Magicka Templar Healer Build “Reliever” – Horns of the Reach
Table of Contents
- Resource Management
- Trials & Dungeons Setup
- Update Log
Welcome to the Magicka Templar Healer Build PvE “Reliever” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Reliever Healer Build is made for PvE Trials & Dungeons. Reliever was created by Vana, a member of Hodor. Make sure to subscribe to her Youtube Channel. She is uploading videos from time to time showing the build in action! Healing is a very difficult job, depending on how organized your group plays. There is no “best” setup for a healer build.
The Reliever build is focusing on supporting the group with Wormcult and Spellpower cure and lots of other sets that you can choose. Which gives Spellcost reduction and Spell/Weapondamage to the group members. I will also list other sets that healers can wear. So you get a broad perspective on different possible setups! With this setup we are in full light armor, which can be difficult at the start, as you will have pretty low resistances. Once you get used to that kind of setup, you should know how to handle it. We are also using the Master Restoration staff, as you will see below. We are using this staff to support the group with extra Stamina, as you want to block huge incoming damage ticks.
For Magicka Templars make sure to use Channeled Focus, the skill provides Armor & Spell resistance and it also gives you extra Magicka Recovery. Now on this build we are using 2x Magicka Recovery Glyphs combined with Witchmothers Brew Drink to give us enough sustain. Also do not forget to Heavy Attack as Resto Staves give you 30% more resources back!
- Channeled Focus
- Magicka Recovery Glyph
- Cost Reduction Glyph
- Heavy Attacks
- Witchmothers Brew Drink
Trials & Dungeons Setup
Gear Setup 1
As a Templar Healer it is very imporant to talk to your buddy to adjust your gear. In a Raid you should always have Wormcult & Healing Mage set present. So most of the times Healer 1 (Wormcult & Spellpower Cure) and Healer 2 (Mending & Spellpower Cure). In the end it is up to you with what sets you go, I will list a few good sets here that you can choose from.
|Weapon 1||Master||Resto Staff||Infused/Powered||Base|
|Weapon 2||Maelstrom/Master/ random||Lightning Staff||Charged||Base|
Gear Setup 2 Beginner
|Weapon 1||Torug’s Pact||Resto Staff||Infused/Powered||Spelldamage|
|Weapon 2||Torug’s Pact||Lightning Staff||Charged||Shock|
Where can I get the gear?
Wormcult: Vaults of Madness
Spellpower Cure: White Gold Tower
Healing Mage (Mending)
Sanctuary Set: Banished Cells
Kagrenacs Hope: Craftable In the Earth Forge (You must have completed the Fighters Guild quest line to have access to craft this Set. Requires 8 Traits to craft pieces of this Set)
Willpower: Imperial City Vaults, Guildstore
Master Resto Staff: Veteran Dragonstar Arena
Maelstrom Lighting Staff: Maelstrom Arena
Torug’s Pact: Craftable (Requires 3 Traits)
Kena: White Gold Tower
Remember, Healers often need to change a few skills out during runs, especially in Trials. So this setup is not maced into stone, adjust it to your needs.
|Restoration Staff Mainbar||Shock Staff bar|
|Slot 1: Breath of Life||Slot 1: Channeled Focus|
|Slot 2: Combat Prayer||Slot 2: Elemental Blockade|
|Slot 3: Healing Springs||Slot 3: Elemental Drain|
|Slot 4: Mutagen||Slot 4: Blazing Spear|
|Slot 5: Inner Light||Slot 5: Extended Ritual|
|Ultimate: Solar Prison||Ultimate: Aggressive Warhorn|
Other usefull skills
- Radiant Oppression: Good damage skill and also nice for vDSA or other 4-men-content.
- Puncturing Sweeps: Does melee damage, good for vDSA or other 4-men-content, not trials.
- Harness Magicka: Shield which absorbs damage and gives magicka back.
- Ward Ally/Healing Ward: Shield which absorbs damage and heals, also for another person in group.
- Mystic Orb/Energy Orb: Restores either stamina or magicka to one person when synergised (share the same cooldown as spears/shards).
- Mutagen: Healing over time effect and cleanses.
- Dark Flare: Does range damage (and keeps up minor sorcery).
- Reflective Light: Does range damage (and keeps up minor sorcery).
- Power of the Light: Reduces armor of enemies and does damage (and keeps up minor sorcery).
- Purifying Light: Does damage and heals (and keeps up minor sorcery).
- Radiant Aura: Applies minor magickasteal in aoe (just like elemental drain in single target), though does not debuff enemy.
- Repentance: Restores your stamina and heals group members (since morrowind it only restores YOUR stamina).
Championpoints [660 CP]
75 Blessed, 61 Elfborn, 6 Spell Erosion, 37 Elemental Expert
34 Shadow Ward
75 Arcanist, 75 Tenacity
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
61 Ironclad, 3 Spell Shield
Championpoints [300 CP]
61 Blessed, 40 Elfborn, 1 Spell Erosion
49 Arcanist, 49 Tenacity
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
Witchmothers Brew Drink (Max Health, Max Magicka, Magicka Recovery)
The Attronarch ( Increased Magicka Recovery)
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)
In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator
You will need the following passives:
Aedric Spear, Dawns Wrath, Restoring Light, Light Armor, Destruction Staff, Restoration Staff, Fighters Guild, Mages Guild, Racial, Vampire, Undaunted, Alchemy: Medicinal Use
I highly recommend being a Vampire for the extra 10% Magicka and Stamina recovery!
29.08.2017 Added Build for Horns of the Reach DLC
01.09.2017 Fixed Recovery Setup in resource management section