Solasta 2 Fighter Guides

Fighter Builds & Guides | Solasta 2

Welcome to the Fighter Builds & Guides Page for Solasta 2. From here, you can find powerful builds for each subclass of the Fighter, as well as a comprehensive overview of all Fighter Class & Subclass Features.

Please note this page is currently a Work in Progress and will be continuously updated as more information about Solasta II becomes available.

Table of Contents


Fighter Builds Solasta 2

Here you will find a selection of powerful builds for the Fighter in Solasta 2. We aim to have one build for each subclass.


Fighter Class Guide Solasta 2

Here you will find a comprehensive breakdown of the Fighter Class in Solasta 2, including all innate Proficiencies, Actions and Passives, and what you can expect to unlock at each Fighter Level.

Work in Progress


Fighter Starting Features

Here is what your Fighter starts with at Level 1:

  • Weapon Proficiencies – Simple Weapons, Martial Weapons
  • Armour Proficiencies – Light Armour, Medium Armour, Heavy Armour, Shields
  • Saving Throw Proficiencies – Strength & Constitution
  • Skill Proficiencies – Any 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
  • Smithing – You can craft arrows and bolts with Smith’s Tools
  • Fighting Style – Choose one from:
    • Archery – Gain a +2 bonus to ranged weapon attack rolls
    • Defense – While wearing armour, you get a +1 Solasta 2 Armour Class icon Armour Class bonus
    • Great Weapon Fighting – When you roll a 1 or a 2 on a damage die for a melee weapon wielded in both hands, you can reroll the die. You must use the new roll.
    • Shielding – When wielding a Shield and a nearby ally is attacked, you can use your Solasta 2 Reaction icon Reaction to give +2 Solasta 2 Armour Class icon Armour Class to the ally.
    • Two-Weapon Fighting – When using two melee weapons, you add your Ability Modifier to the damage of the second attack.
  • Solasta 2 Second Wind Icon Second Wind – Use a bonus action to regain HP equal to (1d10 + character level)

Fighter Higher Level Features

Below is an overview of what you’ll get each time your Fighter levels up in Solasta 2.

Level 2

Solasta 2 action surge icon Action Surge

  • Regain an Solasta 2 action icon Action.
  • Recharges on Short or Long Rest.

Solasta 2 Tactical Mind Icon Tactical Mind

  • Expend an Solasta 2 action icon Action and a Solasta 2 Second Wind Icon Second Wind charge to activate Tactical Mind for 1 minute.
  • While active, add a bonus 1d10 to all ability checks.

Level 3

Subclass

  • Choose which subclass your Fighter will use.

Level 4

Feat

  • Choose a Feat or improve an Ability score.

Level 5

Extra Attack

  • You can attack one more time per turn when you use attack or shove.

Level 6

Feat

  • Choose a Feat or improve an Ability score.

Level 8

Feat

  • Choose a Feat or improve an Ability score.

Level 9

Indomitable

  • Once per Long Rest, you can reroll a failed Saving Throw.
  • You must use the new roll.

Level 11

Extra Attack

  • You gain another attack, allowing you to attack three times per turn with your attack or shove actions.

Level 12

Feat

  • Choose a Feat or improve an Ability score.

Fighter Subclasses Solasta 2

Here, you will find an overview of all Fighter subclasses in Solasta 2, detailing what extra features will be added to the basic Fighter class outlined above.


Aether Warden

Aether Wardens are as skilled with arcane magic as with their weapons. This versatility is a weapon in itself, often surprising enemies who tend to think an armoured fighter cannot cast spells.

Level 3

Aether Warden Spellcasting

  • You gain Spell Slots, allowing you to cast spells. They replenish after every Long Rest.
  • You can choose 2 Cantrips and 3 Spells from the Wizard Spell List.
  • Every subsequent Fighter level allows you to learn 1 more Wizard spell, with the option of replacing an additional Wizard spell or Cantrip that you already learned.

Mythology of Might

  • When you cast a Wizard spell or cantrip, you use your Constitution Modifier instead of your Intelligence Modifier for spellcasting Attack Rolls and Difficulty Class.
  • You can cast spells without a spellcasting focus (allows you to cast even with both hands holding a weapon or shield).

Level 7

Arcane Strength

  • When Concentrating on a spell, your Strength and Armour Class are increased, scaling with the Spell Slot Level.

Level 10

Earthen Succor

  • Casting a spell heals you.
  • The amount of healing depends on the Spell Slot Level.

Commander

The Commander leads their allies, inspiring them to greater feats and helping them to defend against enemy attacks.

Level 3

Gruff Authority

  • Gain Proficiency in 2 of the following Skills:
    • Athletics, Intimidation, Investigation, Insight, Perception, Persuasion, Survival
  • Whenever you make an Intimidation or Persuasion check, gain a bonus equal to your Strength Modifier

Solasta 2 rousing shout icon Rousing Shout

  • Use a Solasta 2 bonus action icon Bonus Action to give yourself and friendly creatures within 9m Solasta 2 advantage icon Advantage on their next attack until the start of your next turn.
  • You can use this a number of times equal to your Constitution Modifier.
  • Regain expended uses whenever you finish a rest (short or long).

Level 7

Coordinated Defense

  • You can forgo one of your attacks to grant a nearby ally Dodge until your next turn.

Level 10

Invigorating Shout

  • Doubles the range of Rousing Shout.
  • Allies affected by the shout now get THP equal to your Commander’s level.
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