Magicka Dragonknight Build PvE for Summerset, Elder Scrolls Online ESO

magicka dragonknight build pve

Magicka Dragonknight Build PvE “Valakas” Summerset Chapter

PROTOTYPE

This is a PROTOTYPE, it is here to showcase you what you can expect more or less for the Summerset update, but it is in no way the final build!

Table of Contents

Introduction

Welcome to the Magicka Dragonknight Build PvE “Valakas” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The “Valakas” build is made for PvE Trials, Dungeons & Maelstrom Arena.

Magicka Dragonknights unleash their maximum damage potential in melee range. They both have really strong Single Target and AoE damage output. Because we are a melee setup we also get more incoming damage as ranged setups, but this is not that big of a deal because we have a shield at our disposal which makes survival a lot easier. Magicka Dragonknights are focused heavily on flame damage, almost all their damage is flame damage actually. We also utilize Zaan to optimize our melee damage which synergizes well with all the extra flame damage that we have and Zaan’s duration gets also extended by Elf Bane.

  • Good Single target (ST) damage
  • Insane melee damage
  • High area of effect (AoE) Damage
  • Good sustain
  • Magicka Shields
  • Made for Trials, Dungeons & Maelstrom Arena

Changes from the previous version

With Summerset there have been a lot of changes. Jewelry crafting, Two Handed weapons count as two set bonus now, Light attacks scale differently and so on. Magicka Dragonknight can therefore pull off a very strong combo of certain sets that help with dps.

  • Set Combos
    • Elfbane: Now that we can transmute jewelry, we can use 2 heavy armor pieces (Chest and belt for example) and three jewelry (two Arcane traits and one Bloodthirsty trait). Elf Bane is one of the game changers as it increases duration of all fire abilities and Zaan by two seconds, thus increasing the duration of the rotation and give us more time to use our main spammable ability.
    • Mechanical Acuity: We can frontbar this set, now that staves give two set bonus we only need three body pieces, which is great and main reason why it allows us to go with this strong combo.
    • Zaan: Last set is Zaan, which does get a 2 seconds increase in duration thanks to Elf Bane and the damage you get from this is crazy!
  • Jewelry Trait
    • Bloodthristy: This is one of the new traits in the game, it increases execute damage by 20% on targets with health below 25%. We only use one of this, because the other two still need to be arcane to not loose too much damage pre execute.
  • Changed Passive
    • Combustion: This now gives 500 Magicka everytime the burning status effect procs, which is basically permanently up on a Dragonknight. It has a five seconds cooldown. This passive was introduced to help with sustain.
  • Change to Light and Heavy attacks
    • Light and Heavy attacks now scale differently, previously they were scaling betting with Spell damage, now it should be more or less an equal factor between magicka and spell damage, therefore you will see an increase in Light and Heavy attack damage, making it even more important to weave them correctly.

Resource Management

With the Combustion passive, we get a lot of extra sustain when the burning status effect procs. On top of that we have passives like Battle Roar that restore resources when we activate an ability. Those two things make up most of your resource management already. Also make sure to pick up Spears or Bubbles form the healers to help with sustain. If that is still not enough you can always use Heavy Attacks to restore Magicka, or Witchmothers Brew Drink.

  • Combustion passive
  • Battle Roar passive
  • Heavy Attacks
  • Magicka Recovery Glyph (if needed)
  • Witchmothers Brew Drink (if needed)

Trials & Dungeons Setup




Gear

Keep in mind that you still can use Shock Staff for AoE Trashfights.

Gear Setup 1

Gear Set Weight Trait Enchantment
Chest Elf Bane Heavy Divine Magicka
Belt Elf Bane Heavy Divine Magicka
Shoes Mechanical Acuity Light Divine Magicka
Pants Mechanical Acuity Light Divine Magicka
Hands Mechanical Acuity Light Divine Magicka
Head Zaan Light Divine Magicka
Shoulder Zaan Light Divine Magicka
Necklace Elf Bane Jewelry Arcane Spell Dmg
Ring Elf Bane Jewelry Arcane Spell Dmg
Ring Elf Bane Jewelry Bloodthirsty Spell Dmg
Weapon 1 Mechanical Acuity Fire Infused Fire Enchant
Weapon 2 Maelstrom Fire Nirnhoned/ Infused Spell Damage

Gear Setup 2

Gear Set Weight Trait Enchantment
Chest Silks of the Sun Light Divine Health
Belt Burning Spellweave Light Divine Magicka
Shoes Silks of the Sun Light Divine Magicka
Pants Silks of the Sun Light Divine Magicka
Hands Burning Spellweave Light Divine Magicka
Head Grothdarr Heavy Divine Magicka
Shoulder Grothdarr Medium Divine Magicka
Necklace Burning Spellweave Jewelry Arcane Spell Dmg
Ring Burning Spellweave Jewelry Arcane Spell Dmg
Ring Burning Spellweave Jewelry Bloodthirsty Spell Dmg
Weapon 1 Silks of the Sun Fire Infused Fire Enchant
Weapon 2 Silks of the Sun Fire Nirnhoned/ Infused Spell damage


Where can I get the gear?

Zaan: Scalecaller Peak
Elf Bane: Cyrodiil Vendor
Mechanical Acuity: Craftable
Julianos: Craftable
Burning Spellweave: City of Ash 1 & 2
Silks of the Sun: Stonefalls
Valkyn Skoria: City of Ash 2
Grothdarr: Vaults of Madness

Skills

  • Standard vs Destro Ultimate: Basically, in fights where there are a lot of mobs present, I prefer using Destro Ultimate because it allows us to have way more burst damage over Standard. This is a personal preference, if you prefer Standard, use it.
  • Molten Armaments: If you do not want to use Spellpower Potions because they are expensive, then you can use Molten Armaments.

Dragonknight Open in build planner »

Fire Staff Mainbar Fire Staff bar
Slot 1: Rearming Trap Slot 1: Blockade of Fire
Slot 2: Burning Embers Slot 2: Eruption
Slot 3: Molten Whip Slot 3: Harness Magicka
Slot 4: Engulfing Flames Slot 4: Flames of Oblivion
Slot 5: Inner Light Slot 5: Inner Light
Ultimate: Destro Ultimate Ultimate: Standard of Might

Championpoints

Championpoints [750 CP]

The Ritual
81 Thaumaturge
The Attronarch
44 Master-at-Arms
The Apprentice
42 Elemental Expert, 52 Elfborn, 30 Spell Erosion
The Shadow
37 Tumbling, 37 Shadow Ward
The Lover
75 Arcanist, 49 Tenacity
The Tower
52 Warlord
The Lord
20 Bastion
The Lady
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed
66 Ironclad, 18 Spell Shield

Championpoints [300 CP]

The Ritual
31 Thaumaturge
The Attronarch
20 Master at Arms, 2 Staff Expert
The Apprentice
27 Elemental Expert, 20 Elfborn
The Shadow
The Lover
49 Arcanist, 49 Tenacity
The Tower
2 Warlord
The Lord
The Lady
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
The Steed
31 Ironclad

Important Info for Magicka Dragonknight Build PvE “Valakas”

Buff-food

Solitude Salmon-Millet Sauce (Max Health+Max Magicka)
or
Witchmothers Brew (Max Health, Max Magicka, Magicka Recovery)

Mundus Stone

The Apprentice (Increased Spell Damage)

Race

You can also check out my ESO Race Guide if you want to know the passives of each of the recommended races.

Darkelf (Recommended)
Altmer
Breton

Potions

Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator 

Passives

  • Ardent Flame: All passives
  • Draconic Power: All passives
  • Earthen Heart: All passives
  • Destruction Staff: All passives
  • Light Armor: All
  • Heavy Armor: Juggernaunt Passive
  • Vampire (optional): Supernatural Recovery, Undeath, Dark Stalker
  • Fighters Guild: Banish the Wicked
  • Mages Guild: All
  • Undaunted: All
  • Racial: All
  • Alchemy: Medicinal Use

Rotation

Have to completely rework the rotation due to Elf Bane, once PTS goes live I will work on a new rotation.

Old Rotation

 

Flames of Oblivion > Rearming Trap > Light Attack > Eruption > Light Attack > Blockade of Fire >Weapon Swap
Engulfing Flames > Light Attack > Burning Embers > Light Attack > Flame Lash > Light Attack > Flame Lash > Light Attack > Flame Lash > Light Attack > Flame Lash > Light Attack > Flame Lash > Light Attack > Weap Swap
Blockade of Fire > Light Attack > Weap Swap
Flame Lash > Light Attack > Flame Lash > Light Attack > Engulfing Flames > Light Attack > Burning Embers > Restart

Gameplay

Maelstrom Arena with the Magicka Dragonknight Build PvE

Gear

Gear Setup 1

Gear Set Weight Trait Enchantment
Chest Elf Bane Heavy Divine Magicka
Belt Elf Bane Heavy Divine Magicka
Shoes Mechanical Acuity Light Divine Magicka
Pants Mechanical Acuity Light Divine Magicka
Hands Mechanical Acuity Light Divine Magicka
Head Zaan Light Divine Magicka
Shoulder Zaan Light Divine Magicka
Necklace Elf Bane Jewelry Arcane Spell Dmg
Ring Elf Bane Jewelry Arcane Spell Dmg
Ring Elf Bane Jewelry Bloodthirsty Spell Dmg
Weapon 1 Mechanical Acuity Fire Infused Fire Enchant
Weapon 2 Maelstrom Fire Nirnhoned/ Infused Spell Damage

Skills

  • Not a lot changes here, we are using Crushing Shock because now we can stay ranged as long as possible and interrupt ranged targets! Elemental Drain is also here to debuff the enemies and give us better sustain.
  • You also might want to use Witchmothers Brew Drink for better sustain. Make sure to adjust your health then.

Dragonknight Open in build planner »

Update Log

05.04.2018 Added Prototype Build for Summerset Chapter for Magicka Dragonknight Build PvE

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