Welcome to the ultimate Gauntlet of Shar and Shadowfell Guide for BG3.

In this guide, you will learn how to enter the Gauntlet of Shar and how to acquire all unique items. Additionally, the guide also covers how to enter the Shadowfell.

Table of Contents:


How to Enter the Gauntlet of Shar

The Gauntlet of Shar is a large underground area found in Act II. It is accessed via the Reithwin Mausoleum.

You don’t have to go out of your way to find it because it’s an essential part of Act II’s story. Progressing through the Act II storyline will eventually give you a quest that leads you straight to the Gauntlet of Shar.

Important: The Gauntlet of Shar is closely tied to Shadowheart’s story. If you do not take her with you, she will get very upset and leave your party.


Gauntlet of Shar Walkthrough

In this section, we will explain how to pass through the Gauntlet of Shar, including how to solve each puzzle, where to find all unique items, and the different story options and their immediate consequences.

This contains spoilers, including some story spoilers.


Reithwin Mausoleum

Not technically a part of the Gauntlet of Shar, but you have to navigate through it to enter the Gauntlet.

If you turn right after entering, you can find a locked chest. Open it to find the bg3 vivacious cloak icon Vivacious Cloak.

BG3 Reithwin Chest

There is some other minor loot scattered around the room. When you’re finished, enter the room with three paintings on the walls.

You will see lots of traps here, but they won’t do anything if you just step on them – they’ll only activate if you fail the puzzle related to the three paintings.

Each painting has a button here, and they have to be pressed in the right order. The correct order is related to Ketheric Thorm’s backstory. It is:

  1. Moonrise Towers
  2. Grief
  3. General 

In the next room, there are several skeletons you can loot, and a dirt mound you can dig up if someone in your party finds it. Press the glowing purple button on the disc to proceed into the Gauntlet of Shar itself.


Entering the Gauntlet of Shar

Once inside the Gauntlet, you can head up the broken stairs to your left, as you’ll find some loot at the top.

Then go down the long corridor and enter the room at the end.

You will find a statue of Shar in the centre of the room, with several purple lanterns hanging from the ceiling. This is another puzzle that must be solved before we can proceed. It’s best to take only one character to solve the puzzle, because you need to avoid a few traps.

In each corner of the room, there is a small chamber with a coffin and a lever inside. The doorway into each chamber has a pressure plate on the ground. You must either disarm or jump over the plates. Triggering them will spawn a dark cloud that deals bg3 cold icon Cold Damage, which is quickly fatal.

Pull the lever, loot anything in the chamber, then go back to the main room. You will see that one or two of the purple lanterns have descended from the ceiling. Interact with them to snuff out the flame. You must extinguish all of the purple flames in the room, and put out any lights that are on your character (BG3 moonlantern icon Moonlantern, blood of lathander icon bg3 Blood of Lathander, etc).

You will now see purple lines on the floor around the statue. You must walk to the statue without touching any of the lines, then interact with the statue to make the room safe and open the way to the next areas.

BG3 Gauntlet of Shar Entrance

Before proceeding, go through the door to the right of the statue to find a small area with a bit of extra loot.

Going through the door behind the statue takes you straight to the main area of the Gauntlet of Shar, but the left door involves a detour with a mini boss fight and more loot.


Cloaker Cave

Taking the left path and going up the stairs will lead you to a large, open cave filled with giant mushrooms. Jump across the mushrooms until you reach the climbable rock, and climb down to ground level.

Head west, and you’ll find locked double oak doors, which lead to the main area of the Gauntlet of Shar. Before going in, you can head south to fight a boss called the Cloaker. It will ambush and surprise your party when you get too close, unless someone spots it.

Warning: The Cloaker spawns three copies of itself, each of which will shriek every turn, causing an AoE bg3 frightened icon Frighten effect. This means that your party will be constantly bg3 frightened icon Frightened. You can combat this with the bg3 heroism icon Heroism spell.

Focus down the main Cloaker, and the copies will also die. This fight is pretty easy, as long as you have one or two melee heavy hitters and a way to counter the bg3 frightened icon Frighten debuff.

However, the loot from it is very disappointing, so you can skip this fight entirely if you want. Either way, lockpick the doors to get through them, and you’ll find a room with lots of fungal alchemy ingredients and bowls of mushroom soup for your camp supplies. To proceed, pull the lever to unlock the next door.

BG3 mushroom door


Finding Balthazar

You will now enter a large square room. When proceeding into the room, you’ll be confronted by skeletons controlled by Balthazar.

After a conversation, the skeletons of Shar’s Dark Justiciars will begin spawning in through portals. You can destroy the portals before they spawn enemies. A large, final portal will eventually appear in the middle of the room. If you don’t destroy it in time, it will spawn a much tougher Crusader skeleton, whom you’ll also have to beat.

When fighting these skeletons, there are two mechanics to keep in mind:

  • Dealing any bg3 radiant icon Radiant Damage to the skeletons will be doubled and reflected back to you, so be careful to avoid this.
  • The skeletons are resistant to most forms of damage unless they are illuminated. Use any item, spell or cantrip that spawns a light source to counter this, or the fight will be a lot harder than it needs to be.

After winning the fight, Balthazar will invite you in to speak with him. You can either go along with it and accept his mission, or you can fight him then and there. This will be a hard fight because he has his minions with him. Focusing him down quickly is vital because he has a lot of dangerous spells.

Either way, head back out into the large square room when you’re done.

BG3 Finding Balthazar


Entering the Vault

Back in the square room where you fought the Dark Justiciars, on the northern war there is a door with a DC30 lock.

We definitely want to get into this room because it contains extra loot, including the powerful callous glow ring icon bg3 Callous Glow Ring.

The room has no key, so there are only two legitimate ways to enter:

  • Pick the DC30 lock, difficult if you don’t have a Rogue with the gloves of thievery icon bg3 Gloves of Theivery equipped.
  • Use the bg3 knock icon Knock spell to unlock it.

When you’ve looted the vault, head east along the main passage. You can find a chest hidden behind a table, containing the bg3 least expected icon Least Expected shortbow.

Head further east and go down the broken stairs to reach the next part of the Gauntlet.

BG3 Vault Door


Dealing with Yurgir

Follow the passage after the broken stairs, and you will reach a large open area with some ruined structures. Here you will find a demon called Yurgir, whom Raphael has tasked you with killing.

This is a pretty tough fight, but you can also persuade Yurgir to do a deal with you instead of attacking. Failing to kill Yurgir will greatly upset Astarion and may cause him to leave your party.

Note: You can also kill Yurgir without a fight by passing a series of very difficult Charisma challenges to trick Yurgir into killing his minions, then into killing himself.

If you know in advance that you want to fight Yurgir, you can make it easier for yourself by approaching by jumping across a gap to reach an area that overlooks the room, instead of walking through the archway into his ambush.

You can also take a third path, going round the back. This is good for picking off the Displacer Beast before any other enemies can join the fight. From this point, your best bet is to stealth your entire party, sneak to Yurgir and kill him before his minions can intervene. There is also a heavy chest here containing the bg3 boots of brilliance icon Boots of Brilliance.

BG3 Yurgir Heavy Chest

When Yurgir is nearly dead, he will drop lots of bombs on the ground. These bombs are very dangerous – throwing them will deal AoE damage. Yurgir’s minions will utilise this and throw the bombs at your party, so you either need to ensure that they are dead before you kill Yurgir, or quickly kill Yurgir away from the minions and run away before they can throw any bombs at you.

However you decide to deal with Yurgir, be sure to grab the Umbral Gem. You’ll need four of these to complete the Gauntlet of Shar – we’ll be getting the others soon. If you decide to kill Yurgir, you can loot him to find the hellfire hand crossbow icon bg3 Hellfire Hand Crossbow, which is one of the best ranged weapons in the game.

You can also avoid encountering Yurgir at all by sneaking in and stealing the Umbral Gem.

BG3 Yurgir Bombs


The Rat King

Head north from Yurgir’s area. Descend into the pit. Halfway down, you can turn to the southeast to find a room. There is a Heavy Chest just inside the room, which contains some gold and a Potion of Animal Speaking. This might come in handy soon if you don’t already have a way to speak with animals.

Explore the rest of this room to find a few more coins and a Gilded Chest that contains 141 Gold and a couple of magical arrows.

Leave the room and continue descending into the pit, climbing down the rocks. When you reach the bottom, you’ll find a ritual circle. Drink the Potion of Animal Speaking before interacting with it, otherwise you’ll miss out on some dialogue.

BG3 Rat King Location

When the rat spawns and confronts you, you can either make a deal with the rat in exchange for the location of a stash of loot or attack the rat to start a fight.

If you attack the rat, a very large swarm of rats will attack your party in several waves. At first, they will be normal rats, then necrotic rats. The final waves include rats that release toxic clouds that send your party members to sleep.

The best way to deal with the rats is with the spirit guardians icon bg3 Spirit Guardians spell. Shadowheart is very well suited to this because she is immune to the Sleep status thanks to her elven ancestry.

After defeating all of the rats, Lyrthindor will spawn and must be defeated. You can loot the BG3 Justiciars Scimitar Icon Justiciar’s Scimitar and bg3 justiciars greatshield icon Justiciar’s Greatshield from him.


Soft-Step Trial

We’ve now completed all of the side content in the Gauntlet of Shar, so we can get back to finding the Umbral Gems. Three of them are found by completing trials.

Return to the main corridor (where the fast travel point is) and head down the stairs into the final area we haven’t yet explored. Enter the first doorway on the left. Make a sacrifice to the Shar statue to begin the Soft-Step trial. This trial goes best if you just take one party member.

To complete it, you have to reach the end of the maze without being seen by one of the shadows. Follow these steps:

  1. Take the right-side entrance. Wait for the shadow to come close to you, then turn around and follow behind it.
  2. Pull the lever to open a new path, then go and steal the key on the table.
  3. Backtrack and press the button on the wall, which will open another path.
  4. Wait for the shadow to turn around, then follow behind it and go all the way to the end of the passage. Go up the stairs, then use your key to open the gate.
  5. Collect the Umbral Gem from the Shar statue.

BG3 Soft Step Trial

When you’ve got the gem, you can press the purple button to be teleported back to the start of the trial.

Head back out, then continue down the corridor and go through the next door to enter the Self-Same Trial.


Self-Same Trial

This trial contains a copy of each of your party members. They will have all of your equipment and abilities, making them potentially dangerous foes.

Try to sneak your way into the trial, and hopefully one of your party members will detect the ambush. If so, you can sneak around the back and hit one of the enemies to Surprise them all.

This fight has one important mechanic:

  • Each party member is only supposed to attack their own shade.
  • Attacking anyone else’s shade will put a curse on your character that lasts until Long Rest (although it can be cured with bg3 remove curse icon Remove Curse).
  • Once a character has killed their own shade, they are free to help other characters to finish their shades off.

Therefore, the best way to approach this fight is to get the character with the best damage output to kill their shade asap, and then have them help everyone else.

Once you’ve defeated the last shade, they will drop another Umbral Gem. Now we only need one more.

Go back out into the corridor, then downstairs into another corridor. The next door leads to the Faith-Leap Trial.

BG3 Self Same Trial


Faith-Leap Trial

This is the hardest of the three trials for most players.

To complete it, you just need to traverse the maze in front of you, but the problem is that you cannot see any of the paths. To reveal the paths, they must be in darkness, and you must be some distance away from them.

Therefore, you basically have to memorise the path across. You can optionally stand on the platforms shrouded in darkness to take a break and split up the crossing, so it’s easier to remember the path.

You can make this easier by cheesing it to get most of the way across:

  • Use the bg3 enhance leap icon Enhance Leap spell or a Potion of Glorious Vaulting
  • Enter Turn-Based Mode (makes it safer, because the pathfinding is sometimes strange here)
  • Jump to the first platform. You must start from one of the lower areas at either side of the room. If you jump from the raised platform where the Shar altar is, you get instakilled for some reason.
  • Jump to the second platform
  • Trying to jump to the final platform usually fails the trial, either teleporting you back to the start or instakilling you.
  • So you have to do the final part legitimately by memorising the route and walking across.

BG3 Potion of Glorious Vaulting

To make the final part easier, after jumping to the first platform, position the camera to overlook the final gap. Have a good look at the path. If you’re really struggling, stick some Blu Tack on your screen to mark the path. Then jump to the second platform and walk across the now-invisible platforms to reach the end.

Take the gem, then use the purple button to teleport back to the start.

Shar gives you two chances in this trial. The first two mistakes you make will just teleport you back to the start. But the third time you mess it up, you will get instakilled.

I’ve read other sources say that you can jump across all of the platforms to bypass the puzzle entirely, but I tried that several times and couldn’t get it to work, so I am quite sure that they’ve patched it at some point.


Silent Library

Enter the next room in the corridor. This is the final encounter we’ll face in the Gauntlet of Shar. Luckily, it’s quite easy compared to many of the previous ones.

The library contains several skeletons wandering around. In the middle of the library is a magical orb that Silences everyone in the library. This prevents you from casting spells. You can destroy the orb from a distance before starting to the fight, which removes the Silence effect.

BG3 Silent Library

The skeletons are pretty easy to fight.

In the room, there are lots of trapped bookshelves. You need to disarm them and search until you find a book called Teachings of Loss: The Nightsinger.

Important: You must disarm the bookcases before touching them, or they will spawn a splash of acid that will destroy the books!

Next, you need to get past the gate. There are four buttons in the room, but three of them are traps. Press the northwest button to open the gate.

Place Teachings of Loss: The Nightsinger on the pedestal by interacting with it, and a secret room will open.

Inside the room, you can find bg3 spear of night icon Spear of Night (this item is essential if you have Shadowheart with you). You can also find bg3 dark justiciar half plate icon Dark Justiciar Half-Plate and a bg3 dark justiciar helmet icon Dark Justiciar Helmet.

BG3 Spear of Night


Entering the Shadowfell

You have now explored the entire Gauntlet of Shar and can proceed to the Shadowfell to wrap up this dungeon crawl. Go back towards the entrance of the Gauntlet, then head downstairs onto the floating disc. Interact with it and put an Umbral Gem into the slot. Activate the disc to move your party forward.

BG3 Umbral Gems

You will be led to a huge locked door with another pedestal in front of it. Interact with the pedestal and put your three remaining gems there to open the door.

You can enter the Shadowfell by walking into the magical water at the end of the passage.

BG3 Entering Shadowfell


Navigating the Shadowfell

Climb down the floating rocky pathway until you reach the island where the Nightsong is imprisoned. Be sure to loot the skeletons on your way down.

This part can play out in many different ways depending on your choices. If Balthazar is still alive and you want to prevent him from taking the Nightsong, there will be a big fight.

Once you have concluded the cutscenes, you are finished with both the Gauntlet of Shar and the Shadowfell.

One final note, though: If you opted to leave Balthazar alive back at the start of the Gauntlet, you can now return to the room where you first found him and take the loot that was available there, which includes some rare alchemy ingredients.


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