Welcome to the Lore of Shadows magic type for Total War: Warhammer. You will find all the spells that the Lore of Shadows magic type has on this page.
Lore of Shadows Spells:
- Melkoth’s Mystifying Miasma
- The Enfeebling Foe
- The Withering
- The Penumbral Pendulum
- Okkam’s Mindrazor
- Pit of Shades
- Awakening of the Wood (character specific)
- Earth Blood (character specific)
- Shield of Thorns (character specific)
Melkoth’s Mystifying Miasma
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
| Melkoth’s Mystifying Miasma Spell |
|---|
| Power Cost: 5 |
| Cooldown: 29 |
| Type: Direct Damage |
| Duration: 14 seconds |
| Target: Enemy, 100m |
Effects:
|
The Enfeebling Foe
When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
| The Enfeebling Foe Spell |
|---|
| Power Cost: 6 |
| Cooldown: 30 |
| Type: Hex |
| Target: Enemy, 200m |
Effects:
|
The Withering
The Wizard destroys the foe from within, corroding their minds with doubt and crisis.
| The Withering Spell |
|---|
| Power Cost: 7 |
| Cooldown: 43 |
| Type: Hex |
| Target: Enemy, 200m |
Effects:
|
The Penumbral Pendulum
A spectral pendulum summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
| The Penumbral Pendulum Spell |
|---|
| Power Cost: 13 |
| Cooldown: 40 |
| Type: Wind |
| Target: Ground, 200m |
| Cannot target if: Flying, On a wall |
Effects:
|
Okkam’s Mindrazor
The supernatural solution is often the best; weapons materialise before the caster’s allies, allowing them to slice through flesh, soul and consciousness.
| Okkam’s Mindrazor Spell |
|---|
| Power Cost: 9 |
| Cooldown: 46 |
| Type: Augment |
| Duration: 32 seconds |
| Target: Self, Ally, 200m |
| Imbues: Magical Damage |
Effects:
|
Pit of Shades
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
| Pit of Shades Spell |
|---|
| Power Cost: 13 |
| Cooldown: 49 |
| Type: Vortex |
| Duration:13 seconds |
| Target: Ground, 200m |
Effects:
|
Awakening of the Wood (Character specific)
Trees live for thousands of years and have very long memories. When called to fight, centuries of pent up wrath are unleashed.
| Awakening of the Wood Spell |
|---|
| Power Cost: 6 |
| Cooldown: 31 |
| Type: Explosion |
| Cannot use if: Climbing |
| Cannot target if: Flying |
| Target: Ground, 200m |
Effects:
|
| Contact: -45% Speed |
Earth Blood (Character specific)
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
| Earth Blood Spell |
|---|
| Power Cost: 6 |
| Cooldown: 30 |
| Type: Regeneration (Area), instantly affects targets in area |
| Duration: 7 seconds |
| Target: Self, Ground, Ally, affects allies in range (max: 4), 200m |
| Cannot target if: Hit point replenishment cap reached |
| Effect Range: 30m |
Effects:
|
Shield of Thorn (Character specific)
Prickly gorse bursts from the ground around the caster’s allies, protecting them from attack like a spiky, living shield.
| Shield of Thorn Spell |
|---|
| Power Cost: 8 |
| Cooldown: 44 |
| Type: Augment (Area), Instantly affects targets in area |
| Target: Self, Ground, Ally, affects allies in range, 200m |
| Effect Range: 40m |
Effects:
|
Now you know everything about the Lore of Shadows spells in the Total War: Warhammer games.









