Magicka Dragonknight Maelstrom Beginner Build Elder Scrolls Online ESO

Maelstrom Arena Build Magicka Sorcerer

 Magicka Dragonknight Maelstrom Arena Build

Here I am going to explain the setup you want to run with when you are going to attempt veteran Maelstrom Arena the first time. I highly do recommend reading the Introduction page for veteran Maelstrom Arena where I rank the difficulty of each class! The Build is adjusted for 300 Championpoints. Further below you will also find a 600 Championpoints setup.

Magicka Dragonknights do not have an easy time in Maelstrom arena. It is still easier as with stamina characters. Magicka Dragonknights need to be in melee to apply their Damage over Time abilities, which means they will get hit more then certain other setups. You could kite everything, but you will only deal mediocre damage compared to a magicka Sorcerer or Nightblade. The way you are healing is also different compared to the other setups. You do have burning embers which forces you to stay in melee, more or less. Coagulating blood is more of a heal that you only want to use when you can not reapply Burning Embers to get the huge healing tick.

Why this particular gear setup? [Seducer, Julianos & Willpower]

This particular combo will give you good sustain and good damage. In case you do have a monster set, use it like I show down below. However, I do not expect that all people with 300 Championpoints have Monster Sets, that is why I have chosen a base setup without a monster set. You can use Spelldamage glyphs on your jewelry, this will give you a fair amount of spelldamage in the end together with Willpower jewelry.

Character Sheet

On this character I do have Undaunted Lv 2 passives which give me 6% more overall resources. The Gear is purple, Weapon gold quality. I highly recommend using a gold quality Weapon, it will give you way more damage compared to a purple one. This setup here is without any monster set!

Magicka Dragonknight Maelstrom

Full Run with the Base Gear Setup [300 CP]

Base Gear Setup [Seducer, Julianos & Willpower]

This gearsetup is very easy to get. Seducer and Julianos are both craftable. Willpower arcane jewelry can be purchased in the Guildstore, it does not cost a lot.

Why Heavy Chest? The Chestpiece gives the most resistances. That is why it is important to use a heavy chest piece.
Why 5 Light, 1 Heavy, 1 Medium? If you do have undaunted passives, you will gain an extra 6% overall resources, which is very important.

Gear Set Weight Trait Enchantment
Chest Seducer Heavy Divine Magicka
Belt Seducer Light Divine Magicka
Shoes Seducer Light Divine Magicka
Pants Seducer Light Divine Magicka
Hands Seducer Light Divine Magicka
Head Julianos Light Divine Magicka
Shoulder Julianos Medium Divine Magicka
Necklace Willpower Jewelry Arcane Spell Damage
Ring Willpower Jewelry Arcane Spell Damage
Ring Willpower Jewelry Arcane Spell Damage
Weapon 1 Julianos Shock Staff Sharpened Spell Damage
Weapon 2 Julianos Fire Staff Sharpened Shock

 

Gear [Monster Set, Seducer, Willpower and Julianos]

Why Valkyn? With 300 Championpoints you have lower resources compared to 600 Championpoints. Which means your health will be lower with the same setup vs a 600 CP Player. That is why I recommend running Valkyn Skoria, it hits hard and gives you the health bonus you need, to get to a decent health level! If you think you do not need the extra health, you can also use Grothdarr.

Random Staff? With this setup you are left with a random staff. Which is not tremendously bad. If you do have a Master Staff from Dragonstar Arena, you can use it. Otherwise keep the random staff.

Gear Set Weight Trait Enchantment
Chest Seducer Heavy Divine Magicka
Belt Seducer Light Divine Magicka
Shoes Seducer Light Divine Magicka
Pants Seducer Light Divine Magicka
Hands Seducer Light Divine Magicka
Head Valkyn Light Divine Magicka
Shoulder Valkyn Medium Divine Magicka
Necklace Willpower Jewelry Arcane Spell Damage
Ring Willpower Jewelry Arcane Spell Damage
Ring Willpower Jewelry Arcane Spell Damage
Weapon 1 Julianos Shock Staff Sharpened Spell Damage
Weapon 2 Julianos Fire Staff Sharpened Shock

Where do I get the gear?

Willpower: Guildstore, Imperial City Vaults
Seducer: Craftable (3 Traits researched)
Julianos: Craftable (6 Traits researched)
Valkyn Skoria: City of Ash 2 veteran mode
Grothdarr: Vaults of Madness veteran mode
Ilambris: Crypts of Hearts 1 veteran mode

Skills

Magicka Dragonknight Maelstrom

Burning Embers & Coagulating Blood: Those are your two main heals. If you apply Burning Embers to an enemy and you reapply it again to gain insanely much health back. If you do not need Coagulating Blood, you can swap it out for Dragon Fire Scales to gain some more offensive/defensive skills. Coagulating blood is also insanely strong, it basically put you back at full health from whatever health you currently have.

Burning Embers 12,6k Heal, after immediately reapplying it on a monster.

Harness Magicka: This is your most important skill, under no circumstances are you allowed to drop your shield during fights! The incoming damage is huge and this is literally the only way that you can survive big hits.

Ferocious Leap: This is your “oh crap” ultimate. Once you use it you gain a huge shield which can save your life! Otherwise always use the Destruction Staff Ultimate.

Crushing Shock vs Force Pulse: Crushing shock is way better in Maelstrom Arena, as it interrupts a lot of targets while they are casting something at you. It is a lifesaver! Be careful on stage 7 Argonian Behemoth boss. If you interrupt him while he is screaming, he will be enraged and oneshot you with whatever he hits you next. Make sure to either heavy attack or reapply DoTs on the boss only during that phase.

Why Molten Armaments? This allows you to run normal cheap Magicka Potions as it provides you with the Spelldamage 20% buff. I also recommend doing a lot of heavy attack as they restore magicka. In addition you also hit 40% harder with heavy attacks when you use this skill. It is easy to keep up as it has a 40 seconds duration. If you are using Spellpower Potions you do not necessarily need this skill. You could replace it with something else like Volatile armor to gain more resistances.

Searing Strike > Burning Embers
Dragon Blood > Coagulating Blooed
Force Shock > Crushing Shock
Annulment > Harness Magicka
Inferno > Flames of Oblivion
Dragon Leap > Ferocious Leap
Wall of Elements > Elemental Blockade
Fiery Breath > Engulfing Flames
Weakness to Elements > Elemental Drain
Molten Weapons > Molten Armaments
Ash Cloud > Eruption
Elemental Storm > Elemental Rage

Championpoints [300 CP]

The Ritual
The Attronarch
The Apprentice
90 Elemental Expert, 10 Elfborn
The Shadow
The Lover
The Tower
100 Magician
The Lord
The Lady
50 Hardy, 50 Elemental Defender
The Steed

Championpoints for Magicka Dragonknight Maelstrom Build [600 CP]

The Ritual
75 Thaumaturge
The Attronarch
The Apprentice
95 Elemental Expert, 30 Elfborn
The Shadow
The Lover
100 Arcanist
The Tower
100 Magician
The Lord
The Lady
100 Hardy, 100 Elemental Defender
The Steed

 

Important Info for Magicka Dragonknight Maelstrom Build

Here you can find information about what race, buff-food, potions & poisons you want to use. I also do list all the passives that you need for this setup.

Buff-food
Solitude Salmon-Millet Sauce (Max Health+Max Magicka)
In case you need more stamina, you also could use the buff-food that gives you Max Health, Max Stamina, Max Magicka.

Mundus Stone
The Thief ( Increased Spell Critical)

Race
Altmer (Recommended)
Darkelf (Recommended)
Breton

Potions
Normal Magicka Potions
The build is set up, that you can use normal magicka potions which drop from monsters. they are also super cheap in guildstores. Or use the ones listed below if you want to.

Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator 

Passives
You will need the following passives:
Ardent Flame, Draconic Power, Earthen Heart, Light Armor, Heavy Armor (Juggernaunt Passive), Destruction Staff, Racial, Undaunted, Mages Guild, Fighters Guild, Alchemy: Medicinal Use

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