Today we are going to look at Longbow Weapon Type Class in Throne and Liberty. Longbows are popular among many MMOs, Throne and Liberty is no exception to that. The Longbow is a ranged weapon with immense damage and support capabilities.
The Longbow is often combined with a Crossbow or a Dagger because these match well together. If you are looking for builds, please visit the Throne and Liberty Longbow Builds page. Additionally, you can also visit the All Weapon Builds page.
Table of Contents:
In case you want to take a look at all available Weapons that exist in Throne and Liberty:
- Weapons Database: Visit the Throne and Liberty Weapons Database for information on all weapon items.
Longbow Active Skills in Throne and Liberty
The Active Longbow Skills in Throne and Liberty go on your skill bar. Most of these skills have a cooldown once they are used. Most of the Longbow skills are focused on high impact damage or snaring/rooting your enemy. However, for example Nature’s Blessing can also be used for support.
Hover over the Active Skill Name to see advanced Tooltip info.
Active Skill Name | Icon | Description (Max Level) |
---|---|---|
Zephyr’s Nock | Deals 520% of Base Damage + 208 damage. Increases damage by 7% per 1m distance from the target. Increases damage by 50% to targets afflicted with Bind, Sleep, or Stun. | |
Ensnaring Arrow | Deals damage equal to 130% of Base Damage, with 80% (80% for monsters) chance of Binding the target for 7.3 – 0s. Deals damage equal to X % of Base Damage per second while Bind lasts. | |
Decisive Sniping | Deals damage equal to 740% of Base Damage + 424. Increases Ranged Critical Hit by up to 450 in proportion to the target’s remaining Health and Cooldown resets upon landing a Critical Hit. Upon landing, increases Melee, Ranged, and Magic Critical Hit by 350 for 6s. | |
Strafing | Attacks 4 times consecutively. Each attack deals 130% of Base Damage + 43 damage. If you land more than 2 Critical Hits, you can use the skill 2 more time. Additional use consumes only 50% of the Mana cost. | |
Nature’s Blessing | Creates an area with a radius of 16m that increases Health Regen by 32342 and Mana Regen by ^2330 of you and your party members for ^s. Only gets the effect within the area. Removes one Weaken effect from all party members within the area when it is created. | |
Brutal Arrow | A single arrow shot to the sky falls to the selected location, dealing damage equal to 340% of Base Damage + 71 to the enemies within the 3m area. Enemies within the 1m area from the center receive 510% + 106. | |
Deadly Marker | Has a 90% chance to choose a target for 9s. Increases your Melee, Ranged, and Magic Critical Hit by 230 and your Skills and your Melee, Ranged, and Magic Hit by 230 when attacking the marked target. Each successful Critical Hit landed on the marked target by you and your party members decreases you and your party member’s remaining Skills cooldown by 1% and your Glory Aura skill cooldown by 6%. The cooldown reduction effect is only applied 50% to monsters. | |
Purifying Touch | Removes 1 CC effect from the selected target (in order of Actions Disabled > Moving Disabled > Weakened). At the same time, increases your Attack Speed by 27% for 3s. | |
Arrow Vortex | Fires an arrow to the selected direction, dealing damage equal to 100% of Base Damage to the first enemy hit and decreasing all enemies’ Move Speed by 72.5% within a 3m radius around the target. After 2s, inflicts ^Collision: Pull with a 70%^ chance to pull all enemies within range to the center. |
Deals 520% of Base Damage + 208 damage. Increases damage by 7% per 1m distance from the target. Increases damage by 50% to targets afflicted with Bind, Sleep, or Stun.
Deals damage equal to 130% of Base Damage, with 80% (80% for monsters) chance of Binding the target for 7.3 – 0s. Deals damage equal to X % of Base Damage per second while Bind lasts.
Deals damage equal to 740% of Base Damage + 424. Increases Ranged Critical Hit by up to 450 in proportion to the target’s remaining Health and Cooldown resets upon landing a Critical Hit. Upon landing, increases Melee, Ranged, and Magic Critical Hit by 350 for 6s.
4. Strafing
Attacks 4 times consecutively. Each attack deals 130% of Base Damage + 43 damage. If you land more than 2 Critical Hits, you can use the skill 2 more time. Additional use consumes only 50% of the Mana cost.
Creates an area with a radius of 16m that increases Health Regen by 32342 and Mana Regen by ^2330 of you and your party members for ^s. Only gets the effect within the area. Removes one Weaken effect from all party members within the area when it is created.
6. Brutal Arrow
A single arrow shot to the sky falls to the selected location, dealing damage equal to 340% of Base Damage + 71 to the enemies within the 3m area. Enemies within the 1m area from the center receive 510% + 106.
Has a 90% chance to choose a target for 9s. Increases your Melee, Ranged, and Magic Critical Hit by 230 and your Skills and your Melee, Ranged, and Magic Hit by 230 when attacking the marked target. Each successful Critical Hit landed on the marked target by you and your party members decreases you and your party member’s remaining Skills cooldown by 1% and your Glory Aura skill cooldown by 6%. The cooldown reduction effect is only applied 50% to monsters.
Removes 1 CC effect from the selected target (in order of Actions Disabled > Moving Disabled > Weakened). At the same time, increases your Attack Speed by 27% for 3s.
9. Arrow Vortex
Fires an arrow to the selected direction, dealing damage equal to 100% of Base Damage to the first enemy hit and decreasing all enemies’ Move Speed by 72.5% within a 3m radius around the target. After 2s, inflicts ^Collision: Pull with a 70%^ chance to pull all enemies within range to the center.
Longbow Passive Skills in Throne and Liberty
Longbow Passives in Throne and Liberty are skills that are not actively slotted on your skill bar. However, they are always active no matter which of the two weapons you have currently equipped. This makes for good combos.
Passive Skill Name | Icon | Description |
---|---|---|
Rapidshot Stance | Staying in the same place without moving for 2s will increase Attack Speed by 20%, and Melee, Ranged, Magic Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon using Mobility skills. | |
Firm Aim | Attacking Bound targets increases Melee, Ranged, Magic Critical Hit by 435. | |
Sniper’s Sense | Increases Melee, Ranged, and Magic Critical Hit by 24 per 1m and Critical Hit Damage by 0.9% per 1m. | |
Distorted Sanctuary | Increase Melee, Ranged, and Magic Endurance by 60, and increase Melee, Ranged, and Magic Defense by 25 per one party member including yourself within 16m radius. | |
Roxie’s Arrowhead | Shooting a projectile from Longbows or Crossbows will shoot an additional projectile with a chance of 15%, dealing damage equal to 128% of Base Damage. If you’re shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s wind speed. | |
Ensnaring Loader | Defeating a target at least 10m away from you resets Ensnaring Arrow cooldown with a 51% chance. | |
Devoted Shield | When Weakened, creates a Shield of 3000 Health with 11.5% chance that lasts for 4s. |
Staying in the same place without moving for 2s will increase Attack Speed by 20%, and Melee, Ranged, Magic Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon using Mobility skills.
2. Firm Aim
Attacking Bound targets increases Melee, Ranged, Magic Critical Hit by 435.
Increases Melee, Ranged, and Magic Critical Hit by 24 per 1m and Critical Hit Damage by 0.9% per 1m.
Increase Melee, Ranged, and Magic Endurance by 60, and increase Melee, Ranged, and Magic Defense by 25 per one party member including yourself within 16m radius.
Shooting a projectile from Longbows or Crossbows will shoot an additional projectile with a chance of 15%, dealing damage equal to 128% of Base Damage. If you’re shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s wind speed.
Defeating a target at least 10m away from you resets Ensnaring Arrow cooldown with a 51% chance.
When Weakened, creates a Shield of 3000 Health with 11.5% chance that lasts for 4s.
Longbow Weapon Mastery Throne and Liberty
Like any other weapon in Throne and Liberty, the Longbow also has a Weapon Mastery tree. The Longbow Mastery Tree is divided into Support, Check and Sniping.
Support Mastery Tree
The Longbow Support Mastery Tree provides buffs and stat increases to yourself and your team. Here are the perks:
- Max Health
- Magic Defense
- Vitality of Dew
- Move Speed
- Buff Duration
- Anti-magic Arts
- Magic Evasion
- Perception
- Grace Song
Check Mastery Tree
The Check Mastery Tree focuses on Oppression and Binding techniques for the Longbow.
- Ranged HIt
- Move Speed
- Wedge of Oppression
- Max Mana
- Mana Regen
- Gale Arrowhead
- Range
- Mana Cost Efficiency
- Phantom Snare
Sniping Mastery Tree
The Sniping Mastery Tree focuses on increasing your Critical Ranged Hits and overall increase to your Damage and Speed.
- Ranged Hit
- Ranged Crit Hit
- Pointy Thorns
- Damage Bonus
- Base Damage
- Critical Nock
- Attack Speed
- Ranged Crit Hit
- Brutal Shooter
Popular Longbow Builds in Throne and Liberty
Longbow Builds are very popular in Throne and Liberty. Arguably the Longbow and Crossbow Build make for the strongest possible range setup in Throne and Liberty with the least risky playstyle due to being at max range almost all the time.
However, instead of the Crossbow you also have the option to use Daggers as a secondary weapon to enhance your critical hits for the Longbow. Passives are active on both weapons that you have slotted. If you are on your Longbow weapon you will benefit from the Dagger crit passives.
Popular builds are Ranged Longbow Crossbow DPS Build, Ranged Staff and Longbow DPS Build, or the Melee Dagger and Longbow DPS Build and the Melee Greatsword and Longbow DPS Build.
For builds on all Weapon Class Types in Throne and Liberty please visit the TL Builds Overview Page.