Magicka Dragonknight Build PvE for Wolfhunter DLC, Elder Scrolls Online ESO

magicka dragonknight build pve

Magicka Dragonknight Build PvE “Valakas”

Wolfhunter DLC, Summerset Chapter

Table of Contents

Introduction

Welcome to the Magicka Dragonknight Build PvE “Valakas” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The “Valakas” build is made for PvE Trials, Dungeons & Maelstrom Arena.

Magicka Dragonknights unleash their maximum damage potential in melee range. This setup is optimized for Elf Bane, Elf Bane is buffing several of our DoTs duration and also Zaans duration, which means our rotation is longer than usual. Having longer DoTs makes it possible to use Lava Whip more often and will therefore result in higher DPS. In addition to Elf Bane, we also run Siroria, if possible try to get the perfect version. Perfect Mantle of Siroria is very strong and has more stats than most other sets. I will also list up a secondary gear setup with Burning Spellweave and Silks of the Sun.

  • Good Single target (ST) damage
  • Insane melee damage
  • High area of effect (AoE) Damage
  • Good sustain
  • Magicka Shields
  • Made for Trials, Dungeons & Maelstrom Arena

Changes from the previous version

Reminder: The Build video is from the Summerset Chapter patch. Small changes have been made in the Wolfhunter DLC update, as you can see here in the written guide.

  • Updated Champion Points and improved the passive section.
  • Changed Enchantments, ZOS changed how they proc, so now we run a fire enchant on the backbar.
  • We also now use 2 Arcane and 1 Bloodthirsty for the first two Gear setups.
  • Optimized Gear Setups, it now follows the rule of 1,2,3
    • Setup 1 is with Trial Gear
    • Setup 2 is without Trial Gear
    • Setup 3 is for Beginners
  • Optimized Maelstrom Setup

Resource Management

With the Combustion passive, we get a lot of extra sustain when the burning status effect procs. On top of that we have passives like Battle Roar that restore resources when we activate an ability. Those two things make up most of your resource management already. Also make sure to pick up Spears or Bubbles form the healers to help with sustain. If that is still not enough you can always use Heavy Attacks to restore Magicka, or Witchmothers Brew Drink.

  • Combustion passive
  • Battle Roar passive
  • Heavy Attacks
  • Magicka Recovery Glyph (if needed)
  • Witchmothers Brew Drink (or Clockwork Citrus Filet)

Trials & Dungeons Setup

magicka dragonknight build pve summerset

Weapon Damage Enchantment, Spell Power Potion and Siroria were active when I took the screenshot. (3 Arcane Jewelry traits)




Gear

There are several good Sets that you can use, I will list some here:

Gear Setup 1

If you do not have Siroria yet replace it with Burning Spellweave.

GearSetWeightTraitEnchantment
ChestElf BaneHeavyDivineMagicka
BeltPerfect Mantle of SiroriaLightDivineMagicka
ShoesPerfect Mantle of SiroriaLightDivineMagicka
PantsElf BaneHeavyDivineMagicka
HandsPerfect Mantle of SiroriaLightDivineMagicka
HeadZaanLightDivineMagicka
ShoulderZaanLightDivineMagicka
NecklaceElf BaneJewelryArcaneSpell Dmg
RingElf BaneJewelryArcaneSpell Dmg
RingElf BaneJewelryBloodthirstySpell Dmg
Weapon 1Perfect Mantle of SiroriaFireInfusedWeapon Damage Enchantment
Weapon 2The Maelstrom's Inferno StaffFireInfusedFire Enchant

Gear Setup 2

GearSetWeightTraitEnchantment
ChestSilks of the SunLightDivineHealth
BeltSilks of the SunLightDivineMagicka
ShoesSilks of the SunLightDivineMagicka
PantsSilks of the SunLightDivineMagicka
HandsSilks of the SunLightDivineMagicka
HeadGrothdarrHeavyDivineMagicka
ShoulderGrothdarrMediumDivineMagicka
NecklaceBurning SpellweaveJewelryArcaneSpell Dmg
RingBurning SpellweaveJewelryArcaneSpell Dmg
RingBurning SpellweaveJewelryBloodthirstySpell Dmg
Weapon 1Burning SpellweaveFireInfusedWeapon Damage Enchantment
Weapon 2The Maelstrom's Inferno StaffFireInfusedFire Enchant

Beginner Setup

GearSetWeightTraitEnchantment
ChestLaw of JulianosHeavyDivineMagicka
BeltLaw of JulianosLightDivineMagicka
ShoesLaw of JulianosLightDivineMagicka
PantsLaw of JulianosMediumDivineMagicka
HandsLaw of JulianosLightDivineMagicka
HeadMagnus' GiftLightDivineMagicka
ShoulderMagnus' GiftLightDivineMagicka
NecklaceWillpowerJewelryArcaneSpell Dmg
RingWillpowerJewelryHealthySpell Dmg
RingWillpowerJewelryArcaneSpell Dmg
Weapon 1Magnus' GiftFireInfusedWeapon Damage Enchantment
Weapon 2Magnus' GiftFireInfusedFire Enchant

Where can I get the gear?

Perfect Mantle of Siroria: Cloudrest
Mantle of Siroria: Cloudrest
Zaan: Scalecaller Peak
Elf Bane: Cyrodiil Vendor
Law of Julianos: Craftable
Burning Spellweave: City of Ash 1 & 2
Silks of the Sun: Stonefalls
Valkyn Skoria: City of Ash 2: City of Ash 2
Grothdarr: Vaults of Madness
Maelstrom Inferno Staff: Maelstrom Arena

Skills

  • Channeled Acceleration: You can also use this instead of Rearming Trap. Trap is nice because it costs stamina and therefore we can sustain easier.
Fire Staff MainbarFire Staff bar
Slot 1: Burning EmbersSlot 1: Blockade of Fire
Slot 2: Engulfing FlamesSlot 2: Eruption
Slot 3: Flame LashSlot 3: Rearming Trap/ Channeled Acceleration
Slot 4: Harness MagickaSlot 4: Flames of Oblivion
Slot 5: Inner LightSlot 5: Inner Light
Ultimate: Destro UltimateUltimate: Standard of Might

Championpoints

Championpoints [780 CP]

The Ritual
44 Thaumaturge
The Attronarch
56 Master-at-Arms, 27 Staff Expert
The Apprentice
56 Elemental Expert, 56 Elfborn, 12 Spell Erosion
The Shadow
37 Tumbling, 37 Shadow Ward
The Lover
75 Arcanist, 49 Tenacity
The Tower
52 Warlord
The Lord
The Lady
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed
81 Ironclad, 23 Spell Shield

Championpoints [300 CP]

The Ritual
31 Thaumaturge
The Attronarch
20 Master at Arms, 2 Staff Expert
The Apprentice
27 Elemental Expert, 20 Elfborn
The Shadow
The Lover
49 Arcanist, 49 Tenacity
The Tower
2 Warlord
The Lord
The Lady
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
The Steed
31 Ironclad

Important Info for Magicka Dragonknight Build PvE “Valakas”

Buff-food

Witchmothers Brew (Max Health, Max Magicka, Magicka Recovery)
or
Clockwork Citrus Filet

Mundus Stone

Apprentice Mundus (Increased Spell Damage)
or
Thief Mundus (Increased Spell Critical)

Race

You can also check out my ESO Race Guide if you want to know the passives of each of the recommended races.

Darkelf (Recommended)
Altmer
Breton

Potions

Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator 

Passives

  • Ardent Flame: Combustion, Warmth, Searing Heat, World in Ruin
  • Draconic Power: Iron Skin, Burning Heart, Elder Dragon; Scaled Armor
  • Earthen Heart: Eternal Mountain, Battle Roar, Mountains Blessing, Helping Hands
  • Destruction Staff: Tri Focus, Penetrating Magic, Elemental Force, Ancient Knowledge, Destruction Expert
  • Heavy Armor: Resolve, Constitution, Juggernaut
  • Light Armor: Recovery, Evocation, Spell Warding, Prodigy, Concentration
  • Vampire (optional): Supernatural Recovery, Undeath, Dark Stalker
  • Fighters Guild: Banish the Wicked
  • Mages Guild: Mage Adept, Everlasting Magick, Magicka Controller, Might of the Guild
  • Psijic Order (only if you use Acceleration skill): Clairvoyance, Spell Orb, Concentrated Barrier, Deliberation
  • Undaunted: Undaunted Command, Undaunted Mettle
  • Racial: All
  • Alchemy: Medicinal Use

Rotation

On most fights try to prebuff yourself with Flames of Oblivion before you engage:

When you start the rotation, you have to the following:

> Flames of Oblivion > Light Attack > Eruption > Light Attack > Standard of Might > Light Attack > Blockade of Fire > Weapon Swap
> Light Attack > Engulfing Flames > Light Attack > Burning Embers > Light Attack > 6x Lava Whip> Weapon Swap
> Light Attack > Blockade of Fire > Weapon Swap

Once that is done, you can always repeat this rotation:

> Light Attack > 2x Lava Whip > Light Attack > Engulfing Flames > Light Attack > Burning Embers > Light Attack > 2x Lava Whip > Weapon Swap
> Light Attack > Eruption > Light Attack > Flames of Oblivion > Light Attack > Rearming Trap > Light Attack > Blockade of Fire > Weapon Swap
> Light Attack > 2x Lava Whip > Light Attack > Engulfing Flames > Light Attack > Burning Embers > Light Attack > 4x Lava Whip > Weapon Swap
> Light Attack > Blockade of Fire > Weapon Swap
> Restart

Gameplay

The Video is from Dragon Bones.

Maelstrom Arena with the Magicka Dragonknight Build PvE

Gear

  • If you do not have a Perfected Asylum Staff you can also use a Non-Perfected Asylum Staff.
GearSetWeightTraitEnchantment
ChestBurning SpellweaveLightDivineMagicka
BeltBurning SpellweaveLightDivineMagicka
ShoesBurning SpellweaveLightDivineMagicka
PantsBurning SpellweaveLightDivineMagicka
HandsBurning SpellweaveLightDivineMagicka
HeadGrothdarrMediumDivineMagicka
ShoulderGrothdarrHeavyDivineHealth
NecklaceMoondancerJewelryArcaneSpell Dmg
RingMoondancerJewelryArcaneSpell Dmg
RingMoondancerJewelryArcaneSpell Dmg
Weapon 1The Asylum's Perfected Inferno StaffFireInfusedShock Enchantment
Weapon 2The Maelstrom's Inferno StaffFireInfusedFire Enchantment

Skills

Update Log

10.08.2018 Updated Build for Wolfhunter DLC, Summerset Chapter, Magicka Dragonknight Build PvE
14.08.2018 Added Thief Mundus as an option, Magicka Nightblade Build PvE

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