Welcome to the Wolfhunter DLC Info Page. You can find all necessary Information and Videos related to the Wolfhunter DLC here.
Table of Contents
- New Dungeons
- Werewolf Changes
- New Sets
- PvP Update
- Quality of Life Updates
With the Wolfhunter DLC we are getting two new Dungeons, Moon Hunter Keep and March of Sacrifices. each Dungeon will have 3 new sets plus 1 monster set that we can obtain along with a lot of new achievements and a new skin.
- Unique item sets, including two new Undaunted Monster Mask sets, only available within the dungeons
- Unique Achievement awards for completing the dungeons
- A unique player Skin
- A unique Memento
- Several Titles
- Unique housing items
Moon Hunter Keep
The Moon Hunter Keep was once the Colovian headquarters of the Order of the Silver Dawn, a group of peerless werewolf hunters found in western Tamriel. It was destroyed by the ancient werewolf Vykosa, who then took up residence at the estate. At first she merely turned the hunters against each other, each competing for the prize of joining her pack, but now she draws in werewolves from distant lands to vie for her favor. Imprisoned in the foul cells below the keep, Adonatus Varian must seek your help to eradicate Vykosa’s evil werewolf followers and remove her influence from the land before it spreads.
March of Sacrifices
The March of Sacrifices is a section of the Hunting Grounds where mortals compete in teams for a boon from Hircine. It’s a deep ravine surrounded by impassable mountains, and populated with the most ferocious creatures of Hircine’s realm. The hunt quarry is a massive and powerful indrik imbued with special powers from the Daedric Prince himself. If a mortal manages to fell the beast and retrieve its glowing red heart, they may petition Hircine for a boon. This hunt is open to any mortal, but is rarely undertaken by any who are not a follower of Hircine. The competition is bloody, but for the foolish and incredibly desperate, Hircine’s game is a tantalizing opportunity to win a favor from the Prince.
Werewolf gets a complete overhaul with the Wolfhunter DLC.
- Werewolf Transformation:
- You can now resurrect other players while transformed.
- You can now use synergy abilities while transformed. You will use a unique Werewolf-themed animation instead of the synergy’s usual animation.
- You can now use Siege Weapons while transformed.
- Your Werewolf timer will no longer tick down while you are reviving in place while transformed.
- Updated the tooltip of this ability and its morphs to better describe all the additional effects of transforming.
- This ability and its morphs no longer increase your Movement Speed or your Spell and Physical Resistance as a baseline effect. These bonuses have been moved to passive abilities in the skill line.
- Pack Leader (morph):
- The direwolves now scale with the bonuses from damage done.
- The direwolves now randomly alternate between 2 direct damage abilities, previously 4, and they no longer use a non-damaging snare ability.
- Fixed an issue where the direwolves would throttle their attacks against the same target. They now attack much more rapidly.
- Fixed an issue where the direwolves would not respawn with you whenever you respawned.
- Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.
- This is now the first passive you unlock in the skill line, and is a free passive that does not require you to spend a skill point. Points already spent into this will be automatically refunded.
- The devour corpse ability is now a 4-second channel, instead of a 4-second cast time. Every second you spend devouring a corpse increases your Werewolf timer and restores Health. Each corpse can be devoured for up to 4 seconds.
- Updated the visual effects on enemy corpses that can be devoured.
- Improved the targeting and reliability for devouring corpses.
- Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health.
- Hircine’s Rage (morph): This morph now grants Major Brutality for 20 seconds.
- Infectious Claws: Updated the visual effects for this ability and its morphs.
- Piercing Howl:
- This ability and its morphs no longer stun the target.
- Decreased the cost of this ability and its morphs to 3510 Stamina from 4050.
- Updated the visual effects for this ability and its morphs.
- Howl of Despair (morph): The synergy now grants the ally Empower for all Light Attacks for 5 seconds. Previously, it granted 10% more Light and Heavy Attack damage for 15 seconds.
- Pounce: This ability and its morphs no longer stun the target if they were already set Off Balance.
- Pursuit: This ability now also increases your Movement Speed by 15/30%.
- Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
- This ability and its morphs are now instant-cast, previously 1 second.
- This ability and its morphs can now fear up to 6 targets, previously 3 targets..
- This ability and the Rousing Roar morph no longer set enemies Off Balance.
- Ferocious Roar (morph): This morph now sets feared targets Off Balance.
- Rousing Roar (morph): This morph has been renamed to Deafening Roar, and now applies Major Fracture for 10 seconds to feared targets.
- Savage Strength: This ability now also increases your Spell and Physical Resistance by 5000/10000.
- Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
- All Werewolf abilities now require less experience to morph. The experience requirements to level up the Werewolf abilities now match the Weapon Skill Line abilities, and the Werewolf Transformation Ultimate experience requirement now matches Class Ultimate abilities.
- Curing Lycanthropy will now refund all Skill Points that are invested in the Skill Line.
- Fixed an issue where casting another ability while in the middle of a Werewolf Heavy Attack would cancel the Heavy Attack, instead of queuing the ability to cast when the Heavy Attack completed.
Developer Comments – Werewolf Changes
There were a significant number of changes made to Werewolf this update. Some of these changes were made to improve the quality of life with leveling and maintaining the form, while others open up new gameplay possibilities.
First, you’ll find leveling and maintaining your Werewolf is now considerably easier. The Devour passive is now granted automatically from the very start, so you can sustain the form better at lower levels before you’ve unlocked all the other skills. We’ve also significantly reduced the experience requirements to morph all skills.
Second, you’ll be able to do more core combat actions as a Werewolf, such as resurrecting your allies or using Synergies. Werewolves will have a much easier time engaging in group content now that they can help their friends more effectively. This, coupled with some other changes such as the Blood Rage passive triggering on damage dealt instead of damage taken, means they can be more viable in group PvE activities such as dungeons.
Finally, many morphs and abilities were changed to improve the cohesiveness of the Werewolf kit. Some combos and effects that weren’t very effective have been removed, while others were tweaked to better support the fast and ferocious playstyle of the Werewolf. As an example, we removed the stuns from Pounce and Piercing Howl, but dramatically improved Roar by making it instant cast, fear more targets, and have more competitive morph effects.
With the Wolfhunter DLC we are getting 6 new sets and two new monster sets. You can find a full detailed list in this article about the new sets from Wolfhunter DLC. You can also find all the new Wolfhunter DLC sets on the ESO-Sets.com website.
- Vykosa (Monster Mask)
- Balorgh (Monster Mask)
- Moon Hunter (Light)
- Hanu’s Compassion (Light)
- Savage Werewolf (Medium)
- Blood Moon (Medium)
- Jailer’s Tenacity (Heavy)
- Haven of Ursus (Heavy)
With the Wolfhunter DLC you can now mount up during Battlegrounds. This’ll bring a faster pace to the arena, but it will also be welcome relief for Stamina PvPers who no longer need to expend resources to get to the fight. Mount up!
New Outfit Styles
- Pit Demons Outfit Styles are obtained by completing Deathmatch games.
- Storm Lords Outfit Styles are obtained by completing Flag Games (Capture the Relic, Chaosball).
- Fire Drakes Outfit Styles are obtained by completing Land Grabs (Domination, Crazy King).
- The chance of obtaining an Outfit Style is based on how well your team performed in the Battleground.
- Victors have a much higher chance to obtain an Outfit Style than do second-place finishers, and second-place finishers have a much better chance than do third-place finishers. However, even teams coming in dead last have a small chance to obtain an Outfit Style.
- The medals you obtain do not affect your chances at all – so you don’t have to be fancy, just try to be victorious!
- Placing on the Leaderboards for Battlegrounds also has a very good chance to award an Outfit Style from each of the three teams’ armor visuals.
Istirus Outpost Battleground Map
This new arena is located along Cyrodiil’s southwest border, and features fortified stone structures and walls that should seem familiar to those who fight in the Alliance War. Istirus Outpost, however, has some unique twists that set it apart from other arenas. Firstly, the map is only semi-symmetrical, meaning how you navigate the arena will differ depending on your team. In previous Battlegrounds, each team has been able to move around the arena more-or-less the same way, but now you must develop your map knowledge early to ensure you can navigate it as quickly as possible.
Keep Recall Stones
Keep Recall Stones are new items you use from your inventory or quickslot wheel to recall to a Keep or Outpost. These can be purchased for 20,000 AP or earned from Rewards of the Worthy. There are several restrictions in place to use these items:
- You cannot recall to a structure that is under attack (shown on the UI as a starburst icon).
- You cannot recall to a structure while standing inside the region of a Keep, Resource, Outpost or Town.
- You cannot use a Recall Stone while actively in combat.
- Recall Stones can be used while in Caves of Cyrodiil, but not in the Imperial City.
- Recall Stones are account bound, so they can be banked but not traded to other players.
- You cannot use a Recall Stone while carrying an Elder Scroll.
Update 19 reintroduces keep degradation and condenses both the levels for Keeps and Resources. With these changes, it is as important as ever to capture Resources, giving small group or solo players meaningful ways to contribute to the war.
New PvP Collectible
The new Arena Gladiator Costume is now available, to those who would conquer their foes mercilessly. Simply collect 50 Arena Gladiator Proofs (found by completing the Conquest dailies in Cyrodiil) and purchase an Arena Gladiator’s Exultation from a War Researcher for 10,000 AP. Use the Exultation, and it will consume the 50 Proofs and create a Runebox of the Arena Gladiator Costume.
Quality of Life Updates
With Update 19 Wolfhunter DLC, you are able to make smaller, more precise changes to your Skills thanks to the updated respec system. With this update, when you reset your Skill Points, you are able to remove Skills individually and are not forced to re-add all of them from scratch, much like how you respec your Champion Points. You can clear all your Skill Points like normal if desired, but this new system will mean that if you only want to make a small change to your character’s Abilities, you can!
With the Wolfhunter DLC we also get balance changes. The recent Class Representative Feedback was taken into account while ZOS made the balance changes, so it is the first time where we see ZOS listening to the concerns of the players for each class. You can take a look at the first feedback wave of the Class Representative Meeting here.
You can find the full list of balance changes in the Patch Notes 4.1.0.