The First Descendant Builds Database – Season 2
Welcome to The First Descendant Builds overview page. You can find builds for all Descendant characters on this page. Builds are an important part of TFD. You can increase your power level by a huge amount if you set up your character correctly by using the right build.
New:
- Season 3 Breakthrough Mega Update announced
- Season 3 Adds Mounts/Vehicles
- Season 3 NieR: Automata Collab
- Season 3 Nell Playable Descendant
The First Descendant Builds:
- Bunny – The First Descendant Bunny Build
- Freyna – The First Descendant Freyna Build
- Viessa – The First Descendant Viessa Build
- Valby – The First Descendant Valby Build
- Gley – The First Descendant Gley Build
- Sharen – The First Descendant Sharen Build
- Ajax – The First Descendant Ajax Build
- Lepic – The First Descendant Lepic Build
- Blair – The First Descendant Blair Build
- Jayber – The First Descendant Jayber Build
- Kyle – The First Descendant Kyle Build
- Yujin – The First Descendant Yujin Build
- Enzo – The First Descendant Enzo Build
- Esiemo – The First Descendant Esiemo Build
- Luna – The First Descendant Luna Build
Season 1
- Hailey – The First Descendant Hailey Build
Season 2
- Kaleen – The First Descendant Kaleen Build
- Ines – The First Descendant Ines Build
- Serena – The First Descendant Serena Build
Not released
- Scar – The First Descendant Scar Build
- Dia – The First Descendant Dia Build
- Raley – The First Descendant Raley Build
- Nell – The First Descendant Nell Build
Mounts:
The First Descendant Mounts and Vehicles Database & How To Get
Tier Lists:
How to get Descendant Characters:
- Bunny – How to get Bunny in The First Descendant
- Ultimate Bunny – How to get Ultimate Bunny
- Luna: How to get Luna in The First Descendant
- Ines: How to get Ines Raya in The First Descendant
- Hailey: How to get Hailey in The First Descendant
- Lepic – How to get Lepic in The First Descendant
- Viessa – How to get Viessa in The First Descendant
- Ajax – How to get Ajax in The First Descendant
- Jayber – How to get Jayber in The First Descendant
- Gley – How to get Gley in The First Descendant
- Serena – How to get Serena in The First Descendant
- Sharen – How to get Sharen in The First Descendant
- Freyna – How to get Freyna in The First Descendant
- Ultimate Freyna – How to get Ultimate Freyna
- Blair – How to get Blair in The First Descendant
- Valby – How to get Valby in The First Descendant
- Ultimate Valby: How to get Ultimate Valby
- Kyle – How to get Kyle in The First Descendant
- Esiemo – How to get Esiemo in The First Descendant
- Enzo – How to get Enzo in The First Descendant
- Yujin – How to get Yujin in The First Descendant
Crystallization Catalysts and Energy Activators:
Core Binders:
Void Shards:
- All Void Shards Location Database
- Best Inorganic Void Shards Location (Freyna)
- Best Monomer Void Shards Location (Bunny)
- Best Organic Void Shards Location (Bunny, Lepic)
- Best Polymer Void Shards Location(Viessa)
How to unlock Ultimate Weapons:
- Thunder Cage: How to unlock Thunder Cage in The First Descendant
- Python: How to unlock Python in The First Descendant
- Blue Beetle: How to unlock Blue Beetle in The First Descendant
- Fallen Hope: How to unlock the Fallen Hope Assault Rifle in The First Descendant
- Afterglow Sword: How to unlock the Afterglow Sword in The First Descendant
- Enduring Legacy: How to unlock the Enduring Legacy in The First Descendant
- Nazeistra’s Devotion: How to unlock Nazeistra’s Devotion in The First Descendant
- Restored Relic: How to unlock the Restored Relic Launcher in The First Descendant
- Voltia: How to get Voltia in The First Descendant
- Secret Garden: How to get the Secret Garden Weapon in The First Descendant
- Malevolent: How to get Malevolent in The First Descendant
- Truly Deadly Arson: How to get Truly Deadly Arson in The First Descendant
- Ancient Knight: How to get Ancient Knight in The First Descendant
- A-TAMS: How to get A-TAMS in The First Descendant
How to unlock Rare Weapons:
- The Tamer: How to get the Tamer Weapon in The First Descendant
- Subconsciousness: How to get the Subconsciousness Shotgun in The First Descendant
- Guardian R4: How to get the Guardian R4 Launcher in The First Descendant
Grind Guides:
- Top 3 Kuiper Shard Farms
- How to Powerlevel your Weapons in The First Descendant
- How to Level Up Fast in The First Descendant
- How to Farm Modules
- How to Farm Weapons
- How to Farm Ultimate Weapons in The First Descendant
More Guides:
- Best Grapple Hook in The First Descendant
- All Ultimate Weapons in The First Descendant
- Ultimate Modules List for The First Descendant
- All The First Descendant Characters Overview
- How to infiltrate with Sharen in The First Descendant
- How to get the Shot Focus Module in The First Descendant
Basic Guides:
- Arche Tuning Guide for The First Descendant
- Weapon Core Unlocking Guide for The First Descendant
- How to unlock all Characters in The First Descendant
- How to Increase Module Capacity in The First Descendant
- What are Mastery Ranks in The First Descendant
- Equipment Guide
Each The First Descendant Character also has a different playstyle and role. A premade that runs support and DPS builds will always be more effective than random groups that aren’t optimized with each other. Most content can be cleared solo in The First Descendant, but you really need to have a good build ready and understand all the mechanics.
Certain Descendant Modules can also alter the effect of a skill in your Descendant Build. Sometimes this is a key element of a The First Descendant Build and should not be forgotten.
Viessa Character – The First Descendant
The First Descendant Viessa can freeze Vulgus using water in the atmosphere. She immobilizes enemies with cold air and occasionally freezes them herself, going around the battlefield.
Icon | Skill Name | Description |
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Frost Shards | Fires Frost Shards to damage enemies and deal AOE damage to nearby enemies. Inflicts Ice Shackle. |
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Frost Road | Increases Movement Speed and Shield, and creates Ice Sheets on the ground that inflict Ice Shackle. |
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Cold Snap | Deals Chill damage to enemies in front of Viessa and inflicts Ice Shackle. |
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Blizzard | Creates a Blizzard that deals continuous damage, debuffs DEF, inflicts AoE damage and Ice Shackle. |
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Ice Sphere (Passive) | Inflicting Ice Shackle creates an Ice Sphere that flies to another nearby enemy, dealing AoE damage and inflicting Ice Shackle. |
Viessa’s Story
After a smuggler band that she was part of was disbanded by the Albion Posse, Viessa was forced to toil as a digger at the Snowfield of Dawn. She had to serve her sentence there to be reinstated as a citizen.
Her job was to dig up the Colossi buried there, but disaster struck not long after she began her sentence. A Colossus buried everyone in a deluge of snow. Viessa was barely rescued, and her Arche was triggered during the treatment that followed. Then on the condition that the sentence be commuted, she began her service in the Descendant Corps.
Viessa didn’t use to belong anywhere but is now considered a capable Descendant. If her face looks flushed, it means that a teammate has just complemented her.
Lepic Character – The First Descendant
The First Descendant Lepic evens the tide of battle by his unique cheerfulness. However, his prosthetic right arm shows that within that cheerful personality lies a darkness. He subdues the battlefield with his powerful prosthetic right arm and grenade.
Icon | Skill Name | Description |
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Grenade Throw | Throws a grenade forward at the enemy. |
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Overclock | Increases all Skill ATK and adds a Burn effect to Grenade and Overkill for a set duration. |
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Traction Grenade | Throws a Traction Grenade forward to pull the enemies within range. |
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Overkill | Fires a powerful shell at the enemy. The shell is maintained at the landing point for a set period of time, inflicting constant damage. |
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Close Call (Passive) | Recover HP when taking fatal damage. Long Cooldown. |
Lepic’s Story
Lepic is the sole survivor of the 44th Grenadier Squad, who were recorded as the most courageous of the non-Descendant squads. After a battle with the Vulgus that took his right arm and all of his squad members, he received a prosthetic arm that was the culmination of the Magisters’ technology.
He was tormented by survivor’s guilt, once even tying a Traction Grenade around his neck to harm himself. This forced Magisters to quickly modify the Traction Grenade to prevent further accidents to Lepic or other teammates. But medical records now show that his mental health issues have been completely cured.
There are times when he uses tactics so reckless it seems like he doesn’t care about dying, but he always gets results.
Ajax Character – The First Descendant
The First Descendant Ajax who came back alive from the Void, is an expert in distorting physical space. He leads the team with powerful barriers that protects allies and reflects enemy attacks.
Icon | Skill Name | Description |
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Orbit Barrier | Creates a shield in front of Ajax. Durability increases proportionally to Ajax’s HP and DEF. |
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Void Walk | Leaps into the air and lands on the ground to strike nearby enemies, stunning them. |
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Expulsion | Strikes nearby enemies, knocking them back. |
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Hyper Cube | Creates a dome-shaped shield. Durability increases proportionally to Ajax’s HP and DEF |
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Event Horizon (Passive) | The ability to store Void Energy during battle. Void Energy can be used to enhance skills with additional effects. |
Ajax’s Story
After retiring from active duty, Ajax was living a new life as a military academy professor. However, he returned to the battlefield after learning that an entire squad led by his friend Aisha was destroyed. His ability to lead was so outstanding that the HQ welcomed his return.
Ajax had one condition for his return. He had formulated the Spatial Theory whilst drifting in the Void for several years after an accident during a Dimensional Door experiment, and he wanted to use that theory to complete the development of a new type of body armor that was put on hold. After the body armor was finished, his experiences during the Void experiment were purged from the records and became classified information.
Now, Ajax is gathering new teammates to prepare for what’s to come.
Bunny Character – The First Descendant
The First Descendant Bunny can create electricity out of nothing! To collect energy for an electrifying blow, she has to run wherever she goes. You could say she’s a living generator.
- Bunny Build: The First Descendant Bunny Build
- How to unlock Bunny in The First Descendant
- How to unlock Ultimate Bunny
- Bunny Quests:
Icon | Skill Name | Description |
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Thrill Bomb | Summons an Electro Orb to attack nearby enemies and inflict them with Electrocute effect. |
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Speed of Light | Increases sprint speed and the amount of Electricity obtained. |
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Lightning Emission | Moving around deals damage to nearby enemies and inflicts them with Electrocute effect. |
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Maximum Power | Shoots out electricity forward to inflict damage. Damage increases in proportion to skill duration. |
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Rabbit Foot (Passive) | Charges electricity by moving around. Landing on the ground after double jump inflicts damage to nearby enemies. |
Bunny’s Story
Raised by her grandmother after her parents passed away when she was young, Bunny showed signs of having sticky fingers. It was that propensity that also triggered her Arche.
On the day she stole a grenade and ran off to hide amongst oil tanks, nobody could get close to her. Her grandmother came to handle the situation, and seeing her startled Bunny so much that she dropped the grenade. She doesn’t remember what happened afterwards, but the incident report at the time states the occurrence of a powerful electromagnetic explosion.
The HQ gave Bunny, who showed superhuman powers that day, a second chance. The triggering of her ability at such a young age left Bunny in a total paralysis. But thanks to her grandmother’s devoted care and injections of special medications, she was able to move again and now she blitzes around the battlefield as a Descendant.
Jayber Character – The First Descendant
The First Descendant Jayber can summon and control, remotely operated turrets, but it is his exceptional intelligence that makes them the most effective in battle. He summons turrets for assault or recovery. When the turrets are enhanced, they can fight more efficiently.
Icon | Skill Name | Description |
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Assault Turret | Summons an assault turret to attack the enemy. If enhanced, it launches attacks into nearby area. |
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Medical Turret | Summons a medical turret to heal allies and distract enemies. If enhanced, it restores Mana. |
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Multi-Purpose Gun | Changes gun to a Multi-Purpose Gun. If hit by a Multi-Purpose Gun, turret enters an enhanced state. |
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Reactivate | Recalls all summoned turrets and inflicts powerful damage to nearby enemies. After using Total Recall, you enter Overhaul state, where turrets are summoned in their enhanced states. |
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Turret Sync (Passive) | ATK increases when assault turret and medical turret are both summoned. |
Jayber’s Story
Jayber suffered a mysterious disease as soon as he was born. The rumor that the infection was spread by the Vulgus could not be verified. Regardless, it caused a brain anomaly that forced him to be separated from his family to receive special drug treatment from Magisters.
He was 5 years old when his Arche ability was triggered. When equipment constantly broke down and malfunctioned before his examination, the Magisters found it odd and began to investigate. The subsequent Arche test led to the discovery of Jayber’s deviously genius mind and his ability to control machinery remotely.
He is known for his lack of social skills, but the latest personnel report indicated that Jayber, after surviving a crisis in a recent mission with the help of his teammates, is slowly changing his attitude.
Freyna Character – The First Descendant
The First Descendant Freyna having endured her suffering with deadly contempt, broke through her limits and is now able to control poison. She can freely handle deadly poisons to slowly but surely eliminate her enemies.
Icon | Skill Name | Description |
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Venom Trauma | Throws poison to attack target enemy with damage and inflict Room 0 Trauma onto nearby enemies. |
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Defense Mechanism | Significantly increases DEF. There is chance of inflicting Room 0 Trauma to enemies upon attack. |
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Putrid Venom | Throws poison to create a Poison Swamp. Enemies entering the Poison Swamp are inflicted with constant damage and Poisoned Footprints state. When enemies in Poisoned Footprints state walk around, they create footprints that poison other enemies. |
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Venom Baptism | Switches gun to Venom Baptism. Enemies hit by Venom Baptism are inflicted with Room 0 Trauma. |
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Contagion Links (Passive) | Increases Freyna’s Toxic skill power based on the number of nearby enemies afflicted with Poison. |
Freyna’s Story
After graduating from the military academy, Freyna joined the Colon assassination force and experienced the most traumatic incident of her life. She had to kill her lover, who transformed into a venomous monster because of a Vulgus experiment.
In a highly classified document, it was recorded as the “Room 0 Incident”, named after its location. This was the first time the Vulgus had ever attacked the Albion Headquarters, and Freyna was the sole survivor.
During her hospitalization from exposure to deadly poison, there was a panic when it was discovered that her body was secreting a poisonous substance, but an examination by Magisters showed that it was her Arche Factor. Afterward, she became able to manipulate the poison with the aid of customized equipment.
Even now, Freyna is doing all she can to overcome her trauma.
Gley Character – The First Descendant
The First Descendant Gley does not spare herself. The more she consumes herself, the stronger she gets. She uses the rage deep inside to quickly defeat the enemies. She has to get used to the phrase, “High risk, high return.”
Icon | Skill Name | Description |
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Frenzied | Increases Firearm ATK and Penetration, but reduces HP Recovery. |
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Life Siphon | Damages enemies in range while recovering your HP. Grants additional effects depending on Gley’s Frenzy state. |
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Increased Sensory | Applies different effects depending on Gley’s Frenzy state. |
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Massacre | Switches the equipped weapon to Massacre. Enemies hit by Massacre take heavy damage and are afflicted with additional effects, depending on Gley’s Frenzy state. |
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Thirst (Passive) | Gley cannot have Shield or MP. Defeated enemies drop a Life Sphere. Obtaining a Life Sphere restores HP and adds a stack of Power of Life. |
Gley’s Story
Gley was a military surgeon at the HQ, and she had a precious daughter whose name was Dia, a pupil of Ajax and a promising soldier.
When she heard that her daughter was injured during an operation in Kingston, she volunteered as a field medic and managed to save her daughter’s life. But the reunion was short-lived.They were ambushed by the Vulgus and taken to a lab. The terrible experiments performed there triggered her Arche, but the fate of her daughter was unknown. Gley survived the ordeal and joined the Descendant Corps, persuaded by Ajax who said he would help her find Dia.
Gley loathes Ajax for turning her daughter into a soldier, but she also relies on the man who promised to go find Dia together with her.
Sharen Character – The First Descendant
The First Descendant Sharen doesn’t resent the accident that happened to her in the past. In fact, the resulting cutting-edge cyborg body has become her deadliest weapon as an assassin. Using camouflage, she can manage the distance from her enemies whenever she desires. She can ambush enemies anytime, anywhere.
Icon | Skill Name | Description |
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Cutoff Beam | Attacks enemy with electric blade to deal damage and inflict them with Electrocute effect. |
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Active Camouflage | Hides from enemies. When attacking or using skills, Active Camouflage state ends immediately, regardless of time remaining. When Active Camouflage state ends, Sharen enters Ambush mode, increasing damage of the next attack. |
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Impact Rounds | Launches built-in explosives forward from the arm to stun enemies. |
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Flash Shortsword | Targets enemies within aiming range, and throws multiple knives to attack them. Knives explode to inflict enemies with damage and Electrocute effect. |
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Assassinator (Passive) | Damage increases when attacking enemy that is not attacking Sharen. Killing enemies with a skill in Ambush state resets cooldown for Active Camouflage. |
Sharen’s Story
Sharen was an officer of Colon, an assassination force under direct command of the HQ. From a young age, Sharen used her unique electric Arche abilities to fight alongside Ajax and Aisha.
On one fateful day, Sharen was on a mission where she proceeded with extreme caution because her target was Arculus, leader of the Vulgus Order of Truth. However, everything was a trap and she had to pay a horrific price. The incident caused the amputation of most of her body, but she was able to rehabilitate thanks to an emergency prototype cyborg body provided by the Magisters. With the advances in the biomechanical technology of Magisters, Sharen’s cyborg body also underwent changes to achieve even higher precision.
Elimination of threat is no longer a choice for Sharen, it is her duty. To her, there can be no mistakes.
Blair Character – The First Descendant
The First Descendant Blair doesn’t mind being surrounded by the blazing gaze of his enemies. Whether “blazing” is a figurative or literal term is of no concern to him. Swallowing flames gives him energy. He can spurt flames himself, and it feels comfortable enough for him in the blazing fire.
Icon | Skill Name | Description |
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Blaze Up | Spurts flame to deal damage to nearby enemies and creates a Burn Zone. Burn Zones inflict constant damage and Burn effect to nearby enemies. |
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Extinguish | Retrieves Stoves in the battlefield and restores Mana. Retrieving Stoves increases DEF for a short period of time. |
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Burn Taste | Spurts flames forward. Enemies near the flames’ arrival point are inflicted with constant damage and Burn effect. |
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Deadly Cuisine | Throws a large fireball forward. Large fireball splits into small fireballs causing extra explosion. Explosion damage inflicts the Burn effect and creates a Burn Zone on the ground. |
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Pitmaster (Passive) | Critical Hit Damage increases when attacking Burning enemies. Critical Hit Chance increases depending on the number of active Flame Zones. |
Blair’s Story
Blair was a cook at the HQ. He was once ambushed by a bipedal Colossus brandishing fire while camping out in an operation site.
The campsite was set ablaze by the Colossus, but he ran into the storehouse to at least save some of the ingredients only to find himself trapped inside. His knees buckled under the intense heat and acrid smoke, and the ingredients in his arms started to burn even though they were yet to be touched by the nearby flames. Moments later, he regained consciousness and saw fierce flames rising from his hands.
Following the incident, he stuck a hand-drawn picture of the Colossus on his cabinet and trained harder than anyone else to become a Descendant. Even after finally becoming an official Descendant, he still loves to cook and is in charge of making snacks for his teammates.
Valby Character – The First Descendant
The First Descendant Valby may be a terrifyingly deadly rip current to her foes, she’s just a refreshing ocean wave to her teammates. She absorbs nearby moisture to blast her enemies with water. Water at extreme pressure is more effective than any bullet.
Icon | Skill Name | Description |
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Bubble Bullet | Bounces a Bubble Bullet forward to create a small puddle where the Bubble Bullet impacts and where she stands. Enemies in the small puddle take continuous damage and are inflicted with Laundry. |
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Plop Plop | Creates a large puddle where she is standing, then dives in. Vallby then pops out at a selected location in the large puddle. Enemies in the large puddle take continuous damage and are inflicted with Laundry. |
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Clean Up | Vallby becomes Liquefied. While Liquefied, she cannot take her feet off of the ground or use skills, but she can move through enemies and her Movement Speed and DEF increase. When moving while Liquefied, she creates a path of water that deals continuous damage to enemies and inflicts Laundry. |
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Laundry Bomb | Changes the equipped weapon to the Laundry Bomb Launcher. When the Launcher is fired, a Laundry Bomb is created, pulling in enemies inflicted with Laundry and dealing continuous damage. |
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Water Intake (Passive) | When using skills while standing on water, she consumes less Mana. |
Valby’s Story
Valby‘s Arche was awakened when she almost drowned after falling into a small river in valley when she was young. When her Arche activated, she gained the ability to control water and breathe underwater.
However, a critical issue resulting from her awakening was that her body liquefied, causing her to evaporate. Without the Magisters’ help, she might have completely evaporated from this world. They created a special suit to maintain her body, and Vallby now has to live somewhat imprisoned in her own suit.
Despite this, Vallby accepted her fate with her signature bubbly and optimistic personality, saying that her issues have led to more active research on Arche side effects. Afterwards, she joined the Descendant training facility and became a member of the Descendant Corps.
Kyle Character – The First Descendant
The First Descendant Kyle has a magnetic field ability, which is as unrelenting as his personality, he is a trustworthy shield for his teammates at the forefront of battle. As the vanguard, he creates and manipulates a strong magnetic field, absorbing and releasing bullets and lasers.
Icon | Skill Name | Description |
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Repulsion Dash | Charges towards the enemy, dealing damage. |
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Magnetic Bulwark | Creates a frontal Barrier to protect against enemy attacks. |
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Magnetism Spurt | When damaged, Magnetic Force is reduced instead of HP or Shields. After a certain period of time, Magnetic Force detonates to deal damage around him. |
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Superconductivity Thrusters | Allows Kyle to fly. When landing, deals damage in an area around his landing zone. |
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Experienced Technician (Passive) | Obtains Magnetic Force with his Skills. When his Shield is broken, he recovers Shield and Magnetic Force. |
Kyle’s Story
Kyle was there, when Aisha died.
As a worker assigned to structure installations, he witnessed his co-workers die during a Vulgus attack, triggering his bullet-stopping Arche. However, since he was not a soldier, he followed the order to retreat. He tried to tell this to the Operation Commander, Aisha, only to be met with the news that she and her troops had all perished.
Feeling guilty about Aisha’s death, he eventually met with Ajax and told him about the triggering of his Arche ability to manipulate metal. He then joined the Descendant Corps. With the plasma thrusters in his custom-made suit, he became a walking shield capable of absorbing metal and special energies. He has vowed to fight in Aisha’s name, in addition to his own.
Yujin Character – The First Descendant
The First Descendant Yujin is a healer supporter who uses his select drones to heal allies.
He heals allies and grants them beneficial buffs after determining the distance between the allies and him.
Icon | Skill Name | Description |
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Solidarity Healing | Summons a Recovery Drone that attaches to allies to heal them. Recovers target and increases their ATK through an Accelerant effect upon dismissal. |
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Restructure Serum | Fires a Restructure Serum forward, decreasing DEF and inflicting Allergy. When attacking enemies with Allergy, heals nearby allies and grants additional healing to allies who kill the enemy. |
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Stimulant Spray | Grants Stimulation to allies. While Stimulation is active, incoming DMG is reduced and recovery is received when Stimulation ends. |
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Hyperreactive Healing Ground | Heals self and allies, granting Purification and Immunity to remove and prevent debuffs. Additional recovery is based on the number of allies and enemies within range. Yujin is granted Hyper Activity effect, increasing his ATK and skill power. |
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Stop Overreacting (passive) | Significantly reduces the time to rescue allies. Targets rescued by Yujin increases to Max HP for a certain period of time. |
Yujin’s Story
Yujin, a doctor at Albion’s only civilian hospital, found himself serving as a medic on the battlefield, where life always hangs in the balance, all because of his mother. After declaring her own intent to serve as a medic, she also submitted an application to HQ on his behalf.
Yujin wanted to scream in frustration over his enlistment, which was decided upon without his consent. Given his nature as being particularly lazy and quick-tempered, he was hardly the type to embrace military life earnestly.
Enzo Character – The First Descendant
The First Descendant Enzo is a supporter who uses supply drones.
Enzo commands the battlefield by supplying ammo to allies while launching long-range attacks with drones at the same time.
Icon | Skill Name | Description |
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Start Supply | Summons a Bullet Supplying Device at the designated location. Supplies bullets to allies that approach the Device. The Bullet Supplying Device can be used once by each ally, and disappears when everyone has used it or its duration ends |
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Explosive Drone | Launches an Explosive Drone forward. The Explosive Drone explodes on contact with an enemy or a terrain object, dealing damage. |
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Enhance Combat Suit | Summons a Shield Recovery Comms. When the Shield Recovery Comms is first summoned, recovers Enzo’s Energy Shield by a certain amount, then continues to recover the Energy Shield through Enhance Combat Suit effect. |
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Perfect Support | Summons a Small Supply Ship to himself and his allies. The Small Supply Ship periodically provides Supply Bullets and grants Perfect Support to allies. The Small Supply Ship attacks enemies in front while it is active, and when the skill ends, it fires a missile forward that causes a big explosion at its destination. |
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Shoot Support (Passive) | Grants Fire Support to allies within an area around Enzo, increasing their max ammo capacity. This efficiency of this effect increases marginally with the number of Enzos in the squad. Efficiency increases when Enzo disarms the security of the Encrypted Vault, and rewards increase when this happens. |
Enzo’s Story
If asked to pick the most important factors for winning a war, the general response would be powerful weapons, a strong fighting force, and cutting-edge technology. However, Enzo would beg to differ.
Powerful weapons must be transported to the front lines on time, and a strong fighting force must be well-fed and capable of shooting accurately. Also, cutting-edge technology demands sufficient resources to sustain mass production. As such, for Enzo, the most important factor in winning a war is a seamless and systematic supply flow.
Esiemo Character – The First Descendant
The First Descendant Esiemo is a Burst DPS who handles explosives.
He attaches bombs to enemies and detonates them at the right opportunity.
Icon | Skill Name | Description |
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Time Bomb | Launches a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain feature on contact. | |
Blast | Instantly detonates attached bombs. Bomb damage increases with the number of attached bombs. | |
Guided Landmine | Places a Guided Landmine at current location. Once placed, the Guided Landmine will fly to an enemy within its detection range and attach to it. | |
Arche Explosion | Starts moving forward fast. On collision with an enemy while charging, inflicts Knockback. When the movement ends, deals damage to nearby enemies and removes buffs from them. After the skill ends, Esiemo enters Madness state. | |
Adventitious Habit (Passive) | Drops a bomb on the ground when the shield is completely depleted. |
Esiemo’s Story
When Esiemo was enlisted to become a Descendant, his parents said these parting words as they embraced him: “Be proud of your Arche. No more tears. This officer here also needs to get back to work, okay?”
No sooner had those words left their lips, the Bomb Squad in blast suits carefully collected Esiemo’s tears. Due to his unique Arche, even a single teardrop from Esiemo is a dangerous explosive.
Luna Character – The First Descendant
The First Descendant Luna is a Support character but can also deal good AoE damage.
Icon | Skill Name | Description |
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Stage Presence | Changes Luna’s weapon to her Unique Weapon. Performing the notes in time to the music by using skills or hitting monsters stacks and increases her Skill Power Modifier. |
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Exciting Act | Luna plays upbeat music, increasing the Skill Power Modifier of Luna and her allies. Gaining the Enhanced Effect increases the Skill Power Modifier even more and also increases the Skill Critical Hit Rate and damage of allies. |
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Relaxing Act | Luna plays relaxing music. Hitting the enemy with a note grants an effect that instantly recovers the MP of Luna and her allies. Gaining the Enhanced Effect increases MP Recovery, and reduces Skill Cost. |
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Cheerful Act | Luna plays delightful music. Hitting the enemy with a note increases Inspiration Gauge and decreases the skill cooldown of allies. Gaining the Enhanced Effect increases the Inspiration Gauge even more and immediately resets the cooldown of allies. |
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Improvisation (passive) | Using any skill increases Inspiration Gauge, which allows Luna to use Enhanced Skills. |
Hailey Character – The First Descendant
The First Descendant Hailey is a Sniper character with mad single-target damage.
Icon | Skill Name | Description |
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Cryo Rounds | Fires a Cryogenic Round at enemies in front to deal damage and inflict Cryo. Enemies inflicted with Cryo receive additional damage from firearm attack. |
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Storm Snare | Fires a glacial beam at an enemy to deal powerful damage and inflict Cryo. Inflicts Knockback and Flash Freezing to nearby enemies. |
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Cold Fury | Grants Cold Fury to Hailey. This effect gradually stacks. The more it stacks, the more Movement Speed decreases and Critical Hit Rate for firearms and skills increases. Becomes immune to Knockdown while the effect is active. |
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Zenith | Equips her Unique Weapon. When hitting an enemy with the Unique Weapon, deals additional Chill skill damage with greatly increased Penetration. Recovers a portion of MP upon successfully attacking Weak Points, and partially decreases the Cooldown when the skill ends depending on the number of fired bullets. |
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Safe Strategic Retreat (Passive) | Firearm Weak Point Damage increases when Hailey is further away from enemies, but decreases when she approaches them. |
The First Descendant Builds will be updated for every season. We also get new characters and weapons for each new season as promised by the devs.
Keelan Character – The First Descendant
The First Descendant Keelan is a new character launching with season 2.
- Keelan Build: The First Descendant Keelan Build
Ines Character – The First Descendant
The First Descendant Ines is a new character launching with season 2 in week 7.
- Ines Build: The First Descendant Ines Build
Serena Character – The First Descendant
The First Descendant Serena is a ranged DPS who maximizes airtime using an exclusive maneuvering device and annihilates enemies with a barrage of bullets from the sky. She grants allies blessings of protection and inflicts fiery judgment upon her enemies.
Icon | Skill Name | Description |
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Sacred Flame | Fires flames in the direction of the crosshairs to deal damage and inflict Repentance. On hitting an ally, grants Blessing. Repentance acts the same as Burn. Firearm attacks against enemies inflicted with Repentance have a chance to recover Rounds for the firearm in use. Additionally, when an enemy with Repentance is killed, inflicts Repentance on nearby enemies. Flames pierce terrain when used on the ground and explode when colliding with terrain when fired in midair. |
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Ascension | Greatly decreases gravity while this skill is active. Firearm attacks while in mid-air have additional effects depending on the Rounds in use. However, Jump and Grappling Hook charge times have been adjusted. |
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Soar | When used on the ground, Serena shoots into the air. When used in midair, Serena moves quickly in the direction of movement and Reloads the currently equipped weapon. Additionally, Serena’s number of Jumps is reset and holding down the skill key increases the distance traveled. |
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Redemption | When used on the ground, removes all debuffs on Serena and all allies within range, and grants Prayer of Redemption. When used in midair, grants Redemption’s Judgment to self. |
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Divinity (Passive) | When used on the ground, removes all debuffs on Serena and all allies within range, and grants Prayer of Redemption. When used in midair, grants Redemption’s Judgment to self. |