Solasta 2 Fighter Guides

Fighter Builds & Guides | Solasta 2

Welcome to the Fighter Builds & Guides Page for Solasta 2. From here, you can find powerful builds for each subclass of the Fighter, as well as a comprehensive overview of all Fighter Class & Subclass Features.

Please note this page is currently a Work in Progress and will be continuously updated as more information about Solasta II becomes available.

Table of Contents


Fighter Builds Solasta 2

Here you will find a selection of powerful builds for the Fighter in Solasta 2. We aim to have one build for each subclass.


Fighter Class Guide Solasta 2

Here you will find a comprehensive breakdown of the Fighter Class in Solasta 2, including all innate Proficiencies, Actions and Passives, and what you can expect to unlock at each Fighter Level.

Work in Progress – Based on Solasta I info and may change.


Fighter Starting Features

Here is what your Fighter starts with at Level 1:

  • Weapon Proficiencies – Simple Weapons, Martial Weapons
  • Armour Proficiencies – Light Armour, Medium Armour, Heavy Armour, Shields
  • Saving Throw Proficiencies – Strength & Constitution
  • Skill Proficiencies – Any 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
  • Smithing – You can craft arrows and bots with Smith’s Tools
  • Fighting Style – Choose one from:
    • Archery – Gain a +2 bonus to ranged weapon attack rolls
    • Defense – While wearing armour, you get a +1 Armour Class bonus
    • Dueling – When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon
    • Great Weapon Fighting – When you roll a 1 or a 2 on a damage die for a melee weapon wielded in both hands, you can reroll the die. You must use the new roll.
    • Protection – When wielding a Sheild, you can use your Reaction to impose Disadvantage on an Attack Roll targeting an ally within 5 feet of you.
    • Two-Weapon Fighting – When using two melee weapons, you add your Ability Modifier to the damage of the second attack.
  • Second Wind – Use a bonus action to regain HP equal to (1d10 + character level)

Fighter Higher Level Features

Below is an overview of what you’ll get each time your Fighter levels up in Solasta 2.

Level 2

  • Action Surge – Regain an Action. Recharges on Short or Long Rest.

Level 3

  • Subclass – Choose which subclass your Fighter will use.

Level 4

  • Feat – Choose a Feat or improve an Ability score.

Level 5

  • Extra Attack – You can attack one more time per turn when you use attack or shove.

Level 6

  • Feat – Choose a Feat or improve an Ability score.

Level 8

  • Feat – Choose a Feat or improve an Ability score.

Level 9

  • Indomitable – Once per Long Rest, you can reroll a failed Saving Throw. You must use the new roll.

Level 11

  • Extra Attack – You gain another attack, allowing you to attack three times per turn with your attack or shove actions.

Level 12

  • Feat – Choose a Feat or improve an Ability score.

Level 13

  • Indomitable – You can now use Indomitable twice per Long Rest.

Level 14

  • Feat – Choose a Feat or improve an Ability score.

Level 16

  • Feat – Choose a Feat or improve an Ability score.

Fighter Subclasses Solasta 2

Here, you will find an overview of all Fighter subclasses in Solasta 2, detailing what extra features will be added to the basic Fighter class outlined above.

Work in Progress