Welcome to the class overview page for the Foe Breaker class in Blue Protocol. Note that the Foe Breaker is also known as the Heavy Smasher in the Japanese version of Blue Protocol.

The Foe Breaker wields a heavy hammer and can also fire shots at close ranges to deal heavy damage to enemies. This class works well as a melee-focused DPS, and is perfect for players who enjoy a brawler playstyle.

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Foe Breaker Class Summary

The Foe Breaker wields a large hammer that can be used to deal heavy single-target damage in melee. It can also be smashed into the ground to create ground-trembling AOEs that deal Earth Damage.

The special class mechanic of the Foe Breaker involves special Sledgeball rounds that can be fired at enemies at short to medium range, or spent to activate various abilities. Managing this resource is an essential skill that must be learned in order to master the Foe Breaker class in Blue Protocol.


Foe Breaker Basic Skills

Every class in Blue Protocol has its own set of Basic Skills. These are always active and determine how the class’ basic attacks work, along with how the class can defend itself. It also includes a couple of passives that give the class some extra identity.

Sledge Swing

A double attack that swings the hammer around. If you attack while pressing the Left or Right movement direction button, the second attack will be a horizontal Slash Attack. If you attack while pressing the Forward movement button, the 2nd hit will perform a Thrust Attack that deals Earth Damage. If you attack while pressing the Backward movement button, the second hit will be a Push-Up Attack. When the attack hits, it buffs your Defense by 10%.

Sledgeball

Multi-stage attack that shoots balls. Pulls in enemies hit by the final hit. Hold Skill to Reload. If you reload with 0 remaining Rounds, it becomes a Quick Reload, and the maximum number of Rounds is Increased by 2.

Aerial Attack

Attack from above, and debuff the target’s Movement Speed by 20%.


Foe Breaker Tactical Skills

Below is an overview of the Tactical Skills currently available for the Foe Breaker. It is possible that some of them may change for the international release of Blue Protocol, as the developers continue to work on the game.

Tactical Skills are skills in the traditional MMO sense – they are activated by pressing an assigned button on your skill bar, and have a Cooldown.

Pulverizing Pound

Jump up and slam attack at the location. Consumes 3 Rounds.

Sandstorm

Hold skill to Consume Stamina and perform a spinning attack. Release skill to shoot a Ball. If Stamina hits 0 during the spinning attack, no shot is fired. Consumes 2 Rounds.

Rocket Slam

Leap forward and perform a slamming attack on the ground, Staggering enemies with a shock wave. Gain Super Armor while Jumping. Consumes 1 Round.

Stoneskin

Give yourself 30% increased Max HP, and Super Armor. Effect ends after a period of time (20 Seconds) or taking a certain amount of damage. The damage limit can be increased by leveling up the skill.

Anchorball

Shoot a Ball, and when the attack hits, reactivate the skill at any time to jump in front of the enemy and perform a swinging attack. Consumes 2 Rounds.

Stone Gale

Create 2 slow moving tornadoes with a Stagger effect that deal Earth Damage. Consumes 1 Round.

Spikedriver

Jumps up on the spot and slams the ground, creating an Earth Elemental AOE on the ground. Consumes 2 Rounds.

Curative Cartridges

Load a Special Round. Consume a Special Round and attack to recover your own HP. Special Rounds Recovery amount increases according to Round Consumption. If activated when the remaining ammo is 0, the Round will be reloaded beyond the upper limit. A Special Round ends its effect after a certain period of time (20 Seconds) or after reloading.

Cannonball

Fire a powerful Earth Elemental Ball in front of you. Hold skill to enter aiming mode and control the direction fired. Consumes 5 Rounds. After leveling up the skill, holding the button will also charge the skill, increasing the damage.

Dustdevil

Hold skill to Consume Stamina and perform an AOE spinning attack that deals Earth Damage. When the attack hits, pull the enemy towards you and decrease the Movement Speed of nearby enemies. Consumes 3 Rounds. After leveling up the skill, holding it for longer will increase the Range and Damage.

Gravityball

Shoot a Ball forward and Stun the enemy. If Stun is successful, pull the enemy towards you. Press skill again to perform additional slamming attacks. Consumes 3 Rounds.

Overdrive

Load a Special Round. Consume a Special Round to Increase Damage Dealt by the next skill. If activated when the remaining ammo is 0, the Round will be reloaded beyond the upper limit. A Special Round ends its effect after a certain period of time (15 Seconds) or after reloading.


Ultimate Skills for the Foe Breaker in Blue Protocol

Ultimate Skills are much more powerful than other skills, but have a very long Cooldown. Careful strategic use of these skills can be the difference between success and failure.

Terraquake

Crush the ground with your hammer, causing a massive earthquake that launches enemies into the air and knocking them down when landing. Create an AOE where the Earthquake occurred that causes continuous damage to enemies within it.

Blue Protocol Foe Breaker


Foe Breaker Weapons

Below is a list of weapons available for the Foe Breaker in Blue Protocol. You can click on the weapons to learn more about them.


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