters in Baldur’s Gate 3 is Concentration. Always check the tooltip before casting a spell, and see if it requires Concentration.

Concentration spells usually involve an ongoing effect that can be sustained for a specified duration. But maintaining these effects requires the spellcaster to keep Concentrating on the spell.

Concentration will be broken if:

  • You cast a different Concentration spell with the same spellcaster. You can only have one at a time.
  • You manually cancel it.
  • You perform a Long Rest.
  • You remove the character from the party.
  • You leave combat using the “Flee Combat” button. Manually escaping by running sufficiently far from the enemies is fine, though.
  • Your character is enraged, incapacitated or killed.
  • You take damage and fail the subsequent Concentration Saving Throw.

How Do Concentration Saving Throws Work in BG3?

If your character takes damage while Concentrating on a spell, they must roll a Constitution Save. The Difficulty Class of the save will be either 10, or half of the damage taken (whichever is higher).

If you meet the DC, you keep concentrating on the spell. If you roll below, the spell will be broken.

This is why you will frequently lose concentration by stumbling onto an environmental hazard that only deals a few points of damage – the DC of the Concentration Save will still be 10, even if you only take 1 damage.

There are a few ways to boost your success chance on Concentration Saving Throws:

  • Improve your Constitution Ability Score.
  • Gain Proficiency and/or Advantage on Constitution Saving Throws.
  • Use the Circle of Stars Druid‘s bg3 starry form dragon icon Dragon Form, which guarantees all Concentration Saving Throws will roll a minimum of 10.

How Throwing and Shoving Works in BG3

When you throw or shove an enemy in Baldur’s Gate 3, a special type of Ability Check happens. This is called a Contest.

You will make a Strength roll using the bg3 athletics icon Athletics Skill. The target either makes a Strength (bg3 athletics icon Athletics) roll or a Dexterity (bg3 acrobatics icon Acrobatics) roll, depending on which is highest.

If you roll higher than the enemy (after modifiers), you will successfully throw/shove them.


How Stealth Works in BG3

bg3 stealth explained

When you are hiding, you can see red areas on the ground. These mark the lines of sight of enemy or neutral creatures. If you cross into the area, one of three things will happen:

  • In a bg3 clear area icon Clear Area or within melee range, any creature that looks at you will spot you immediately.
  • When bg3 lightly obscured icon Lightly Obscured, you undergo a bg3 stealth icon Stealth check every turn. This involves rolling your Stealth Skill against the opponent’s Passive Perception (a hidden stat that is calculated based on their Wisdom and Proficiency Bonus).
  • When bg3 heavily obscured icon Heavily Obscured, you remain hidden as long as you stay out of melee range and don’t draw attention to yourself.

High and Low Ground Modifiers

Making a Ranged Attack Roll will become more or less accurate depending on your elevation compared to the target:

  • High Ground – If you are at least 2.5 metres above the target, your Attack Roll has a +2 bonus applied.
  • Low Ground – If you are at least 2.5 metres below the target, your Attack Roll gets a -2 penalty.

Being on high ground also extends the maximum range of your ranged attacks.


How Conditions Work in BG3

Conditions are effects (usually temporary but sometimes permanent) that are applied to characters in a wide variety of situations. These will appear next to your character’s portrait on the left of your screen.

Beneficial conditions are often referred to as buffs, while negative conditions are often called debuffs.

Here are some examples of Conditions and where they come from:

  • Environmental hazards and surfaces
    • bg3 burning icon Burning from walking on Fire
    • bg3 prone icon Prone from slipping on Ice
  • Beneficial Spells and Actions
    • bg3 hastened icon Hastened from the bg3 haste icon Haste spell
    • bg3 action surge icon Action Surge from the Fighter action of the same name.
  • Hostile Spells and Actions
  • Equipped items
    • bg3 radiating orb icon Radiating Orb
    • bg3 encrusted with frost icon Encrusted with Frost
  • Potions and Elixirs

Characters can have many conditions active at the same time. Almost any combination is possible – the main exceptions are:

  1. Only one Elixir can be active at a time.
  2. Two Conditions with the same name usually won’t stack together, except for Conditions that are specifically intended to stack, like bg3 lightning icon Lightning Charges and bg3 encrusted with frost icon Encrusted with Frost.
    1. Stacking conditions typically increase in strength depending on how many stacks are applied, but have a limit of stacks, beyond which the effect stops getting stronger, or the stacks are converted into bonus damage or a more punitive debuff.
  3. Conditions that implicitly cancel each other out, like bg3 burning icon Burning and bg3 cold icon Frozen.

You should always mouse over new conditions when you encounter them, and look out for ways to incorporate them into your character builds.


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