Magicka Warden Healer Build PvE for Horns of the Reach, Elder Scrolls Online ESO

Warden Healer Build PvE

Magicka Warden Healer Build “Blossom” Horns of the Reach

Table of Contents

Introduction

Welcome to the Warden Healer Build “Blossom” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Blossom build is created for Trials & Dungeons. It features the new Warden Class.

Warden as a Healer has some pretty strong heals and they make overall really good Healers. It will take time to get used to it but once you know it will work like a charm. You have to make sure to get used to where you direct your heals, because most of your heals are area based, for example like conal heals. It is also very important that you play around with the skills a bit to get used to them and see what kind of stuff the Warden can dish out. Wardens also have really great defensive abilities like Frost Cloak that give damage mitigation to group members. Using Healing Ward makes our Heal over Time abilities even stronger as the shield bolsters your group members health and it can refill back to full.

  • Warden Healer
  • Light Armor
  • Various Gearsetup
  • Strong healing
  • Good sustain

Resource Management

The Blue Netch helps quite a lot already with sustain, so thats the first thing you need to remember to keep up. Restoration Staff heavy attacks return a ton of resources. Heavy Attacks got 30% more resource return, combine that with 15% more from Tenacity CP Perk and another 30% from the Restoration Staff Passives and you get insane numbers! Other than that for me the sweetspot was with two Magicka Recovery Glyphs and the Witchmothers Brew Drink. Just make sure to invest some points into Health.

  • Blue Betty
  • Witchmothers Brew Drink
  • Magicka Recovery Glyph
  • Heavy Attacks

Trials & Dungeons Setup


Gear

Gear Setup 1

As a Templar Healer it is very imporant to talk to your buddy to adjust your gear. In a Raid you should always have Wormcult & Healing Mage set present. So most of the times Healer 1 (Wormcult & Spellpower Cure) and Healer 2 (Mending & Spellpower Cure). In the end it is up to you with what sets you go, I will list a few good sets here that you can choose from.

Gear Set Weight Trait Enchantment
Chest Spellpower Cure Light Infused Tri-Stat
Belt Spellpower Cure Light Divine Magicka
Shoes Spellpower Cure Light Divine Magicka
Pants Spellpower Cure Light Infused Tri-Stat
Hands Spellpower Cure Light Divine Magicka
Head Wormcult Light Infused Tri-Stat
Shoulder Wormcult Light Divine Magicka
Necklace Wormcult Jewelry Arcane Magic Recovery
Ring Wormcult Jewelry Arcane Magic Recovery
Ring Wormcult Jewelry Arcane Spelldamage
Weapon 1 Master Resto Staff Infused/Powered Base
Weapon 2 Maelstrom/Master/ random Lightning Staff Charged Base

Gear Setup 2 Beginner

Gear Set Weight Trait Enchantment
Chest Kagrenacs Hope Heavy Infused Tri-Stat
Belt Kagrenacs Hope Light Divine Magicka
Shoes Kagrenacs Hope Light Divine Magicka
Pants Kagrenacs Hope Light Infused Tri-Stat
Hands Kagrenacs Hope Light Divine Magicka
Head Kena Light Infused Tri-Stat
Shoulder Torug’s Pact Light Divine Magicka
Necklace Willpower Jewelry Arcane Magic Recovery
Ring Willpower Jewelry Arcane Magic Recovery
Ring Willpower Jewelry Arcane Spelldamage
Weapon 1 Torug’s Pact Resto Staff Infused/Powered Spelldamage
Weapon 2 Torug’s Pact Lightning Staff Charged Shock

Where can I get the gear?

Wormcult: Vaults of Madness
Spellpower Cure: White Gold Tower
Healing Mage: Aetherian Archive
Sanctuary Set: Banished Cells
Kagrenacs Hope:  Craftable In the Earth Forge (You must have completed the Fighters Guild quest line to have access to craft this Set. Requires 8 Traits to craft pieces of this Set)
Willpower: Imperial City Vaults, Guildstore
Master Resto Staff: Veteran Dragonstar Arena
Maelstrom Lighting Staff: Maelstrom Arena
Torug’s Pact: Craftable (Requires 3 Traits)
Kena: White Gold Tower

Skills

Wardens have really strong heal over time abilities, which help tremendously. Especially if we combine it with Healing Ward that bolster our Health to heal back to full  in no time.

  • Why a Shock staff & Elemental Blockade? Blockade of Shock can set enemies “Off-Balance” when they the enemy is concussed. In the Championtree The Ritual, the 75 Points perk allows you to deal 10% more damage to off-balanced enemies. Concussion comes from all types of lightning attacks or abilities. Now you only have to make sure that your damage dealers actually have 75 points in Thaumaturge!
  • Why Northern Storm & Betty Netch? Northern Storm gives us a total of 8% extra magicka when slotted and we use Aggressive Warhorn most of the times anyway, so its only there because of the extra Magicka. Netch is on the frontbar because if we have a Companion ability slotted we gain 12% more Magicka and Stamina Recovery.
  • Enchanted Growth: This is mainly here to apply Minor Intellect and Minor Endurance to the group and it also can apply Major Toughness.
Restoration Staff Mainbar Shock Staff bar
Slot 1: Blue Betty Slot 1: Budding Seeds
Slot 2: Combat Prayer Slot 2: Elemental Blockadel
Slot 3: Healing Springs Slot 3: Elemental Drain
Slot 4: Healing Ward Slot 4: Energy Orb
Slot 5: Inner Light Slot 5: Enchanted Growth
Ultimate: Northern Storm Ultimate: Aggressive Horn

Other useful skills:

  • Efficient Purge: Cleanses Negative Effects!
  • Mutagen: Can be a nice heal over time.
  • Harness Magicka: If you do need a shield to bolster incoming damage, then use this skill.

There is also a few more, in the end make sure you feel comfortable with your build so you can do your best keeping your group alive!

Championpoints

Championpoints [660 CP]

The Ritual
23 Thaumaturge
The Attronarch
18 Master-at-Arms
The Apprentice
75 Blessed, 61 Elfborn, 6 Spell Erosion, 37 Elemental Expert
The Shadow
34 Shadow Ward
The Lover
75 Arcanist, 75 Tenacity
The Tower
34 Warlord
The Lord
The Lady
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed
61 Ironclad, 3 Spell Shield

Championpoints [300 CP]

The Ritual
The Attronarch
The Apprentice
61 Blessed, 40 Elfborn, 1 Spell Erosion
The Shadow
The Lover
49 Arcanist, 49 Tenacity
The Tower
2 Warlord
The Lord
The Lady
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
The Steed
31 Ironclad

Important Info

Buff-food

Witchmothers Brew Drink (Max Health, Max Magicka, Magicka Recovery)

Mundus Stone

The Attronarch ( Increased Magicka Recovery)

Race

Altmer
Argonian
Breton

Potions

Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator 

Passives

You will need the following passives:
Animal Companions, Winters Embrace, Green Balance, Light Armor, Destruction Staff, Restoration Staff, Fighters Guild, Mages Guild, Racial, Vampire, Undaunted, Alchemy: Medicinal Use

I highly recommend being a Vampire for the extra 10% Magicka and Stamina recovery!

Update Log

01.09.2017 Added Build for Horns of the Reach DLC

Follow me on Youtube

Twitter

Playing Xcom be like pic.twitter.com/wTFfX5AsEv
Yoda rampage with a Twisty Ending - Star Wars Battlefront 2: youtu.be/1mqMv_L0_l4?a via @YouTube
Check out some Warden Tanking in vMOL here from Liofa! :) youtu.be/o6xFPJkFgzc via @YouTube

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Skip to toolbar