Welcome to the Spindleclutch I Dungeon Guide for both Normal and Veteran mode. The Spindleclutch I dungeon is located in Glenumbra, in the Daggerfall Covenant, one of the major factions in The Elder Scrolls Online.
This dungeon has 5 bosses: 2 main bosses, 3 mini-boss encounters and trashmob packs. (Trashmob = Enemies that can add to the difficulty and liveliness of a dungeon/trial and are fillers in-between bosses)
If you have more questions, you can also ask someone in our community partner discord about this Spindleclutch I Dungeon Guide!
Infested with spiders, this cave seems to hold more secrets than the Ayleid ruins above these forgotten mine tunnels. Welcome to Spindleclutch I where everyone seems to be driven mad by something… or someone.
Table of Contents:
- Boss Fights
- Full Run Spindleclutch I (Video)
3 different sets drop in Spindleclutch I, plus a Monster Set
- Corrupted Fighters Guild members: Generic Trahsmob.
- Spider Swarms, Spiders & Spider Hatchlings: Generic Trashmob.
Boss Map & Treasure Chests
Bosses, Heavy Sacks and Treasure Chest location.
(click to enlarge)
Spindleclutch I Bosses
|Swarm Mother||1,886,251||Multiple spiders|
|Cerise the Widow-Maker||831,163||Multiple corrupted Fighters Guild members|
|Big Rabbu||831,163||Multiple corrupted Fighters Guild members|
|The Whisperer (Endboss)||3,993,959|
This is a Mini Boss. It’s a relatively unspectacular Mini Boss that has some adds that will want to have a good bite off of you.
Spider Swarm: During the battle she can summon a spider swarm. The Tank should be aware of this and take off the little spiders from the healer. If everyone is standing close to Spindlekin, those small spiders can also die in the AoE (Area of Effect) spells of the DPS.
They will spit poison, cover the ground with webs and regain health from feeding off of corpses.
Spit: Pretty much the same as the little spiders, Spindlekin has a single target ability that causes moderate poison damage.
Healing: Like most all other spiders in this game, the miniboss can regain health from eating corpses. If you are on the lower end of the damage spectrum, this is something to look out for as a Tank or anyone standing close by the boss, so that they can interrupt the heal.
The Swarm Mother
The Swarm Mother is the first major boss you will encounter.
For this fight it’s important that everyone stands close by, otherwise she will jump to the target the furthest away.
As the spider before, she will summon spiders. Apply the same tactic as before.
Bite: Whoever has the aggro (ideally the Tank) will be targeted with a Heavy Attack from the boss that should be blocked. This will push the Tank slightly back, hence why the Swarm Mother should be ideally tanked with the back to the wall. This needs to be blocked.
Poisonous Fang: From time to time she will turn around to a player in the group and spit at them, placing a poisonous field underneath them. This can easily avoided by stepping out of it.
Inject Poison: This is a DoT (Damage over Time) effect she will place on the one holding the aggro, ideally the Tank.
Cerise the Widow-Maker
The second Mini-Boss in this dungeon isn’t particularly hard. She has several adds that need to be Crowd Controlled, aka taunted/chained by the Tank, otherwise they could make the fight harder.
Agony: This is a stun ability which the player needs to break free from, if there’s no other incoming damage, as this will also break the stun. Additionally, it will add a DoT. This can be interrupted!
Assassinate: A heavy attack which can be blocked, this will cause quite a lot of damage to anyone that is not an actual Tank. The Tank themselves shouldn’t have any issues with this, though.
Blood Craze: This is a skill where she will slash the Tank twice, dealing moderate physical damage. It will heal her for the amount of damage dealt, but over time.
Big Rabbu is another Mini-Boss awaiting you before you can face the final boss.
He has some rogue Fighters Guild members accompanying him, which the tank needs to CC and the group need to kill.
Charge: This boss likes to charge, so best is if you tank him against the wall. Everyone in his way will be knocked down and receive damage. If the Tank blocks the charge, it will be stopped and the boss can be stunned.
Chain: He will occasionally chain in a player and then cause medium damage. Players can avoid this by blocking and stepping outside of his range.
The Whisperer is a Spider Daedra of a special kind! With the lower body of a giant spider and the upper body of a beautiful female Daedra, she knows how to lure you in – quite literally! After all, she is the one that drove the Fighters Guild members insane. She has a couple of these surrounding her, but you can pull these without engaging the boss.
Arachnophobia: This is a very nasty ability, as it will not only do a high amount of damage, but also set you into a state of fear. To avoid this, look out for a blue orb she will throw at you. You can avoid this by dodge rolling as soon as you see her do the mechanic.
The best way to see and avoid this mechanic is when the group arranges themselves around the boss, instead of standing together.
Web Pull: This can happen to either just one player, or all players. She will pull you in close to her and she will cast her next ability if she has pulled in all players.
Explosion: Especially in Veteran, this will be a one-shot mechanic. As said, after every Web Pull and periodically, she will collect a lot of Daedric energy and send forth an explosion. You can see this by an enormous circle forming underneath her. Run out of it as fast as possible!
Impale: Dealing a moderate amount of damage, her melee attack goes to the one holding the aggro, ideally the Tank.
Spit: At random intervals, she will spawn one Storm Atronach. It will target a random player, walk up to it, zap it and upon arrival will stun that player and kill everyone in its’ blast radius. The DPS should focus instantly on the atronach!
Hardmode The Whisperer
Increased Health & Damage: Hardmode doesn’t have more mechanics, but it does more damage, and her health is increased quite a bit!
There’s no skip available in this dungeon.
- 1st Boss: Spindlekin – 0:55
- 2nd Boss: Swarm Mother – 2:30
- 3rd Boss: Cerise the Widow-Maker – 3:50
- 4th Boss: Big Rabbu – 4:45
- Endboss: The Whisperer – 6:17