Magicka Warden Healer Build PvE for Dragon Bones, Elder Scrolls Online ESO

Magicka Warden Healer Build PvE

Magicka Warden Healer Build PvE “Blossom” Dragon Bones DLC

Table of Contents

Introduction

Welcome to the Warden Healer Build PvE “Blossom” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Blossom build is created for Trials & Dungeons. It features the new Warden Class.

Warden as a Healer has some pretty strong heals and they make overall really good Healers. It will take time to get used to it but once you know it will work like a charm. You have to make sure to get used to where you direct your heals, because most of your heals are area based, for example like conal heals. It is also very important that you play around with the skills a bit to get used to them and see what kind of stuff the Warden can dish out. Wardens also have really great defensive abilities like Frost Cloak that give damage mitigation to group members. Using Healing Ward makes our Heal over Time abilities even stronger as the shield bolsters your group members health and it can refill back to full.

  • Dungeon & Trial Build
  • Insane Healing
  • Insane Sustain
  • Light Armor
  • Group Support

Changes to the previous version

Updated CP. I put more Spelldamage Glyphs onto the Jewelry as we have already good sustain with Blue Betty and our High Magicka Recovery. Test it out and if you think your sustain dropped too hard put either Recovery or Cost Reduction Glyphs back on.

Resource Management

The Blue Netch helps quite a lot already with sustain, so thats the first thing you need to remember to keep up. Restoration Staff heavy attacks return a ton of resources. Heavy Attacks got 30% more resource return, combine that with 15% more from Tenacity CP Perk and another 30% from the Restoration Staff Passives and you get insane numbers! Other than that for me the sweetspot was with two Magicka Recovery Glyphs and the Witchmothers Brew Drink. Just make sure to invest some points into Health.

  • Blue Betty
  • Witchmothers Brew Drink
  • Magicka Recovery Glyph
  • Spellcost Reduction
  • Heavy Attacks

Trials & Dungeons Setup

Magicka Warden Healer Build PvE

Spellpower Potion, Enchanted Growth and Spellpower Cure were active when I took the screenshot




Gear

Gear Setup 1

As a Warden Healer it is very important to talk to your buddy to adjust your gear. In a Raid you should always have Wormcult & Healing Mage set present. So most of the times Healer 1 (Wormcult & Spellpower Cure) and Healer 2 (Mending & Spellpower Cure). In the end it is up to you with what sets you go, I will list a few good sets here that you can choose from.

Gear Set Weight Trait Enchantment
Chest Spell Power Cure Light Infused Tri-Stat
Belt Spell Power Cure Light Divine Magicka
Shoes Spell Power Cure Light Divine Magicka
Pants Spell Power Cure Light Infused Tri-Stat
Hands Spell Power Cure Light Divine Magicka
Head The Worm's Raiment Light Infused Tri-Stat
Shoulder The Worm's Raiment Light Divine Magicka
Necklace The Worm's Raiment Jewelry Arcane Spellcost Reduction
Ring The Worm's Raiment Jewelry Arcane Spellcost Reduction
Ring The Worm's Raiment Jewelry Arcane Spelldamage
Weapon 1 The Master's Restoration Staff Resto Staff Powered Magicka Drain
Weapon 2 The Maelstrom's Lightning Staff/Random Lightning Staff Charged Shock dmg

Gear Setup 2 Beginner

Gear Set Weight Trait Enchantment
Chest Kagrenac's Hope Heavy Infused Tri-Stat
Belt Kagrenac's Hope Light Divine Magicka
Shoes Kagrenac's Hope Light Divine Magicka
Pants Kagrenac's Hope Light Infused Tri-Stat
Hands Kagrenac's Hope Light Divine Magicka
Head Molag Kena Light Infused Tri-Stat
Shoulder Torug's Pact Light Divine Magicka
Necklace Willpower Jewelry Arcane Spellcost Reduction
Ring Willpower Jewelry Arcane Spellcost Reduction
Ring Willpower Jewelry Arcane Spelldamage
Weapon 1 Torug's Pact Resto Staff Powered Spelldamage
Weapon 2 Torug's Pact Lightning Staff Charged Shock dmg

Where can I get the gear?

The Worm's Raiment: Vaults of Madness
Spell Power Cure: White Gold Tower
Healing Mage (Mending): Aetherian Archive
Sanctuary: Banished Cells
Jorvuld's Guidance: Scalecaller Peak
Kagrenac's Hope: Craftable In the Earth Forge (You must have completed the Fighters Guild quest line to have access to craft this Set. Requires 8 Traits to craft pieces of this Set)
Willpower: Imperial City Vaults, Guildstore
Master's Restoration Staff: Veteran Dragonstar Arena
The Maelstrom's Lightning Staff: Maelstrom Arena
Torug's Pact: Craftable (Requires 3 Traits)
Molag Kena: White Gold Tower

Skills

Wardens have really strong heal over time abilities, which help tremendously. Especially if we combine it with Healing Ward that bolster our Health to heal back to full  in no time.

  • Healing Ward: This ability only needs to be used if an member takes a lot of damage and drops low on health.
  • Combat Prayer: This needs to be on the group members all the time to heal them and increase their damage by 8%.
  • Healing Springs: This is your main healing tool, its pretty cheap and heals a lot over time.
  • Inner Light: This is a ability that we do not use directly, but offers us an about 3k increase in Max Magicka.
  • Blue Betty: Keep this up as its your most effective resource management tool.
  • Enchanted Growth: Only use this in “oh crap” moments. It is always better to use Warhorn to support your group with more max resources and crit modifier.
  • Budding Seeds: A very nice Heal over Time that you should keep up as much as possible. If you do not think you need this you can swap it out with something else.
  • Elemental Blockade: Keep this on the ground as much as possible, when that Elemental Shock Blockade is on the ground with your charged trait, concussion and off balance will almost proc on cooldown, increasing group DPS by a lot.
  • Elemental Drain: This ability needs to be on the enemy as much as possible, it debuffs their Spell Resistance and gives Magicka Steal to your whole group, increasing sustain by a lot.
  • Energy Orb: Use this as much as possible, when group members activate the Synergy, they restore a lot of resources.
  • Enchanted Growth: This is mainly here to apply Minor Intellect and Minor Endurance to the group and it also can apply Major Toughness.
  • Aggressive Warhorn: This is your main Ultimate, it buffs the groups resources and increases the critical damage modifier for 10 seconds.
  • Flex Spot: If you want to add another Skill, you can swap out Inner Light.
Restoration Staff Mainbar Shock Staff bar
Slot 1: Healing Ward Slot 1: Budding Seeds
Slot 2: Combat Prayer Slot 2: Elemental Blockadel
Slot 3: Healing Springs Slot 3: Elemental Drain
Slot 4:Lotus Blossom Slot 4: Energy Orb
Slot 5: Blue Betty Slot 5: Enchanted Growth
Ultimate: Aggressive Horn Ultimate: Enchanted Forest

Other useful skills:

  • Efficient Purge: Cleanses Negative Effects!
  • Mutagen: Can be a nice heal over time.
  • Harness Magicka: If you do need a shield to bolster incoming damage, then use this skill.

There is also a few more, in the end make sure you feel comfortable with your build so you can do your best keeping your group alive!

Championpoints

Championpoints [720 CP]

The Ritual
23 Thaumaturge
The Attronarch
18 Master-at-Arms
The Apprentice
75 Blessed, 73 Elfborn, 14 Spell Erosion, 37 Elemental Expert
The Shadow
46 Shadow Ward
The Lover
75 Arcanist, 75 Tenacity
The Tower
44 Warlord
The Lord
The Lady
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed
81 Ironclad, 13 Spell Shield

Championpoints [300 CP]

The Ritual
The Attronarch
The Apprentice
61 Blessed, 40 Elfborn, 1 Spell Erosion
The Shadow
The Lover
49 Arcanist, 49 Tenacity
The Tower
2 Warlord
The Lord
The Lady
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
The Steed
31 Ironclad

Important Info for Magicka Warden Healer Build PvE

Buff-food

Witchmothers Brew Drink (Max Health, Max Magicka, Magicka Recovery)

Mundus Stone

The Attronarch ( Increased Magicka Recovery)

Race

Altmer
Argonian
Breton

Potions

Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator 

Passives

  • Animal Companions: All passives
  • Green Balance: All passives
  • Winter’s Embrance: All passives
  • Restoration Staff: All passives
    Destruction Staff: All passives
  • Light Armor: All
  • Fighters Guild: All
  • Mages Guild: All
  • Undaunted: All
  • Racial: All
  • Alchemy: Medicinal Use

Update Log

30.01.2018 Added Build for Dragon Bones DLC Magicka Warden Healer Build PvE
12.02.2018 Added Buildvideo Magicka Warden Healer Build PvE
15.02.2018 Updated skills allocation to benefit more from passives
18.02.2018 Fixed a typo in CP, had 76 instead of 75 allocated (put the extra one point into spell erosion)
19.02.2018 Fixed typo in CP section, had 76 instead of 75 Arcanist & Tenacity. (Put remaining points in Shadow Ward)
04.05.2018 Updated Gear Description for Magicka Warden Healer Build PvE

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