Stamina Dragonknight PvP Build for Dragon Bones, Elder Scrolls Online ESO

Stamina Dragonknight PvP Build

Stamina Dragonknight PvP Build “Draugr” – Dragon Bones DLC

Table of Contents

Introduction

Welcome to the Stamina Dragonknight PvP Build “Draugr” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO.

The “Draugr” build is a Heavy Armor Stamina Dragonknight PvP Build. The build is tanky and we can push out a lot of pressure with our Damage over Time effects and Dyzzing Swings.  The Sword and Board Ultimate also makes us really Tanky in case we are getting hit by a lot of enemies. If you want high burst damage you can achieve that by applying all the DoTs on the enemy and then use the Take Flight Ultimate which will hit like a truck and finish the enemy off with the execute.

  • Heavy Armor
  • Very tanky build
  • Good Damage output
  • Sword and Shield & Two Hander
  • Playable in No CP and CP Campaign
  • Huge Resource Pool
  • Strong Healing
  • Good Sustain

Changes from the previous version

Updated and added new CP. removed old leftover text from shock enchant in gearsection. Updated Passive section. This build received a small buff because block cost is cheaper now!

Resource Management

There is quite a few things that factor into resource management. First off, we have one of the most powerful tools called Battle Roar, which is a great passive that restores resources when we activate an ultimate. Then we can use Bloodspawn Monster set which helps indirectly with sustain, because it has a chance to give us 14 Ultimate points back, believe me it will almost always proc on cooldown in pvp because we get hit by so much things. Helping Hands is another passive that helps with our sustain, every time we activate an Earthen Heart ability this passive procs and returns almost 1k Stamina. Heavy Attacks are one of the most effective ways to constantly return Stamina, plus they also deal a huge amount of damage. If you choose to be a Redguard, then Adrenaline Rush will almost proc on cooldown giving us also more Stamina back. And we also do have Potions which are a necessity and should be almost used on cooldown during fights as they have a lot of great benefits for us.

  • Battle Roar passive
  • Helping Hands passive
  • Heavy Attacks
  • Redguard passive
  • Potions

PvP Setup

Dubious Camoran Throne Drink, Immovable Potion active, Volatile Armor active, Minor Brutality active. CP Campaign





Tri-stat Buff-food, Weapon Power Potion active, Volatile Armor active, Minor Brutality active. CP Campaign.

Gear

Gear Setup 1 – 5x Shacklebreaker, 5x Draugr Hulk, 2x Bloodspawn (or 1x Domihaus 1x Tremorscale for more max stamina)

  • Bloodspawn vs Max Resource: Depending on your playstyle, you can chose either of those two. I like to play with Bloodspawn, because the extra Ultimate Regeneration helps a lot plus we can use our Ultimate more so you can either use Spell Wall or Take Flight faster. If you want to play with Werewolf, I recommend slotting Max Resources so 1x Domihaus, 1x Tremorscale.
Gear Set Weight Trait Enchantment
Chest Shacklebreaker Heavy Infused Tri-Stat
Belt Shacklebreaker Heavy Impenetrable Stamina
Shoes Draugr Hulk Medium Impenetrable Stamina
Pants Shacklebreaker Heavy Infused Tri-Stat
Hands Draugr Hulk Medium Impenetrable Stamina
Head Domihaus/ Blood Spawn Heavy Infused Tri-Stat
Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
Necklace Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Weapon 1 S&B Shacklebreaker 1H Weap Infused Disease Damage
Weapon 1 S&B Shacklebreaker Shield Infused Tri-Stat
Weapon 2 Shacklebreaker 2H Axe/ Sword Infused Poison Damage

Where can I get the gear?

Shacklebreaker: Craftable
Draugr's Rest: Direfrost Keep
Tremorscale: Volenfell
Domihaus: Falkreath
Blood Spawn: Spindleclutch 2

Skills for Open World PvP

  • Hardened Armor: I prefer using this morph because it gives us a small damage shield thus preventing the enemy from critically striking us.

Dragonknight Open in build planner »

Sword & Shield Mainbar Two-Hander bar
Slot 1: Venomous Claw Slot 1: Rally
Slot 2: Noxious Breath Slot 2: Hardened Armor
Slot 3 Heroic Slash Slot 3: Reverse Slice
Slot 4: Igneous Shield Slot 4: Dizzying Swing
Slot 5: Resolving Vigor Slot 5: Critical Rush
Ultimate: Spell Wall Ultimate: Take Flight

Skills for Battlegrounds

The Battleground skillsetup slightly changes. Instead of Dizzying Swing and Critical Rush we are using Brawler and Rearming Trap. This means we have a total of 4 Damage over Time abilities on our 2 skill bars which will pressure the enemy a lot. Plus Rearming Trap Immobilizes them. Of course you do not need to swap the skills if you do not want.

  • Brawler vs Dizzying Swing: In Battlegrounds I had more success with Brawler as it also provides us a with a nice shield so the enemy can not critically strike us and it applies another Bleed Damage over Time effect. If you prefer you can use Dizzying Swing like in the Open World Skillsetup.

Dragonknight Open in build planner »

Sword & Shield Mainbar Two-Hander bar
Slot 1: Venomous Claw Slot 1: Rally
Slot 2: Noxious Breath Slot 2: Hardened Armor
Slot 3 Heroic Slash Slot 3: Reverse Slice
Slot 4: Igneous Shield Slot 4: Brawler
Slot 5: Resolving Vigor Slot 5: Rearming Trap
Ultimate: Spell Wall Ultimate: Take Flight

Championpoints

This build works both for the Non Championpoints Campaign and the Championpoints Campaign.

Championpoints [690 CP]

The Ritual
43 Mighty, 61 Piercing, 11 Precise Strikes, 31 Thaumaturge
The Attronarch
20 Shattering Blows, 31 Master-at-Arms
The Apprentice
43 Blessed
The Shadow
48 Tumbling, 40 Shadow Ward
The Lover
49 Tenacity, 49 Mooncalf
The Tower
44 Warlord, 10 Sprinter
The Lord
43 Quick Recovery
The Lady
37 Hardy, 37 Elemental Defender, 28 Thick Skinned
The Steed
40 Resistant, 40 Ironclad, 15 Spell Shield

Important Info for Stamina Dragonknight PvP Build

Buff-food

Longfin pasty with Melon Sauce (Max Health+Max Stamina+Max Magicka)
or
Dubious Camoran Throne (Max Health+Max Stamina+Stamina Recovery)

Mundus Stone

The Tower (Increased Stamina) (Recommended)
or
The Serpent (Stamina Recovery)

Race

Redguard (Recommended)
Imperial
Kahjiit
Nord
Orc

Potions

Immovable Potion
(Health,Stamina, CC Immunity)
(Columbine, Namiras Root, Mounntain Flower)

Immovable Potion (With speedbuff)
(Speedbuff ,Stamina, CC Immunity)
(Blessed Thistle, Columbine, Namiras Rot)

Escapist Poison
(Immobilize, Speed reduction, Drain Stamina)
(Blessed Thistle, Columbine, Namiras Rot)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator

Passives

You will need the following passives:
Ardent Flame, Draconic Power, Earthen Heart, Medium Armor, Heavy Armor, Two-Hander, Sword and Shield, Fighters Guild, Racial, Werewolf (optional), Vampire (optional), Mages Guild: Might of the Guild, Undaunted, Assault, Support, Alchemy: Medicinal Use

  • Ardent Flame: All passives
  • Draconic Power: All passives
  • Earthen Heart: All passives
  • One Hand and Shield: All passives
  • Two Hander: All passives
  • Heavy Armor: All passives
  • Medium Armor: Wind Walker
  • Werewolf: All passives
  • Fighters Guild: All passives
  • Mages Guild: All passives
  • Undaunted: All passives
  • Assault: All passives
  • Support: All passives
  • Racial: All passives
  • Alchemy: Medicinal Use

Werewolf & Vampire

Werewolf & Vampire are not a necessity for this build. However, if you chose to play with one of them, they are a very viable option. Vampire is nice because it gives you 10% more Stamina and Magicka Recovery plus more damage mitigation when you have lower health. Vampire passives can be active without slotting any Vampire abilities.

Werewolf on the other hand can be a very powerful tool, we can reach ridiculous resource numbers like you see in the stats sheet below. The Max Magicka also ensures that we have enough Magicka to keep using our Heal in Werewolf form which is based of Magicka.

Stamina Dragonknight Build pvp

Werewolf has the strongest burst potential of all setups. However, most people do not correctly utilize Werewolf and end up dead on the ground. I will list up the most important informations regarding when and how you should use Werewolf, because that is where most people actually make the mistakes.

Burst

Werewolf Form should be used for Burst Damage only. For example if you have a very tanky or almost unkillable target, its time to swap to Werewolf with all your human buffs pre applied and then pull off the right combo and the enemy will die. Once that’s done, do not stay too long in Werewolf Form, people will start focusing you and you also loose your buffs from human form.

Buffing

Always buff yourself up before you transform into a Werewolf. Most People stay too long in Werewolf Form and as a result loose all their Buffs they pre applied in Human form. Make sure not to stay too long in Werewolf Form, because once your buffs, especially Critical Surge, fall off, you will get weaker in terms of survivability.

Combos

Werewolf is strong because you can pull off insane combos. You have Light Attacks that apply bleeds, Claw of Life that applies a DoT and a Infection which both deal damage and Claw of Life also heals you at the same time. Once you applied all your DoTs its time to find the right moment to use Rousing/ Fericious Roar and then immediatly use Howl of Agony. Your Howl does 30% more damage on feared targets. Most enemies will not have the time to break free of fear before you hit them with your first Howl, which will result in the enemy being knocked down. And till then you prolly did another Light Attack and Howl and your enemy is dead.

This is not an easy task, as you have to keep track of the enemies CC Immunity (The swirling stuff below the enemy) You need to wait for that to drop off, otherwise you can not fear or stun the enemy.


With Werewolf you have to be careful, remember that most of your buffs run out after 20 seconds. You should only use Werewolf to burst down enemies, do not stay too long in that form. If you play in a group you can stay in Werewolf longer if you have a healer with you, because then you do not rely that much on your selfheals and can focus more on damage output.

Update Log

12.02.2018 Updated Build for Dragon Bones DLC Stamina Dragonknight PvP Build
04.05.2018 Updated Werewolf Information

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