“Firelord”

Table of Contents


Introduction

Welcome to the Magicka Dragonknight Support Cyrodiil Group Build “Firelord” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Firelord Build is optimized for Organized Group Play of 12 in Cyrodiil.

This build is Support Role oriented.

As a result, we make use of a variety of different sets to complete our Group Composition.

We use a 5-1-1 light Setup with :

And one of the following sets :

I am considering switching:

As a result, Healers would benefit from stats like Max Magicka and Spell Damage to boost their Healing Potential while Supports would get Magicka Recovery bonuses to increase their Sustain and allow them to Purge more.

I just need to test if it’s possible to maintain a solid uptime on Olo and Trans on a Support Setup while bringing a solid amount of Purges when needed.

Consider using Curse Eater only if you don’t want to use the Snow Treaders or if you are low on Purges that night. Otherwise, you should be allright.

Since the Dragonhold update, the sustain for MagDK has never been that bad. This being said, MagDK is needed for the banner and the talons.

I strongly advise to cover the Support role unless you really know what you are doing and are an expert at sustaining in heavy lag. MagDK Damage Dealer offers one of the biggest challenge but is also very rewarding.

The Dragonknight can cover two different approaches as a Support role in a group environment. Offensive or Defensive. We will focus mainly on the offensive role for this build and this is why heavy armor makes perfect sense.

On the other end, the definition of the Defensive Support magDK role would be to focus heavily on purging over anything else and act as a backup for the offensive MagDK Support. In other words, you don’t want to include a defensive magDK unless you got the offensive one already. More details coming in the gear and skills section.

For the Offensive role, our goal is to anticipate the leader next movement’s decision and to move ahead toward the biggest pack of enemies during a push.

As we pass throught them, rotate between Chocking Talons, Mystic Orb and Shifting Standard providing 3 of the 6 damage synergies used in group play.

We also support the group with Overflowing Altar when the health of our group members fluctuates alot.

We provide Off Healing and Sustain with Radiating Regeneration and Illustrious Healing between engagements.

We apply Healing Ward with the Perfected Mender’s Ward which increase healing taken by 30% for 2 seconds.

We provide Siege Weapon Shield anytime our group stays stationary for a few seconds and backup Cleanse for kiting and heavy siege situations.

Last and not the least, we buff the entire raid with Major Sorcery / Brutality with Igneous Weapons which has its duration increased to 54 seconds in Dragonhold and a huge range of 36 meters.

This is just a quick introduction of how useful this Support role is in a group environment. We will cover the other skills in the Rotation and Combos section.

*** IMPORTANT *** : This build requires a Stam Support who provides an uptime of 90%+ on Major Expedition and Minor Expedition with Charging Maneuver.

  • Optimized for Organized Group Play of 12 in Cyrodiil
  • Double Resto Staves Setup
  • Light Armor
  • Amazing synergies
  • Great Crowd Control

Resource Management

Ghastly Eye Bowl is the Food we use with this setup.

The Combustion Synergy from Energy Orb, The Worm’s Raiment buff always active, optimized uptime on Hollowfang Thirst and Symphony of Blades, between 6 to 10 layers of Illustrious Healing with the Perfected Grand Rejuvenation always active, Resto heavy attacks and potions are our major sources of sustain.

Using a Synergy Cooldown tracking addon such as RDK Group Tools helps to make good use of energy orbs.

Consider slotting Spell Symmetry for additional Magicka sustain.

  • Energy Orbs
  • Resto Heavy attacks
  • Master Resto Staff
  • Wormcult
  • Hollowfang
  • Symphony
  • Potions

PvP Setup

This screenshot was taken with Sanctuary and our food buff.


Gear Setups

Gear Set Type Trait Enchantment
Chest Sanctuary Light Impenetrable Tri-Stat
Belt Sanctuary Light Impenetrable Tri-Stat
Shoes Snow Treaders Medium Impenetrable Tri-Stat
Pants Sanctuary Light Impenetrable Tri-Stat
Hands Sanctuary Light Impenetrable Tri-Stat
Head Symphony of Blades Heavy Impenetrable Tri-Stat
Shoulder Symphony of Blades Light Impenetrable Tri-Stat
Necklace Willpower Jewelry Arcane Magicka Recovery
Ring Willpower Jewelry Arcane Magicka Recovery
Ring Sanctuary Jewelry Arcane Magicka Recovery
Weapon 1 Perfected Grand Rejuvenation Resto Staff Powered Absorb Magicka
Weapon 2 Perfected Mender’s Ward Resto Staff Powered Absorb Stamina

 

Gear Set Type Trait Enchantment
Chest Gossamer Light Impenetrable Tri-Stat
Belt [Gossamer Light Impenetrable Tri-Stat
Shoes Snow Treaders Medium Impenetrable Tri-Stat
Pants Gossamer Light Impenetrable Tri-Stat
Hands Gossamer Light Impenetrable Tri-Stat
Head Symphony of Blades Heavy Impenetrable Tri-Stat
Shoulder Symphony of Blades Light Impenetrable Tri-Stat
Necklace Willpower Jewelry Arcane Magicka Recovery
Ring Willpower Jewelry Arcane Magicka Recovery
Ring Gossamer Jewelry Arcane Magicka Recovery
Weapon 1 Perfected Grand Rejuvenation Resto Staff Powered Absorb Magicka
Weapon 2 Perfected Mender’s Ward Resto Staff Powered Absorb Stamina

 

Gear Set Type Trait Enchantment
Chest Hiti’s Hearth Light Impenetrable Tri-Stat
Belt Hiti’s Hearth Light Impenetrable Tri-Stat
Shoes Snow Treaders Medium Impenetrable Tri-Stat
Pants Hiti’s Hearth Light Impenetrable Tri-Stat
Hands Hiti’s Hearth Light Impenetrable Tri-Stat
Head Symphony of Blades Heavy Impenetrable Tri-Stat
Shoulder Symphony of Blades Light Impenetrable Tri-Stat
Necklace Willpower Jewelry Arcane Magicka Recovery
Ring Willpower Jewelry Arcane Magicka Recovery
Ring Hiti’s Hearth Jewelry Arcane Magicka Recovery
Weapon 1 Perfected Grand Rejuvenation Resto Staff Powered Absorb Magicka
Weapon 2 Perfected Mender’s Ward Resto Staff Powered Absorb Stamina

 

Gear Set Type Trait Enchantment
Chest Hollowfang Thirst Light Impenetrable Tri-Stat
Belt Hollowfang Thirst Light Impenetrable Tri-Stat
Shoes Snow Treaders Medium Impenetrable Tri-Stat
Pants Hollowfang Thirst Light Impenetrable Tri-Stat
Hands Hollowfang Thirst Light Impenetrable Tri-Stat
Head Symphony of Blades Heavy Impenetrable Tri-Stat
Shoulder Symphony of Blades Light Impenetrable Tri-Stat
Necklace Willpower Jewelry Arcane Magicka Recovery
Ring Willpower Jewelry Arcane Magicka Recovery
Ring Hollowfang Thirst Jewelry Arcane Magicka Recovery
Weapon 1 Perfected Grand Rejuvenation Resto Staff Powered Absorb Magicka
Weapon 2 Perfected Mender’s Ward Resto Staff Powered Absorb Stamina

 

Gear Set Type Trait Enchantment
Chest Meritorious Service Light Impenetrable Tri-Stat
Belt Meritorious Service Light Impenetrable Tri-Stat
Shoes Snow Treaders Medium Impenetrable Tri-Stat
Pants Meritorious Service Light Impenetrable Tri-Stat
Hands Meritorious Service Light Impenetrable Tri-Stat
Head Symphony of Blades Heavy Impenetrable Tri-Stat
Shoulder Symphony of Blades Light Impenetrable Tri-Stat
Necklace Willpower Jewelry Arcane Magicka Recovery
Ring Willpower Jewelry Arcane Magicka Recovery
Ring Meritorious Service Jewelry Arcane Magicka Recovery
Weapon 1 Perfected Grand Rejuvenation Resto Staff Powered Absorb Magicka
Weapon 2 Perfected Mender’s Ward Resto Staff Powered Absorb Stamina

 

Gear Set Type Trait Enchantment
Chest The Worm’s Raiment Light Impenetrable Tri-Stat
Belt The Worm’s Raiment Light Impenetrable Tri-Stat
Shoes Snow Treaders Medium Impenetrable Tri-Stat
Pants The Worm’s Raiment Light Impenetrable Tri-Stat
Hands The Worm’s Raiment Light Impenetrable Tri-Stat
Head Symphony of Blades Heavy Impenetrable Tri-Stat
Shoulder Symphony of Blades Light Impenetrable Tri-Stat
Necklace Willpower Jewelry Arcane Magicka Recovery
Ring Willpower Jewelry Arcane Magicka Recovery
Ring The Worm’s Raiment Jewelry Arcane Magicka Recovery
Weapon 1 Perfected Grand Rejuvenation Resto Staff Powered Absorb Magicka
Weapon 2 Perfected Mender’s Ward Resto Staff Powered Absorb Stamina

 

Gear Set Type Trait Enchantment
Chest Curse Eater Light Impenetrable Tri-Stat
Belt Curse Eater Light Impenetrable Tri-Stat
Shoes Snow Treaders Medium Impenetrable Tri-Stat
Pants Curse Eater Light Impenetrable Tri-Stat
Hands Curse Eater Light Impenetrable Tri-Stat
Head Symphony of Blades Heavy Impenetrable Tri-Stat
Shoulder Symphony of Blades Light Impenetrable Tri-Stat
Necklace Willpower Jewelry Arcane Magicka Recovery
Ring Willpower Jewelry Arcane Magicka Recovery
Ring Curse Eater Jewelry Arcane Magicka Recovery
Weapon 1 Perfected Grand Rejuvenation Resto Staff Powered Absorb Magicka
Weapon 2 Perfected Mender’s Ward Resto Staff Powered Absorb Stamina

 

Where can I get the gear?
Sanctuary: The Banished Cells I, The Banished Cells II
Gossamer: Cradle of Shadows
Hiti’s Hearth: Icereach
Hollowfang Thirst: Moongrave Fane
Meritorious Service: Imperial City
The Worm’s Raiment: Vault of Madness
Curse Eater: Cyrodiil
Snow Treaders: Mythic Item, Antiquities, Scrying, Excavation
Willpower: Imperial City
Symphony of Blades: vDepths of Malatar
Perfected Grand Rejuvenation: Veteran Dragonstar Arena
Perfected Mender’s Ward: Veteran Blackrose Prison

Important : If you have issues keeping up with the raid even with the Steed Mundus, consider :

– Adding one or two Swift to your jewelry
– Going Vampire Stage 1 with Elusive Mist instead of Siege Shield or Altar


Skills

ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
Resto Staff Mainbar Resto Staff Off Bar
Slot 1: Siege Weapon Shield Slot 1: Overflowing Altar
Slot 2: Igneous Weapons Slot 2: Choking Talons
Slot 3: Cleanse Slot 3: Mystic Orb
Slot 4: Radiating Regeneration Slot 4: Healing Ward
Slot 5: Illustrous Healing Slot 5: Fossilize
Ultimate: Replenishing Barrier Ultimate : Shifting Standard

Skills Explanation

  • Igneous Weapon: Major Sorcery and Brutality for the whole raid.
  • Cleanse: Debuffs removal and Burst Heal.
  • Radiating Regeneration: Healing Over Time per Target.
  • Illustrous Healing: Healing Over Time Ground Effect.
  • Overflowing Altar: Healing Synergy
  • Choking Talons: Damage Synergy, Root and Minor Maim.
  • Mystic Orb: Damage and Sustain Synergy.
  • Healing Ward: Provides Major Vitality.
  • Fossilize: Single Target Crowd Control.
  • Replenishing Barrier:  Group Shield for Emergencies.
  • Shifting Standard:  Damage Synergy, Root and Minor Defile.

Rotation and Combos

Prebuffing Phase

With a Warden casting Expansive Frost Cloak, you don’t need to run Hardened Armor.

Before any engagement, you want to make sure to maintain the following buffs and abilities:

Offensive window

In a magicka group focus, the leader will usually start an engagement by doing a countdown of Proximity Detonation. As you hear the countdown, cast Igneous Weapons and Overflowing Altar.

Cast Illoustrious Healing once and Radiating Regeneration a few times while you move toward the biggest pack of enemies before the leader even calls for it.

You have to anticipate the direction ahead of time so I recommend this role to be covered by somebody with experience who has played with the leader for quite some time and is used to his calls.

Move through the enemies ahead of them and alternate between Chocking Talons and Mystic Orb. The reason why you want to go ahead of them is because the Orbs will spawn behind you.

Ultimate

Anytime you see 4 enemies or more stacked together, drop your Shifting Standard ahead of them and alternate with Chocking Talons every global cooldown.

Kiting Phase

When the leader calls to move in a direction after an engagement, move back toward your group as fast as possible while spamming Cleanse.

During the kiting phase, when not under heavy pressure, reapply Overflowing Altar cast Illoustrious Healing ahead of your group, then use Radiating Regeneration a few times.

Also cast Siege Weapon Shield when stationary for a few seconds, especially inside a keep or an outpost.

Finally, when people call for help or when you see them in danger, cast Healing Ward to proc Major Vitality and increase their healing taken, combined with the burst healing from Healers.

Defensive Role

As pointed out earlier in the build, you can also play a MagDK Support defensively. The skills on your bars remain the same but some of them are used as a back up only. In case the Offensive DK dies or disconnects.

Skills like Chocking Talons, Igneous Weapons and Fossilize are slotted only as a backup.

Your main focus should be Cleanse, Siege Weapon Shield, Overflowing Altar, Ward Ally (different morphs of this skill stack together) and Mystic Orb for the sustain during the kiting phase.

If the other MagDK becomes unavailable, you take over his role on everything described above.


Champion Points [810]

The Ritual
31Thaumaturge
The Apprentice
100 Blessed, 100 Elfborn, 2 Spell Erosion, 37 Elemental Expert
The Shadow
39 Befoul, 51 Tumbling, 28 Shadow Ward
The Lover
75 Arcanist, 23 Tenacity
The Tower
51 Warlord, 1 Siphoner, 2 Sprinter
The Lord
11 Quick Recovery
The Lady
56 Hardy, 56 Elemental Defender, 56 Thick Skinned
The Steed
66 Ironclad, 25 Resistant

Champion Points [600]

The Ritual
31 Thaumaturge
The Apprentice
64 Blessed, 61 Elfborn, 12 Spell Erosion, 32 Elemental Expert
The Shadow
37 Befoul, 31 Tumbling, 31 Shadow Ward
The Lover
64 Arcanist
The Tower
31 Warlord, 6 Sprinter
The Lord
11 Quick Recovery
The Lady
43 Hardy, 43 Elemental Defender, 43 Thick Skinned
The Steed
40 Ironclad, 20 Resistant

Champion Points 2.0 Setup

Below you can find the Champion Points setup for this build. Work your way from top to bottom of the list depending on how many Champion Points you already have. For more information on Champion Points, please visit the Champion Points Overview Page on ESO-Hub.com.

Preset used for this allocation: https://eso-hub.com/en/champion-points/calculator?preset=ef824189-ca1c-4137-be81-c106d7face42

Table Explanation:

  • Points Needed: Implies how many Champion Points you will need to make it to that perk.
  • Perk: Hoover over it to see what the perk does. For more information click on it to get redirected to ESO-Hub.com
  • Points Invested: Amount of points that you have to place in the perk at that time.

Warfare Tree Points Allocation

The Warfare Champion Point tree is by far the most important to increase your damage, damage mitigation and healing.

Points Needed Perk Points Used
0-120 Eldritch Insight 40
120-240 Piercing 40
240-390 Deadly Aim (Slottable) 50
390-540 Arcane Supremacy (Slottable) 50
540-570 Quick Recovery 10
570-690 Elemental Aegis 40
690-810 Hardy 40
810-960 Duelist’s Rebuff (Slottable) 50
960-990 Precision 10
990-1110 Blessed 40
1110-1260 Untamed Aggression (Slottable) 50
1260-1350 Precision 30
1350-1470 Tireless Discipline 40
1470-1590 Flawless Ritual 40
1590-1680 War Mage 30
1680-1770 Quick Recovery 30

 

Fitness Tree Point Allocation

The Fitness Champion Points tree has useful health, recovery and more damage mitigation perks.

Points Needed Perk Points Used
0-150 Boundless Vitality (Slottable) 50
150-300 Rejuvenation (Slottable) 50
300-435 Tumbling 45
435-465 Mystic Tenacity 10
465-585 Hero’s Vigor 40
585-705 Defiance 40
705-855 Slippery (Slottable) 50
855-951 Hasty 32
951-1071 Tireless Guardian 40
1071-1206 Savage Defense 45
1206-1341 Fortification 45
1341-1461 Sprinter 40
1461-1611 Expert Evasion (Slottable) 50
1611-1656 Nimble Protector 15
1656-1776 Bashing Brutality 40
1776-1866 Piercing Gaze 30
1866-1986 Mystic Tenacity 40
1986-2361 Tempered Soul 125

 

Craft Tree Points Allocation

The Craft Champion Point tree is almost entirely optional, there is not really anything useful for combat itself. Follow the list or spend points however you want.

Points needed Perk Points used
0-150 Steed’s Blessing (Slottable) 50
150-180 Breakfall 10
180-225 Wanderer 15
225-255 Steadfast Enchantment 10
255-345 Rationer (Slottable) 30
345-570 Liquid Efficiency (Slottable) 75
570-690 Breakfall 40
690-870 Wanderer 60
870-990 Steadfast Enchantment 40
990-1140 Fortune’s Favor 50
1140-1290 Gilded Fingers 50
1290-1380 Out of Sight 30
1380-1500 Fleet Phantom 40
1500-1599 Soul Reservoir 33
1599-1749 Treasure Hunter (Slottable) 50
1749-1884 Inspiration Boost 45


Important Info

Buff-food

Ghastly Eye Bowl

Mundus Stone

The Steed (Increased Movement Speed by 10%)

Race

Breton

Potions

Immovability Potions 
(CC Immunity, Health, Magicka)
(Bugloss, Namira’s Rot, Columbine)

Essence of Immovability Health and Mag

Passives