Welcome to the The First Descendant Ultimate & Skill Modules List.
In this guide, we will provide a full list of all Ultimat Modules and Skill Modules for each Descendant in TFD, along with what they do and how you can obtain them. To view a complete list of all Modules in The First Descendant, please check the TFD Full Module Database.
For more Guides and Builds, see our The First Descendant Builds Database.
Table of Contents:
- What Are Skill & Ultimate Modules?
- Skill Module List
- Ultimate Descendant Modules
- Ultimate Weapon Modules
What Are Skill & Ultimate Modules in The First Descendant
Skill Modules and Ultimate Modules are two Module types in the First Descendant.
Skill Modules transform one of your character’s skills to function in a different way, making it more powerful or allowing for an new build. For example, Viessa’s Hypothermy Module changes her Ice Shackle crowd control effect to Ice Needle, which deals extra damage over time instead of slowing down enemies. Skill Modules are always Transcendent in rarity, and you can only slot one of them.
Ultimate Modules are powerful modules that provide stat buff or a new feature for your Descendant or Weapon. Unlike Skill Modules, you can slot several at once.
The First Descendant Skill Module List
Below is a full list of Skill Modules for each character in TFD (The First Descendant), and information about how to obtain them.
Lepic Skill Modules
Module Name | Description | How to Get |
---|---|---|
Increased Gain | MP is no longer consumed while Overkill is active. Reduces MP when attacking with Overkill. Recover MP when a critical hit occurs on Overkill. | All Intercept Battles |
Powerunit Change | Overclock no longer increases the Skill Power Modifier. Firearm ATK is increased instead. | All Intercept Battles |
Regenerative Breaking | Removes Close Call’s effect. Chance to recover MP instead when using skills. | All Elites, Commanders & Intercept Battles |
Nerve Infiltration | Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead. | Gravewalker Intercept Battles |
Ultimate Lepic Skill Modules
Module Name | Description | How to Get |
---|---|---|
Explosive Stacks | Modifies Grenade to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed. | DeadBride Intercept Battles |
Firearm Master | Remove Close Call’s effect. Reloading a weapon increases Skill Range. Changing weapon increases Skill Power Modifier. | Obsctucter Intercept Battles |
Ajax Skill Modules
Module Name | Description | How to Get |
---|---|---|
Void Barrier | Modifies Orbit Barrier to be portable. The barrier can always reflect damage back to the enemy. | All Intercept Battles |
Void Charge | Modifies Void Walk’s damage to increase proportionally to DEF | All Intercept Battles |
Matrix Recomputation | Modifies Expulsion to grant a buff that helps allies survive | All Elites, Commanders & Intercept Battles |
Body Enhancement | Void Energy is no longer available through Event Horizon. Increases DEF and Energy Shield proportionally to Max HP | Executioner Intercept Battles |
Viessa Skill Modules
Module Name | Description | How to Get |
---|---|---|
Glacial Cloud | Blizzard Skill Conversion. Throws a projectile forward that spawns a Blizzard where it lands. | All Intercept Battles |
Hypothermy | When using skills, inflicts Ice Needle instead of Ice Shackle. Ice Needle: Continuous damage to the target. Damage increases as it stacks. | All Intercept Battles |
Cold Snap Watch | Cold Snap skill conversion. Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage. | All Elites, Commanders & Intercept Battles |
Cold-Bloodedness | Frost Road Skill Conversion. When using skill, increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. When moving, Frost Road is not created. | Devourer Intercept Battles |
Ultimate Viessa Skill Modules
Module Name | Description | How to Get |
---|---|---|
Cold Cohesion | Increases the number of Ice Spheres to 5 | Pyromaniac Intercept Battle |
Absolute Zero | No longer inflicts Ice Shackle. When a skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere. | Event |
Bunny Skill Modules
Module Name | Description | How to Get |
---|---|---|
Electric Condense | Modifies Maximum Power to deal great damage one time. | All Elites, Commanders & Intercept Battles |
Electric Transition | Modifies Speed of Light to recover Energy Shield continuously in proportion to the distance travelled. | All Intercept Battles |
Superconductor | Adds a debuff that reduces the enemy’s ATK to the Electrocution effect that Bunny inflicts. | Gravewalker Intercept Battles |
Bionic Fuel | Modifies Speed of Light to consume HP instead of MP | DeadBride Intercept Battles |
Sharen Skill Modules
Module Name | Description | How to Get |
---|---|---|
Release Cutting Force | Modifies Cutoff Beam so that it can be unleashed as Sword Aura. | DeadBride Intercept Battles |
Overcharged Edge | Modifies Active Camouflage to consume Energy Shields instead of MP. Ambush damage increases by the amount of Energy Shields consumed. | Pyromaniac Intercept Battle |
Void Domination | Increases the targeting range of Flash Shortsword. Increases enemy targeting speed. | Executioner Intercept Battles |
Battlesuit Melting Nuts | Modifies Impact Rounds to be stackable. Modifies to reduce the enemy’s DEF instead of stunning them. | All Elites, Commanders & Intercept Battles |
Gley Skill Modules
Module Name | Description | How to Get |
---|---|---|
Supersense | Modifies the effects of Frenzied state’s Maximize Lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase. | Obstructer Intercept Battles |
Massive Sanguification | Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state. | DeadBride Intercept Battles |
Predator Instinct | Modifies Firearm ATK to increase while firing a Firearm during Frenzied state. | Pyromaniac Intercept Battle |
Blood and Iron | Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits. | Obstructer Intercept Battles |
Freyna Skill Modules
Module Name | Description | How to Get |
---|---|---|
Contagion | When an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it. | Executioner Intercept Battles |
Toxic Stimulation | Defense Mechanism Skill Conversion. Grants Plague Bodyarmor to surrounding allies | Obstructer Intercept Battles |
Venom Synthesis | Putrid Venom Skill Conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint. | Pyromaniac Intercept Battles |
Neurotoxin Synthesis | Modifies the effects of Room 0 Trauma as follows: – Does not spread Poison. – Adds ATK reduction & Weaken Regeneration effects |
Event |
Valby Skill Modules
Module Name | Description | How to Get |
---|---|---|
Water Play | Bubble Bullet Skill Conversion. Creates a rectangular-shaped pool of water in the front. | DeadBride Intercept Battles |
Supply Moisture | Water Intake Skill Conversion. When using firearms on the water, increases the Attribute Status Effect Trigger Rate. Reduction of MP consumption does not apply. | Pyromaniac Intercept Battle |
Tidal Wave | Clean Up Skill Conversion. Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. | Obstructer Intercept Battle |
Singing Water | Laundry Bomb Skill Conversion. Spawns a Seduction of Water where the Launcher’s bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them. | Event |
Jayber Skill Modules
Module Name | Description | How to Get |
---|---|---|
Turret Engineering | Multi-purpose Gun Skill Conversion. When using skill, recovers the HP of all summoned turrets and extends their duration. Turrets do not switch to Enhanced mode. | Pyromaniac Intercept Battle |
Immediate Purge Code | Reactivate Skill Conversion. When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded. | Devourer Intercept Battle |
Medical Compulsion | Assault Turret skill Conversion. When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets. | DeadBride Intercept Battles |
Attacking Compulsion | Healing Turret Skill Conversion. When using skill summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets. | Obstructer Intercept Battles |
Blair Skill Modules
Module Name | Description | How to Get |
---|---|---|
Incendiary Bomb | Blaze Up Skill Conversion. Throws a projectile forward that spawns a Flame Zone where it lands. | Devpirer Intercept Battle |
Truly Deadly Cuisine | Deadly Cuisine Skill Conversion. Significantly increases the damage of the Giant Fireball. Small fireballs or flame zones will not be created when the Giant Fireball explodes | Obstucter Intercept Battles |
Backdraft | Extinguish Skill Conversion. Flame Zone absorption significantly increases Weak Point ATK instead of DEF. | DeadBride Intercept Battles |
Classic Chef | Pitmaster Skill Conversion. Modifies the increases to Firearm and Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4. | Pyromaniac Intercept Battle |
Ultimate Descendant Modules in The First Descendant
Below is a list of all Ultimate Modules for Descendants, including their effect and how you can obtain them.
Module Name | Description | How to Get |
---|---|---|
Overwhelming Shield | Increases Max Shield by a certain % of Max HP. Max HP is fixed to 1. | The Vespers region’s missions, Commanders, and Elites that appear in the Calling of the Descendant |
Overwhelming DEF | Increases DEF by a certain % of Max HP. Max HP is fixed to 1. | All Elites, Commanders, and Intercept Battles |
Overwhelming HP | Max HP Increase by a set % of Max Shield. Max Shield is fixed to 1. | Devourer Intercept Battle |
Preemptive Strike | On Skill Attack upon enemies with max HP. Deals a portion of the Skill damage as additional damage | Commanders that appear in the Kingston region’s Resource Defense and Mine Blocking |
Conditional Recharge | When using skill consume a portion of Max HP to recover a portion of Max Shield | Pyromaniac Intercept Battle |
Decimator | When defeating enemies inflicted with debuffs, Skill Power Modifier +% per defeated enemy for 15s (up to 10 stacks) | Commanders that appear in the Vespers region’s Mine Blocking |
Technique Manual | Landing a skill attack deals a potion of own Max HP to the target as additional damage (cooldown for the same target is 8s) | All Elites, Commanders and Intercept Battles |
Gladiator | When defeating enemies with Sub Attack, decreases MP Cost and Skill Cooldown. | Executioner Intercept Battles |
Passionate Sponsor | When buffing or recovering an ally, Firearm ATK and the Skill Power Modifier increases each time for 5s | DeadBride Intercept Battles |
Multitalented | When using a Dimension Active Skill, Skill Cooldown decreases for 5s When using a Fusion Active Skill, Skill MP Cost decreases and Duration increases for 5s When using a Tech Active Skill, Skill Range and the Power Modifier increases for 5s When using a Singular Active Skill, All Attribute Damage increases for 5s Only one of the effects is applied |
Combining Modules |
Insulate Conductor | Electrocution Immunity. Electric Resistance increases | All Elites, Commanders, and Intercept Battles |
Antifreeze Solution | Frostbite Immunity. Chill Resistance increases | All Elites, Commanders, and Intercept Battles |
Perfect Antivenom | Poison Immunity. Toxin Resistance increase | All Elites, Commanders, and Intercept Battles |
Heat Release | Burn Immunity. Fire Resistance increase | All Elites, Commanders, and Intercept Battles |
An Iron Will | When Shield is at 0%, DEF increases | Obstructer Intercept Battles |
Mass Purification | Upon Colossus Part destruction, grants Purification to nearby players | Pyromaniac Intercept Battle |
Absolute Curse | Upon Colossus Part removal, inflicts Dispel, which removes buffs on Colossi | Gravewalker Intercept Battles |
Weaken Recovery | On a Sub Attack, reduce outgoing heals by 50% for a set amount of time | All Elites, Commanders, and Intercept Battles |
Ultimate Weapon Modules in The First Descendant
Finally, we have the Ultimate Weapon Modules. These are Ultimate-tier Modules that modify your weapons. They are split into four categories – General Rounds, Special Rounds, Impact Rounds and High-Power Rounds.
The table below shows these modules, along with their effect and how you can get them.
Type | Module Name | Description | How to Get |
---|---|---|---|
General Rounds | Fire Conductor | When attacking enemies inflicted with Burn, Firearm ATK increases | DeadBride Intercept Battles |
General Rounds | Electric Conductor | When attacking enemies inflicted with Electrocution, Firearm ATK increases | All Elites, Commanders, and Intercept Battles |
General Rounds | Heat Incinerator | When defeating an enemy inflicted with Burn, spread Burn to other enemies near the target | Commanders that appear in the Sterile Land’s Mine Blocking |
General Rounds | Remote Generator | When defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the target | Devourer Intercept Battle |
General Rounds | Chamber Load | When changing weapons, rounds are not consumed for a short amount of time | Commanders that appear in the Kingston region’s Mine Blocking |
General Rounds | Defense Master | When defeating an enemy, DEF increases | All Elites, Commanders, and Intercept Battles |
General Rounds | Mental Focus | Default Fire Rate decreases, and firing a Firearm increases Firearm ATK for 2s (up to 150 stacks). Effect removed when Firearm is reloaded or replaced | All Elites, Commanders, and Intercept Battles |
General Rounds | Lethal Finish | When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at 100%. |
All Elites, Commanders, and Intercept Battles |
General Rounds | Sharp Precision Shot | Default Fire Rate decreases, but Fire Rate and Firearm ATK will increase and Recoil will decrease every time the trigger is pulled. | Pyromaniac Intercept Battles |
Special Rounds | Heat Incinerator | When defeating an enemy inflicted with Burn, spread Burn to other enemies near the target | All Elites, Commanders, and Intercept Battles |
Special Rounds | Quick Freezer | When defeating an enemy inflicted with Frostbite, spreads Frostbite to other enemies near the target | DeadBride Intercept Battles |
Special Rounds | Toxic Conductor | When attacking enemies inflicted with Poison, Firearm ATK increases | Commanders that appear in the Vespers region’s Resource Defense |
Special Rounds | Electric Conductor | When attacking enemies inflicted with Electrocution, Firearm ATK increases | GraveWalker Intercept Battles |
Special Rounds | Snowflake Conductor | When attacking enemies inflicted with Frostbite, Firearm ATK increases | Executioner Intercept Battles |
Special Rounds | Battlesuit Crusher | Reduces the enemy’s DEF on hit | All Elites, Commanders, and Intercept Battles |
Special Rounds | Chamber Load | When changing weapons, rounds are not consumed for a short amount of time | Obstructer Intercept Battles |
Special Rounds | Real-Life Fighter | Base Accuracy decreases. When dealing Weak Point DMG, increases Firearm ATK (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack | All Elites, Commanders, and Intercept Battles |
Special Rounds | Lethal Finish | When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at 100%. |
Commanders that appear in the Sterile Land’s Resource Defense and Mine Blocking |
Special Rounds | Sharp Precision Shot | Default Fire Rate decreases, but Fire Rate and Firearm ATK will increase and Recoil will decrease every time the trigger is pulled. | The Sterile Land’s missions, Commanders, and Elites that appear in the Calling of the Descendant |
Special Rounds | Frigid Burn | Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals a portion of Ice ATK as additional damage | All Elites, Commanders, and Intercept Battles |
Impact Rounds | Heat Incinerator | When defeating an enemy inflicted with Burn, spread Burn to other enemies near the target | The Sterile Land’s missions, Commanders, and Elites that appear in the Calling of the Descendant |
Impact Rounds | Remote Generator | When defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the target | Commanders that appear in the Vespers region’s Resource Defense and Mine Blocking |
Impact Rounds | Fire Conductor | When attacking enemies inflicted with Burn, Firearm ATK increases | Pyromaniac Intercept Battle |
Impact Rounds | Snowflake Conductor | When attacking enemies inflicted with Frostbite, Firearm ATK increases | Devourer Intercept Battle |
Impact Rounds | Better Weapon Weight | Weapon Change Speed increases. When changing weapons, grants DEF Up for a short amount of time | All Elites, Commanders, and Intercept Battles |
Impact Rounds | Real-Life Fighter | Base Accuracy decreases. When dealing Weak Point DMG, increases Firearm ATK (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack | Commanders that appear in the Kingston region’s Resource Defense |
Impact Rounds | Mental Focus | Default Fire Rate decreases, and firing a Firearm increases Firearm ATK for 2s (up to 150 stacks) Effect removed when Firearm is reloaded or replaced |
All Elites, Commanders, and Intercept Battles |
Impact Rounds | Lethal Finish | When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at 100%. |
All Elites, Commanders, and Intercept Battles |
Impact Rounds | Sharp Precision Shot | Default Fire Rate decreases, but Fire Rate and Firearm ATK will increase and Recoil will decrease every time the trigger is pulled. | All Elites, Commanders, and Intercept Battles |
High-Power Rounds | Remote Generator | When defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the target | Commanders that appear in the Vespers region’s Resource Defense and Mine Blocking |
High-Power Rounds | Venom Injector | When defeating an enemy inflicted with Poison, spread Poison to other enemies near the target | DeadBride Intercept Battles |
High-Power Rounds | Snowflake Conductor | When attacking enemies inflicted with Frostbite, Firearm ATK increases | GraveWalker Intercept Battles |
High-Power Rounds | Toxic Conductor | When attacking enemies inflicted with Poison, Firearm ATK increases | The Vespers region’s missions, Commanders and Elites that appear in the Calling of the Descendant |
High-Power Rounds | Descendant Roll | When rolling, there is a chance to auto-reload the equipped weapon | Obstructer Intercept Battles |
High-Power Rounds | Chamber Load | When changing weapons, rounds are not consumed for a short amount of time | All Elites, Commanders, and Intercept Battles |
High-Power Rounds | Strengthen First Shot | After reload, first shot’s Firearm ATK increases greatly | All Elites, Commanders, and Intercept Battles |
High-Power Rounds | Real-Life Fighter | Base Accuracy decreases. When dealing Weak Point DMG, increases Firearm ATK (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack | All Elites, Commanders, and Intercept Battles |
High-Power Rounds | Lethal Finish | When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at 100%. |
All Elites, Commanders, and Intercept Battles |
We hope you liked this Skill Modules & Ultimate Modules List for The First Descendant.
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