Battlegrounds is a new game type for PvP that launches with Morrowind along with the Warden class! It features 4v4v4 fights.
3 Game types
Team Deathmatch is perfect for those who don’t want to worry too much about mundane things like “objectives” or “teamwork.” Find and destroy enemy player characters with each kill granting your team points.
Capture the Flag
Capture the Flag mode is a more structured attack-and-defend styled game type that will be most enjoyed by those who thrive as part of a team. Capture your enemies’ flags and return them to your base while carefully defending your own.
Domination will be favored by those who like capture-and-hold gameplay. Seek out, capture, and hold special locations on the map to earn your team points. A captured point will grant your team points for as long you have it.
3 different Maps
Each Battleground has its own unique sense and style, and we’ll have more information regarding each one, including points of interest, in the weeks to come.
- Ald Carac – A dilapidated ruin of an ancient Dwemer city
- Ularra – An old overgrown Daedric worshipping site
- Foyada Quarry – A quarry set in the shadow of Red Mountain
- 4v4v4 fights
- 15 minute fights duration
- 3 Teams: Pit Daemons (Green), Fire Drakes (Orange), or Storm Lords (Purple)
- New Achievements based on Battlegrounds
When participating in a Battlegrounds match, you earn points as you capture, defend, and kill, depending on the game mode.
In addition to this, you can earn medals for unique deeds that are related to the game type, including:
- Dealing damage
- Making killing blows
- Earning kill streaks
- Capturing or defending flags
- Taking damage
- Healing flag carriers or defenders
Battleground Map Ald Carac
Ald Carac is designed to encourage players to engage in tight close combat, and the stone walls and buildings of the long-absent Dwarven race block line of sight and provide a lot of cover for surprise attacks or quick getaways.
Ald Carac, with its high walls and tight spaces, represents a unique challenge to its competitors. Do you take the open paths around the edges? Or are you willing to dive right into the center and control the map’s heart?
More information soon!