
Fighter Builds & Guides | Solasta 2
Welcome to the Fighter Builds & Guides Page for Solasta 2. From here, you can find powerful builds for each subclass of the Fighter, as well as a comprehensive overview of all Fighter Class & Subclass Features.
Please note this page is currently a Work in Progress and will be continuously updated as more information about Solasta II becomes available.
Table of Contents
Fighter Builds Solasta 2
Here you will find a selection of powerful builds for the Fighter in Solasta 2. We aim to have one build for each subclass.
Fighter Class Guide Solasta 2
Here you will find a comprehensive breakdown of the Fighter Class in Solasta 2, including all innate Proficiencies, Actions and Passives, and what you can expect to unlock at each Fighter Level.
Work in Progress – Based on Solasta I info and may change.
Fighter Starting Features
Here is what your Fighter starts with at Level 1:
- Weapon Proficiencies – Simple Weapons, Martial Weapons
- Armour Proficiencies – Light Armour, Medium Armour, Heavy Armour, Shields
- Saving Throw Proficiencies – Strength & Constitution
- Skill Proficiencies – Any 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
- Smithing – You can craft arrows and bots with Smith’s Tools
- Fighting Style – Choose one from:
- Archery – Gain a +2 bonus to ranged weapon attack rolls
- Defense – While wearing armour, you get a +1 Armour Class bonus
- Dueling – When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon
- Great Weapon Fighting – When you roll a 1 or a 2 on a damage die for a melee weapon wielded in both hands, you can reroll the die. You must use the new roll.
- Protection – When wielding a Sheild, you can use your Reaction to impose Disadvantage on an Attack Roll targeting an ally within 5 feet of you.
- Two-Weapon Fighting – When using two melee weapons, you add your Ability Modifier to the damage of the second attack.
- Second Wind – Use a bonus action to regain HP equal to (1d10 + character level)
Fighter Higher Level Features
Below is an overview of what you’ll get each time your Fighter levels up in Solasta 2.
Level 2
- Action Surge – Regain an Action. Recharges on Short or Long Rest.
Level 3
- Subclass – Choose which subclass your Fighter will use.
Level 4
- Feat – Choose a Feat or improve an Ability score.
Level 5
- Extra Attack – You can attack one more time per turn when you use attack or shove.
Level 6
- Feat – Choose a Feat or improve an Ability score.
Level 8
- Feat – Choose a Feat or improve an Ability score.
Level 9
- Indomitable – Once per Long Rest, you can reroll a failed Saving Throw. You must use the new roll.
Level 11
- Extra Attack – You gain another attack, allowing you to attack three times per turn with your attack or shove actions.
Level 12
- Feat – Choose a Feat or improve an Ability score.
Level 13
- Indomitable – You can now use Indomitable twice per Long Rest.
Level 14
- Feat – Choose a Feat or improve an Ability score.
Level 16
- Feat – Choose a Feat or improve an Ability score.
Fighter Subclasses Solasta 2
Here, you will find an overview of all Fighter subclasses in Solasta 2, detailing what extra features will be added to the basic Fighter class outlined above.
Work in Progress
