Last updated: Wolfhunter DLC, Summerset Chapter
Reason: I had too many StamDK Builds on the website for PvP.

Table of Contents


Welcome to the Stamina Dragonknight PvP Build “Draugr” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO.

The “Draugr” build is a Heavy Armor Stamina Dragonknight PvP Build and is optimized for Champion Points Campaign. The build is tanky, focuses on maximum stats and we can push out a lot of pressure with our Damage over Time effects and Dyzzing Swings. The Sword and Board Ultimate also makes us really Tanky in case we are getting hit by a lot of enemies. If you want high burst damage you can achieve that by applying all the DoTs on the enemy and then use the Take Flight Ultimate which will hit like a truck and finish the enemy off with the execute. If you want a build that focuses on Battlegrounds I can recommend checking out the Gladiator Build.

  • Champion Points Campaign Cyrodiil
  • Heavy Armor
  • Huge Resource Pool
  • Very tanky build
  • Good Damage output
  • Sword and Shield & Two Hander
  • Strong Healing
  • Good Sustain

Changes from the previous version

Updated the Champion Points and improved the Passive section. This build got some small buffs:

  • World in Ruin: This ability now also increases the damage over time component of Fiery Breath and its morphs.
  • Reflective Plate (morph): This ability now also grants 2 seconds of immunity to snare and immobilization effects.

Resource Management

There is quite a few things that factor into resource management. First off, we have one of the most powerful tools called Battle Roar, which is a great passive that restores resources when we activate an ultimate. Then we can use Bloodspawn Monster set which helps indirectly with sustain, because it has a chance to give us 14 Ultimate points back, believe me it will almost always proc on cooldown in pvp because we get hit by so much things. Helping Hands is another passive that helps with our sustain, every time we activate an Earthen Heart ability this passive procs and returns almost 1k Stamina. Heavy Attacks are one of the most effective ways to constantly return Stamina, plus they also deal a huge amount of damage. If you choose to be a Redguard, then Adrenaline Rush will almost proc on cooldown giving us also more Stamina back. And we also do have Potions which are a necessity and should be almost used on cooldown during fights as they have a lot of great benefits for us.

  • Battle Roar passive
  • Helping Hands passive
  • Heavy Attacks
  • Redguard passive
  • Potions

PvP Setup

Stamina Dragonknight PvP Build

Dubious Camoran Throne Drink, Weapon Crit Potion, Weapon damage Enchantment, Volatile Armor and Minor Brutality active.
Stamina Dragonknight PvP Build
Tri-stat Buff-food, Dubious Camoran Throne Drink, Weapon Crit Potion, Weapon damage Enchantment, Volatile Armor and Minor Brutality active.


Gear Setup

  • Bloodspawn vs Max Resource: Depending on your playstyle, you can chose either of those two. I like to play with Bloodspawn, because the extra Ultimate Regeneration helps a lot plus we can use our Ultimate more so you can either use Spell Wall or Take Flight faster. If you want to play with Werewolf, I recommend slotting Max Resources so 1x Domihaus, 1x Tremorscale.
ShoesDraugr HulkMediumImpenetrableStamina
HandsDraugr HulkMediumImpenetrableStamina
Head Domihaus/ BloodspawnHeavyInfusedTri-Stat
Shoulder Tremorscale/ BloodspawnHeavyImpenetrableStamina
NecklaceDraugr HulkJewelryRobustWeapon Damage
RingDraugr HulkJewelryRobustWeapon Damage
RingDraugr HulkJewelryRobustWeapon Damage
Weapon 1 S&BShacklebreaker1H WeapInfusedWeapon Damage Enchantment
Weapon 1 S&BShacklebreakerShieldInfusedTri-Stat
Weapon 2Shacklebreaker2H Axe/ SwordInfusedDisease Damage

Where can I get the gear?

Shacklebreaker: Craftable
Draugr's Rest: Direfrost Keep
Tremorscale: Volenfell
Domihaus: Falkreath
Blood Spawn: Spindleclutch 2

Skills for Open World PvP

  • Rally vs Forward Momentum: If you want you can use both morphs, Forward Momentum helps a lot with Snares, Rally has a nice burst heal.
  • Critical Rush: This is your Flex spot, you can use other abilities like Reflective Plate there if you want.
Venomous Claw Noxious Breath Heroic Slash Igneous Shield Resolving Vigor Spell Wall
Rally Volatile Armor Reverse Slice Dizzying Swing Critical Rush Take Flight
Sword & Shield MainbarTwo-Hander bar
Slot 1: Venomous ClawSlot 1: Rally /Forward Momentum
Slot 2: Noxious BreathSlot 2: Volatile Armor
Slot 3 Heroic SlashSlot 3: Reverse Slice
Slot 4: Igneous ShieldSlot 4: Dizzying Swing
Slot 5: Resolving VigorSlot 5: Critical Rush/ Reflective Plate
Ultimate: Spell WallUltimate: Take Flight

Skills for Battlegrounds

The Battleground skillsetup slightly changes. Instead of Dizzying Swing and Critical Rush we are using Brawler and Rearming Trap. This means we have a total of 4 Damage over Time abilities on our 2 skill bars which will pressure the enemy a lot. Plus Rearming Trap Immobilizes them. Of course you do not need to swap the skills if you do not want.

  • Brawler vs Dizzying Swing: In Battlegrounds I had more success with Brawler as it also provides us a with a nice shield so the enemy can not critically strike us and it applies another Bleed Damage over Time effect. If you prefer you can use Dizzying Swing like in the Open World Skill setup.
Venomous Claw Noxious Breath Heroic Slash Igneous Shield Resolving Vigor Spell Wall
Rally Volatile Armor Reverse Slice Brawler Rearming Trap Take Flight
Sword & Shield MainbarTwo-Hander bar
Slot 1: Venomous ClawSlot 1: Rally
Slot 2: Noxious BreathSlot 2: Volatile Armor
Slot 3 Heroic SlashSlot 3: Reverse Slice
Slot 4: Igneous ShieldSlot 4: Brawler
Slot 5: Resolving VigorSlot 5: Rearming Trap
Ultimate: Spell WallUltimate: Take Flight


Championpoints [780 CP]

The Ritual
43 Mighty, 61 Piercing, 11 Precise Strikes, 31 Thaumaturge
The Attronarch
31 Shattering Blows, 31 Master-at-Arms
The Apprentice
52 Blessed
The Shadow
58 Tumbling, 50 Shadow Ward
The Lover
49 Tenacity, 49 Mooncalf
The Tower
43 Warlord, 10 Sprinter, 1 Siphoner
The Lord
43 Quick Recovery
The Lady
37 Hardy, 37 Elemental Defender, 28 Thick Skinned
The Steed
50 Resistant, 40 Ironclad, 25 Spell Shield

Important Info for Stamina Dragonknight PvP Build


Longfin pasty with Melon Sauce (Max Health+Max Stamina+Max Magicka)
Aertaeum takeaway Broth (Max Health, Max Stamina, Stamina Recovery)

Longfin pasty with melon sauce

Artaeum Takeaway Broth

Mundus Stone

The Tower (Increased Stamina) (Recommended)
The Serpent (Stamina Recovery)


Redguard (Recommended)


Immovable Potion
(Health,Stamina, CC Immunity)
(Columbine, Namiras Root, Mounntain Flower)

Immovable Potion (With speedbuff)
(Speedbuff ,Stamina, CC Immunity)
(Blessed Thistle, Columbine, Namiras Rot)

Escapist Poison
(Immobilize, Speed reduction, Drain Stamina)
(Blessed Thistle, Columbine, Namiras Rot)

Escapist Poison


Werewolf & Vampire

Werewolf & Vampire are not a necessity for this build. However, if you chose to play with one of them, they are a very viable option. Vampire is nice because it gives you 10% more Stamina and Magicka Recovery plus more damage mitigation when you have lower health. Vampire passives can be active without slotting any Vampire abilities.

Werewolf on the other hand can be a very powerful tool, we can reach ridiculous resource numbers like you see in the stats sheet below. The Max Magicka also ensures that we have enough Magicka to keep using our Heal in Werewolf form which is based of Magicka.

You can also find a very detailed Werewolf guide here, where I explain all the basics and advanced mechanics etc.

Stamina Dragonknight PvP Build

Werewolf has the strongest burst potential of all setups. However, most people do not correctly utilize Werewolf and end up dead on the ground. I will list up the most important informations regarding when and how you should use Werewolf, because that is where most people actually make the mistakes.


Werewolf Form should be used for Burst Damage only. For example if you have a very tanky or almost unkillable target, its time to swap to Werewolf with all your human buffs pre applied and then pull off the right combo and the enemy will die. Once that’s done, do not stay too long in Werewolf Form, people will start focusing you and you also loose your buffs from human form.


Always buff yourself up before you transform into a Werewolf. Most People stay too long in Werewolf Form and as a result loose all their Buffs they pre applied in Human form. Make sure not to stay too long in Werewolf Form, because once your buffs fall off you will get weaker in terms of survivability.


Werewolf is strong because you can pull off insane combos. You have Light Attacks that apply bleeds, Claw of Life that applies a DoT and a Infection which both deal damage and Claw of Life also heals you at the same time. Once you applied all your DoTs its time to find the right moment to use Rousing/ Fericious Roar and then immediatly use Howl of Agony. Your Howl does 30% more damage on feared targets. Most enemies will not have the time to break free of fear before you hit them with your first Howl, which will result in the enemy being knocked down. And till then you prolly did another Light Attack and Howl and your enemy is dead.

This is not an easy task, as you have to keep track of the enemies CC Immunity (The swirling stuff below the enemy) You need to wait for that to drop off, otherwise you can not fear or stun the enemy.

With Werewolf you have to be careful, remember that most of your buffs run out after 20 seconds. You should only use Werewolf to burst down enemies, do not stay too long in that form. If you play in a group you can stay in Werewolf longer if you have a healer with you, because then you do not rely that much on your selfheals and can focus more on damage output.

Update Log

02.08.2018 Updated Build for Wolfhunter DLC, Summerset Chapter Stamina Dragonknight PvP Build