Welcome to our Modules Guide for the First Descendant.

In this guide, we will explain what Modules are in TFD, what they’re for, how you can dismantle or combine them, and how to adjust your Descendant’s Skills and attacks with Sub Attack Modules and Skill Modules.

To find out more about other aspects of The First Descendant, or to view powerful build options for each character in the game, please check our collection of TFD Guides and Builds.


What Are Modules in TFD?

Modules are special items that can be slotted to your character in TFD. Most of them improve your character’s stats in some way, but a few of them add a new damage type to your attacks or transform a Skill or Passive, which can unlock alternative build options for your favourite Descendants in TFD.

There are two types of Modules in The First Descendant:

  • Descendant Modules – Equipped directly to your character and buff their stats or change the functionality of their Skills.
  • Weapon Modules – Equipped to a particular weapon type and used to customise and buff the weapon.

Modules are subject to a capacity limit, preventing players from simply collecting the most powerful Modules in the game and using them all at the same time to create a character that’s too OP. Descendant Modules and Weapon Modules have a separate capacity limit, which is increased by levelling up your Mastery Rank and carrying out other types of progression in TFD. For more information about this, see our How to Upgrade Module Capacity Guide.

To view and equip Modules on your Descendant, enter your inventory and click the Descendent Modules button on the left side. To equip Modules to your Weapons, use the small arrow button to the right of your weapon’s icon in your Inventory, or hover over the weapon and press the prompted “Module Settings” button. Weapons with the same name will have the same Module Settings applied, even if the stats of the weapons differ.

Once you’re in the Module Settings screen for either your Descendant or your Weapon, you can browse all valid Modules that you own and select Modules to apply. You will also need to choose a slot to put them in. Skill Modules and Sub Modules always go in the leftmost slots, but the others can be placed freely. However, you should always try to ensure that the Module’s type is the same as the slot type. If the Module matches the Slot, it will only cost half as much of your Module Capacity to equip it. But if it’s in the wrong slot, it costs twice as much. It’s also worth noting that some Modules belong to a Module Group, such as the Attack group. You can only have one module equipped from each group.

Attack Module Example

On the left side of your screen, you can see an overview of your stats, along with green or red numbers that provide a breakdown of which stats are being positively and negatively impacted by your Modules. This is a good way to see if your Module selection is a net benefit or not.

If you’re unsure which Modules to slot, perhaps because you’re quite new to the game, you can opt to Auto-Equip Modules. The game will then attempt to create a well-balanced build using whichever Modules you have available.

When you’re finished adding Modules, remember to save your changes. Otherwise, your Modules will revert to how they were before you made any changes.

TFD Modules


How To Obtain New Modules

Now that you know what Modules are for and how to use them, you probably want to know where you can find more of them.

Generally speaking, there are three main ways to obtain new Modules:

  • Complete Missions and collect the mission completion rewards
  • Defeat monsters
  • Combine unwanted modules together to create a new module (more on this later in the guide)

To learn more about getting new Modules in TFD, please check our Module Farming Guide.


Dismantling and Enhancing Modules

Dismantling and Enhancing Modules is a vital part of Module management and character progression the First Descendant. You can visit the NPC Silion in Albion to carry out these actions.

Dismantling unwanted Modules will generate crafting materials, namely Kuiper Shards. You may want to use the “Select Duplicate Modules” feature when choosing which Modules to Dismantle.

When you have some Kuiper Shards, you can use them to Enhance the Modules that you do want to use. This will make the Module stronger, but note that it may also increase the Module Capacity Cost, so upgrading too quickly may render your favorite Modules unusable until you’ve increased your Module Capacity some more.

Keep using these systems to upgrade your Modules when your Module Capacity permits it, prioritising the Modules that are most important for your build.


Combining Modules

You can combine four unwanted Modules together to create one new Module. Doing this will also cost some Gold. Visit Silion in Albion to combine Modules.

The resulting Module will be influenced by the tier, type and socket of the modules used to create it. It’s currently unknown if you’ll be able to guarantee the creation of certain Modules with specific “recipes”, or if the result will always be subject to some RNG.


Sub Modules

Sub Modules are a special type of Descendant Modules. They always go in the bottom-left slot, and they don’t cost any Module Capacity to slot.

Sub Modules have two purposes:

  • They change your Sub Attack, giving you access to a certain melee strike such as a Shortsword or Dual Claw attack.
  • Slotting them also increases your Max Module Capacity. Upgrading the Sub Module will increase your Max Module Capacity by a larger amount.

It’s essential to have a Sub Module, and if you’re low on Module Capacity then one of the best ways to get more is by upgrading your Sub Module.

Sub Module Example


Skill Modules

Skill Modules are another special Module type. These modules are always of Transcendant quality, the rarest item tier in the game.

Skill Modules are always slotted in the top-left slot. When equipped, they will change the functionality of one of your Descendant’s Skills, potentially making it even more powerful. Some Skill Modules can unlock totally new build possibilities since they fundamentally change the mechanics of how your Descendant plays or add new elements to it.

For example, Viessa can get a Skill Module called Hyporthermy, which changes the Ice Shackle debuff inflicted by some of her Skills into Ice Needle. This means her skills will deal extra chill damage over time instead of slowing down enemy movement speed. To learn more about how this works, please check our TFD Viessa Build.

Skill Module Example

We hope you liked this guide about Modules in The First Descendant.


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