Welcome to our BG3 Martial Bruiser Build Guide. This is a multiclass build combining the Barbarian and Rogue classes.
The Martial Bruiser combines the Berserker subclass’ ability to attack with Bonus Actions with the Thief’s extra Bonus Action, significantly increasing your damage output.
Table of Contents:
- Martial Bruiser Build Overview
- Character Creation – Level 1
- Martial Bruiser Levelling Guide (2-12)
- Martial Bruiser Best Equipment
- Martial Bruiser Extra Info
- Martial Bruiser Build FAQ
BG3 Martial Bruiser Build Strengths & Weaknesses:
MARTIAL BRUISER PROS
MARTIAL BRUISER CONS
Martial Bruiser Multiclass Build Overview
This means that we have to be sure that the payoff of adding new classes to your build is worth it, because every level of a secondary class reduces the highest level we can reach with our primary class.
In this Martial Bruiser Multiclass Build, we’ll be combining the following classes:
Here is a quick overview of which class we pick when, this is important!
Martial Bruiser Character Creation (Level 1)
In this section, we will guide you through the best starting choices for creating your BG3 Martial Bruiser Multiclass Build.
Starting Class (Barbarian)
We’ll start by choosing the Barbarian class. The Rogue features of the build will be added later.
The Barbarian starts the game with the following features, which we’ll build on over the course of this guide:
Best Race
While this build will work fine with any race in the game, there are a few choices that stand out above the rest and can be chosen if you want to optimise the build as much as possible. Here are the five best race choices for the Martial Bruiser Build:
| Race | Strengths | Info |
|---|---|---|
Half Orc
|
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Half-Orcs are some of the best melee damage dealers in BG3, thanks to the Savage Attacks passive feature. You’ll deal even more damage than usual when you land a critical hit. |
Duergar |
|
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature, which reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
Wood Elf |
|
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficiency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game when enemy mages love to spam this spell. |
Githyanki |
|
While their additional weapon and armour Proficiencies are made redundant by the Barbarian class’ innate Proficiencies, the Githyanki is still an excellent choice for the Barbarian, thanks to its access to Enhance Leap and Misty Step, which give you excellent mobility. However, remember that you cannot use these spells when Enraged; always plan your moves!
Additionally, Githyanki get the full benefits from equipping various Githyanki weapons, sometimes granting additional |
|
Human |
|
Humans are useful for their unrestricted Skill choice. Used wisely, this allows your character to be proficient with a useful Skill that wouldn’t normally be available for your Class. The extra Carrying Capacity is useful, too. |
Half Orc
Half-Orcs are some of the best melee damage dealers in BG3, thanks to the Savage Attacks passive feature. You’ll deal even more damage than usual when you land a critical hit.
Intimidation Proficiency
Darkvision
Savage Attacks
- You roll an extra damage dice when you crit
Relentless Endurance
- Once per Long Rest, restore to 1 HP instead of being
Downed
- Once per Long Rest, restore to 1 HP instead of being
Duergar
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).
- Can wear
Medium Armour
- Can wield axes and hammers
Dwarven Resilience
Advantage against
Poisoned
- Resistance to
Poison Damage
Superior Darkvision
Duergar Resilience
Advantage on
Saving Throws against illusions
Advantage against
Charmed and
Paralysed
Duergar Magic
Enlarge (Level 3)
Invisibility (Level 5)
Wood Elf
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficiency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game when enemy mages love to spam this spell.
- Proficiency in
Stealth and
Perception
- Extra Weapon Proficiencies:
Shortswords
Longswords
Shortbows
Longbows
Fey Ancestry
Advantage against
Charmed
- Immune to
Magical Sleep
Darkvision
Fleet of Foot – 1.5 metres of extra Movement Speed
Githyanki
While their additional weapon and armour Proficiencies are made redundant by the Barbarian class’ innate Proficiencies, the Githyanki is still an excellent choice for the Barbarian, thanks to its access to Enhance Leap and Misty Step, which give you excellent mobility. However, remember that you cannot use these spells when Enraged; always plan your moves!
Additionally, Githyanki get the full benefits from equipping various Githyanki weapons, sometimes granting additional Psychic Damage or special features.
- Can wear
Light Armour &
Medium Armour
- Extra Weapon Proficiencies:
Shortswords
Longswords
Greatswords
Astral Knowledge
- Gain Proficiency with all Skills belonging to a selected ability, once per Long Rest.
- Githyanki Psionics
Mage Hand (Level 1)
Enhance Leap (Level 3)
Misty Step (Level 5)
Human
The Human race is useful because you get an extra Skill pick and additional Carrying Capacity.
- Can wear
ย Light Armour and
ย Shields
- Extra Weapon Proficiencies:
ย Spears
ย Pikes
ย Halberds
ย Glaives
- Human Versatility
- One unrestricted Skill choice
- Increases
ย Carrying Capacityย by 25%
Background & Skills
For your Martial Bruiser Multiclass Background, we recommend choosing Soldier.
The Soldier background gives us the following Skill Proficiencies:
You can manually choose two other Skills in addition to those granted by your Background. The best options are probably Perception and
Survival, but you can change them if you want.
If you’re a Human, you’ll get one extra unrestricted Skill Choice, which you should put in a DEX skill like Sleight of Hand.
Ability Points
Our most important ability is Strength – it will be used to determine the accuracy and damage of most of our attacks.
Other important abilities are Dexterity, which boosts our Armour Class, and Constitution, which increases our Hitpoints.
Strength – 16 Points
- Improves the damage and accuracy of your attacks.
- Also boosts carry weight, push and throw strength and jump range.
Dexterity – 14 Points
- Boosts Armour Class (AC) and Initiative.
- Helps you act sooner in combat.
Constitution – 16 Points
- Increases Max HP.
- Also used for some Saving Throws against debuffs, especially those involving poisons or disease.
Intelligence – 8 Points
- Not relevant for our build.
Wisdom – 10 Points
- Used in some Saving Throws.
- Low priority.
Charisma – 8 Points
- While it’s good for dialogue, we don’t have points spare for it.
- You should probably switch a character with more Charisma for dialogue, as this will help with persuasion and similar skills.
| Ability | Points | Why it matters |
|---|---|---|
| 16 | Improves the damage and accuracy of your attacks, as well as carry weight, pushing, throwing, and jumping. | |
| 14 | Gives you a higher Armour Class and improves initiative. | |
| 16 | Increases HP and helps with some Saving Throws. | |
| 8 | Not relevant for our build. | |
| 10 | Helps with some Saving Throws. Low importance for this build. | |
| 8 | Not needed for our build. Switch to a different character for dialogue when possible. |
BG3 Martial Bruiser Multiclass Build Levelling Guide (2-12)
Now, we are going to look at how to level up your Martial Bruiser Build for Baldur’s Gate 3.
Early-Game Levelling (2-4)
In this section, we’ll cover the first four levels.
Level 2
We’ll be levelling up the Barbarian class for the first few levels; multiclassing will be added later on.
The Barbarian gains a couple of new features at Level 2:
Level 3
We will add another Barbarian Level to the build here, granting access to a subclass. It is vital to choose the Berserker subclass; the build’s premise relies on it.
We strongly recommend choosing the following two options:
Level 4
We will add another Barbarian level. You don’t gain many new features at this level, but you can unlock a Feat which will be vital for our build.
Mid-Game Levelling (5-8)
In this section, we’ll cover the mid-game. During these levels, the Martial Bruiser Build will become much more powerful, unlocking featues that will allow you to make several more attacks every turn.
Level 5
We will add one final Barbarian level before adding the Rogue class.
Level 6
We will now switch to the Rogue class. Click the “Add Class” button at the top-right of the level-up window, then select the Rogue.
Level 7
We’ll add a second Rogue level to the build now. This gives you a few new Bonus Actions that can be used to gain an upper hand in some situations.
Level 8
We’ll add a third Rogue level to the Martial Bruiser. This will give you access to one of the Rogue subclasses. It is imperative to choose the Thief subclass!
Late-Game Levelling (9-12)
We will now complete the Martial Bruiser Build by returning to the Barbarian class.
Level 9
We will add the Sixth Barbarian level. Make sure you click on the Barbarian class so you don’t accidentally add more Rogue levels.
Level 10
We’ll add another Barbarian level, taking our total to 7 Barbarian and 3 Rogue levels.
Level 11
We’re continuing with the Barbarian class’ progression at Level 11. You’ll now be able to unlock your second Feat for the build.
Level 12
This is the maximum level for the Martial Bruiser Multiclass Build. We will add one last Barbarian level.
BG3 Martial Bruiser Build Equipment
Now, let us take a look at some of the equipment choices you can make for your BG3 Martial Bruiser Build.
Don’t worry if you miss out on some of the items. Just enjoy your playthrough and try to view this as a wishlist rather than a precise blueprint.
Early Game Equipment
This is the early-game gear setup that you can use for your Martial Bruiser Build. You don’t need to get all the items, but the build will perform better if you find most or all of them. You can find these items in Act 1 or early Act 2. Essential items are written in Bold Italic.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Cap of Wrath |
|
Dropped by Thudd in the Grymforge |
| Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
| Chest | ![]() |
Adamantine Scale Mail |
|
Must be crafted at the Adamantine Forge. |
| Gloves | Gloves of the Growling Underdog |
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Looted from Dror Ragzlin’s treasure crates in the Shattered Sanctum. | |
| Boots | ![]() |
Boots of Genial Striding |
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Purchased from Blurg in the Myconid Colony, in the Underdark |
| Necklace | ![]() |
Amulet of Misty Step |
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Located in a chest in the Defiled Temple, near the Ogre called Polma. |
| Ring 1 | ![]() |
Crusher’s Ring |
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Looted from Crusher in the Goblin Camp. |
| Ring 2 | ![]() |
Caustic Band |
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Sold by Derryth Bonecloak in the Myconid Colony |
| Main Weapon | ![]() |
Blooded Greataxe |
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Purchased from either Grat the Trader in the Goblin Camp or Roah Moonglow in Shattered Sanctum |
| Second Weapon | Any Ranged Weapon |
|
N/A |
Endgame Equipment
The endgame gear for the Martial Bruiser Build can be obtained either in late Act 2 or Act 3 of Baldur’s Gate 3. If you manage to complete all the items below, you will be an unstoppable force of power. Essential items are written in Bold Italic.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | Helmet of Grit |
|
In a chest near the cursed corpse of Victoria in Czarr’s Palace. | |
| Cloak | Cloak of Displacement |
|
Sold at Danthelon’s Dancing Axe in Wyrm’s Crossing. | |
| Chest | ![]() |
Bhaalist Armour |
|
Sold by Echo of Abazigal |
| Gloves | ![]() |
Gauntlets of Hill Giant Strength |
|
Taken from a pedestal in the archive of the House of Hope. |
| Boots | ![]() |
Boots of Persistence |
|
Buy from Dammon in the Forge of the Nine |
| Necklace | Amulet of Greater Health |
|
In the House of Hope‘s Archive. | |
| Ring 1 | ![]() |
Killer’s Sweetheart |
|
Found inside the Self-Same Trial in the Gauntlet of Shar. |
| Ring 2 | ![]() |
Caustic Band |
|
Sold by Derryth Bonecloak in the Myconid Colony |
| Melee Weapon | Nyrulna |
|
Win Akabi’s jackpot and loot Nyrulna from the chest in the jungle. | |
| Ranged Weapon | ![]() |
The Dead Shot |
|
Sold by Fytz in Stormshore Armoury |
Here is a summary of how these items work together to boost this Martial Bruiser Build for Baldur’s Gate 3:
Martial Bruiser Build Extra Info
Here is some extra information that will help you to get the most out of this Martial Bruiser Build in Baldur’s Gate 3.
How to Play this Martial Bruiser Build
The Martial Bruiser Build plays the same as a standard Barbarian, except you have more Bonus Actions to use with your Frenzied Attack or Enraged Throw.
Later in the game, you can improve your Strength score by using the Gauntlets of Hill Giant Strength, the Elixir of Hill Giant Strength or the Elixir of Cloud Giant Strength. Whichever of these options you use, you should perform a respec afterwards and put your points into other abilities. The same applies to the Amulet of Greater Health. Focus on improving your Dexterity, Wisdom and Intelligence so you are better at Saving Throws, or Charisma if you want your character to be good at dialogue skills like persuasion and intimidation.
Other than that, follow these three tips to get the most out of the Martial Bruiser in combat:
Managing Frenzy
Plan Your Moves!
Don’t Be Careless
Martial Bruiser Build Illithid Powers (optional)
Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Martial Bruiser Build:
Martial Bruiser Build FAQs
Here are some frequently asked questions related to the BG3 Martial Bruiser Multiclass Build. Most of these questions have already been answered in the guide itself.
- What’s the best race for the Martial Bruiser Build?
- What roles can the Martial Bruiser fill in my party?
- What abilities are most important for the Martial Bruiser?
- Which subclasses should I use?
FAQ: What’s the best race for the Martial Bruiser Build?
While any race will work just fine for this build, the best options are:
- Half-Orc – When you land a Critical Hit with a weapon, you roll an extra damage dice.
- Duergar – Gives you innate Superior Darkvision. Allows you to wear Medium Armour. Gives you Resistance to Poison Damage and Advantage against the Poisoned, Charmed and Paralysed effects. This wide range of bonuses makes the Duergar very tough.
- Wood Elf – Very high mobility, resistance to effects like magical sleep and Charm, innate Darkvision. The extra Movement Speed is an underrated bonus that allows you to outrun foes.
For more info about the best races, see the Best Race section above.
FAQ: What roles can the Martial Bruiser fill in my party?
The Martial Bruiser is a melee heavy hitter. Get them stuck into the thick of the fighting, and they’ll deal lots of damage. Just keep an eye on their healthbar and what’s going on around them – in the toughest fights, they may need a bit of timely intervention from a Cleric to keep them in good shape.
This build is not equipped for any kind of group support – it is purely a damage dealer.
FAQ: What Abilities are most important for the Martial Bruiser?
- Strength is the most important ability for your Martial Bruiser build. It determines the accuracy and damage of your weapon attacks and throws. It also allows you to throw heavier objects.
- Dexterity is also very important. It boosts your Armour Class and Initiative, allowing you to move earlier in the turn.
- Constitution should always be at least 14 for any build in Baldur’s Gate 3, and this one is no different. This gives you a necessary baseline of HP and helps you to resist a wide range of hostile effects with Constitution Saving Throws.
FAQ: Which subclasses should I use?
- The Barbarian must use the Berserker subclass. This unlocks Frenzied Attack, allowing you to make full-strength attacks with your Bonus Action. The build will be significantly weaker without this.
- For the Rogue, you need the Thief subclass. This provides you with an extra Bonus Action, which synergises with Frenzied Attack.





























