Warden Tank Build “Frostbite” Horns of the Reach
Table of Contents
- Resource Management
- Trials & Dungeons Setup
- Update Log
Welcome to the Warden Tank Build “Frostbite” for PvE Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Warden Tank Build is optimized for 4-Man Dungeons! Warden is a new class and more tests have to be done to really see the full potential of the class and the build! If you are looking for more information on tanking in general i recommend checking out Woelers website, it has a lot of useful information and builds for tanking related stuff!
Warden Tanks have amazing group support. You have access to pretty good sustain and tons of support abilties. Ice Fortress gives everyone Major Ward and Major Resolve increasing their Armor & Spell resistance by 5280 which is a lot of extra damage mitigation for the whole group! Leeching Vines add some extra heals for you or your groupmembers, small heal over time. And passives like Natures Gift make sustain also pretty easy! Overall the Warden has really good tanking options with a lot of class skills to choose from. We are using sets like Ebon Armor and Plague Doctor to give us a big Health boost, this is also nice because quite a few abilities scale off health!
- Warden Class
- Double Sword & Board setup
- Huge resources
- Good sustain
- High group support
- Good healing
Warden has a few good ways to sustain as a Tank. Every time we heal someone or ourself we proc the Natures Gift passive which gives a lot of resources back. On top of that we do have the Bull Netch which gives us about 4000 Stamina over 20 seconds back, which is nice for blocking in general. With so much Health we also do not always need to permablock, once you get used to fights you will know when you can drop block and use a few heavy attacks now and then to restore stamina. A Templar can also support you with Spears to give you about 4000 Stamina back, that is also the reason why we have more Stamina than Magicka. The Spear, and same thing goes for the Orbs from the Undaunted Skill-line, it restores your higher resource pool. So our Stamina is about 2k higher than our Magicka pool, which means we will always get Stamina back from the Spears or the Orbs! And as you can see we have overall pretty high Magicka Recovery which means we can use a lot of support abilities. Shimmering Shield also restores a bit of Magicka when you get hit by a projectile, on top of that you gain Major Heroism increasing your Ultimate regeneration by a lot!
Trials & Dungeons Setup
Gear Setup 1
- Why no full Monster Set? If you want, you can run a Monster set of your choice, I have chosen 2 Magicka Recovery bonus to use more support abilities for your group!
- Set allocation: It does not matter what gearsets you wear where, as long as you use those two combos, you should be fine.
- Other Gear? You can also run Alkosh, Tavas, Werewolf Hide and a lot more!
|Chest||Plague Doctor||Heavy||Infused||Tri-Stat Enchantment|
|Belt||Plague Doctor||Heavy||Sturdy||Tri-Stat Enchantment|
|Shoes||Plague Doctor||Heavy||Sturdy||Tri-Stat Enchantment|
|Pants||Plague Doctor||Heavy||Infused||Tri-Stat Enchantment|
|Hands||Plague Doctor||Heavy||Sturdy||Tri-Stat Enchantment|
|Necklace||Ebon Armory||Jewelry||Healthy||Block Cost Reduction|
|Ring||Ebon Armory||Jewelry||Healthy||Block Cost Reduction|
|Ring||Ebon Armory||Jewelry||Healthy||Magicka Recovery|
|Weapon 1 S&B||Ebon Armory||1H-Weap||Infused||Weakening Enchantment|
|Weapon 1 S&B||Ebon Armory||Shield||Infused||Tri-Stat Enchantment|
|Weapon 2 S&B||Ebon Armory||1H-Weap||Infused||Crusher Enchantment|
|Weapon 2 S&B||Ebon Armory||Shield||Infused||Tri-Stat Enchantment|
Where can I get the gear?
- Ultimates: In general use Aggressive Warhorn, as it is here to support your group and gives them more resources and more damage. In a tricky situation for example when your healer dies, you can use the Healing Thicket, as it is a pretty low cost ultimate and it pumps out a ton of healing!
- Subterrarean Assault: Only use this on trashfights with a lot of mobs, it is basically a mass Major Breach/Fracture debuff on the enemy.
- Animal Companion skills: We have one of those skills on each bar to give us an extra 12% Magicka & Stamina Recovery from the Flourish passive.
|S&B Mainbar||S&B second bar|
|Slot 1: Absorb Magic||Slot 1: Shimmering Shield|
|Slot 2: Heroic Slash||Slot 2: Ice Fortress|
|Slot 3: Pierce Armor||Slot 3: Inner Rage|
|Slot 4: Bull Netch||Slot 4: Leeching Vines|
|Slot 5: Polar Wind||Slot 5: Subterrarean Assault|
|Ultimate: Healing Thicket||Ultimate: Aggressive Horn|
Championpoints [660 CP]
29 Physical Weapons Expert, 9 Master-at-Arms
100 Blessed, 81 Elfborn, 1 Spell Erosion
100 Shadow Ward, 44 Tumbling
4 Expert Defender, 31 Bastion
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
37 Ironclad, 2 Spell Shield
Championpoints [300 CP]
100 Shadow Ward
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
32 Magicka, 0 Health, 32 Stamina
It is important that you have more Stamina then Magicka. Because when you pick up a Spearshard or a Bubble from a Healer, the higher stat will get restored. So if you have more max Stamina then you will always get Stamina back. This is important as when you drop low on Stamina this can save your live.
Longfin pasty with Melon Sauce (Max Health+Max Stamina+Max Magicka)
The Attronarch (Magicka Recovery)
(Health, Stamina, Magicka)
(Bugloss, Columbine, Dragonthorn)
In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator
Animal Companion, Winters Embrace, Green Balance, Medium Armor (Cost Reduction), Heavy Armor, Light Armor (Cost Reduction), Sword & Shield Fighters Guild, Racial, Vampire, Mages Guild: Might of the Guild, Undaunted, Alchemy: Medicinal Use
I highly recommend being a Vampire. Vampire provides you higher Magicka and Stamina recovery and makes you tankier on low health like I explain in the Vampire Mechanics Video.
01.09.2017 Added Build for Horns of the Reach
03.09.2017 Added Attributes to the Important Info section